
Place items freely in a virtual space, harness the laws of physics, and build your own Rube Goldberg-style contraptions. Design your contraption, press the Action Button, and enjoy the thrill of watching it come to life. A built-in Stage Editor lets you create your own original stages.
Modeled estimate, not a reported figure. How we estimate →
About
Asobutsuri is a physics puzzle game where you freely place items in a virtual space governed by physical laws, build contraptions, and clear each stage.
In Setting Mode, arrange and adjust your items however you like.
Press the Action Button and the physics engine kicks in. Will everything go as planned — or will it take a life of its own? That moment of discovery is what makes Asobutsuri so compelling.
【Features】
Freely combine cubes, cylinders, and elliptic cylinders using rotational and fixed joints
Four stage rule types: Goal Bell, Start Ball, Track Race, and Rocket Doll
Create and share your own original stages with the built-in Stage Editor
A physics engine that produces results beyond your expectations
Intuitive mouse controls enjoyable by players of all ages
How clever a contraption can you build within the given constraints? A physics puzzle game of infinite possibilities awaits.
【Streaming & Let's Play Policy】
Feel free to stream or upload gameplay footage, with or without monetization.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Reviews
之前开发者发来邀请,打开商店猛一看以为是什么喜加一,然后注意到邀请附言,是一板一眼的霓虹翻译腔,大致介绍了作品情况。以今天、我这般偏好风格化呈现的视角,单就本作内容确实没什么好发散的,倒是与之关联的零碎信息很有意思,在这里简单分享。 首先是本作,这个2009年发布的物理解谜游戏,获得了当年“窓の杜大賞”的“編集部賞”。“窓の杜大賞”是日本老资历Windows软件资讯站“窓の杜”举办的年度活动。“窓”即窗,“杜”即森,而且我看字典写的还是“特指神社周围繁茂的林地”。这个网站在上个十年有单月四百万左右独立访问的影响力(今年也有单月三百万),用户投票与编辑选择的含金量是可以的。再看获奖的本作,它和The Incredible Machine那种机关设计不太一样,更接近把造桥类玩法的题材限制去掉,强调朴素的几何零件与游戏引擎特性,所以物理的存在感更强,更像具有游戏性的技术体验软件(也的确有纯观赏的关卡,多米诺骨牌+小鬼当家)——而名字Asobutsuri/あそぶつり,直译理解即“玩物理”,不知这是否是编辑青睐的部分原因。 因为遇到一点选关bug,我尝试联系开发者,也因此注意到他的个人网站和个人介绍:来自兵库县77年生人的老哥,专门学校教职,教授3D游戏编程并负责就业指导;从99年至今一直在网站分享着工作与生活;除了游戏开发,也做过趣味小软件,还出版过多本求职指导类的书。我扫了一遍选出了几个: 2003年的横版游戏[url=https://store.steampowered.com/app/4846480/]Front Line[/url],累计下载百万次,是不少台湾朋友的电脑课回忆。我在巴哈姆特看到开发者给玩家回复分享幕后趣闻,说最初版本并未把“最终BOSS”做成可击杀,而修改之后自己从来没赢过。 2003年的休闲解谜游戏[url=https://store.steampowered.com/app/4872590/]Burger Maker[/url],曾荣获“第8届CESA游戏大奖”的“独立游戏大奖”(日本游戏大奖JGA的前身),当年获奖的有怪物猎人1、鬼武者3、逆转裁判3、GTA3等。旋转汉堡叠层的点子不错,整体放到今天也不违和。 2005年[url=https://mclover.hateblo.jp/UgoTool]UgoTool[/url],一个可以让所绘线条扭扭抖抖的趣味绘图软件,曾被用于抽象泡面番《不思议美眉》片尾的制作(画了扭扭的主角头像)。 2006年的[url=https://mclover.hateblo.jp/EvaMeter]EvaMeter[/url],EVA皮肤的时钟+笔电电量提示。 2019年至今做了三个网页端[url=https://mclover.hateblo.jp/nazoblog]在线密室逃脱游戏[/url]。 老游戏而且是小游戏,放上Steam而且由原开发者推动,还有持续十多年的个人网站更新维护,让我想起Steam《黄金矿工》被发现文件数字签名写着浙江金华义乌;又让我想到最近在处理的书稿,一位已故画家的纪念文集,其中有几张非代表作去处不详只剩小图无法确认尺寸和年代;当然还有鸽置许久的80days——前几天傍晚暴雨我打到一个拼车,女司机歌单到了deca joins的《夏夜晚风》,副驾的姑娘跟着轻声哼唱——我在想,那些超越“有限”的存在真不赖。 [url=https://store.steampowered.com/curator/34646096-80-Days/]更多评测 [/url]@[url=https://steamcommunity.com/groups/80days]80days[/url]
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
You'll be amazed at what you can do a few shapes and some tools. There is over 120 stages pre-packaged with the game to challenge you and give you ideas to play around with in the editor. An absolute bargain for what you get.
SteamDeckでプレイ。 トラックパッドとボタンで起動や画面遷移は問題ないのですが、ゲーム中の操作がキーボードとマウスの組み合わせであるため、残念ながらステージを進めるのは難しいようでした。 ある程度のキーアサインはされていますので、パッド操作で拡大縮小、固定化、モーターが使えれば進められそうではあります。ご検討ください。 チュートリアル動画は必ず見ましょう。
有中文 没成就
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $39.6K | 97 | 87% | $9.99 | |
| $10.3K | 32 | 81% | $9.99 | |
| $8.8K | 27 | 93% | $9.99 | |
| $2.1K | 15 | 93% | $4.99 |
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| $325 | 50 | 68% | $0.49 | |
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| $387 | 61 | 87% | $0.99 | |
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| $410 | 64 | 62% | $0.49 |