
Detective Ashley Clark is puzzled by a series of mysterious kidnappings. The only connection between these unusual disappearances is a ruby pendant. Could someone be using this sparkling ornament to send a clandestine message, or could this be the handiwork of an underground cult?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Dutch, Polish, Russian, Czech*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't play the game on nightmare. It is hard enough as it is.
The story is not particularly engaging and the voiced dialogue sometimes cuts out mid-sentence or is not provided at all, but the puzzles are interesting and there are a lot of hidden object scenes. Puzzles range from easy to very difficult. Probably 2 of my hours were spent on staring at the harder puzzles trying to figure out how to solve them, and also in a lot of wandering around trying to figure out what to do next. I didn't realize that there's a map until I was about 90% through the game. Some text clues are inaccurate or misleading or just obtuse. Keep in mind that untouchable items in previously visited scenes will activate once you've accomplished some action. If all you're interested in are the puzzles, this is a good game. [spoiler]Remember: 26[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu d'objets cachés sorti en 2013 par le studio russe N-Tri qui mise davantage sur son gameplay que son scénario. [h1]Scénario[/h1] Suite à une série de kidnappings dont le point commun semble être un étrange pendentif en rubis, Ashley entame une enquête qui va l'entraîner dans un voyage dans le passé et dans une histoire de malédiction, d'amour contrarié, d'âmes damnées et autres péripéties dans un univers médiéval et fantastique peuplé de diverses créatures et gouverné par la magie. [h1]But du jeu[/h1] Il est essentiellement question de chercher des objets, que ce soit dans différentes variantes de SOC ou dans tous les décors du jeu à la demande d'un pnj. Sinon on doit relever les défis proposé par des mini-jeux ou trouver l'endroit adéquat pour utiliser un élément de notre inventaire. Le tout se décline en 4 niveaux de difficulté qui influe sur l'affichage du curseur, l'accès aux astuces, le recours au didacticiel, la visibilité des zones actives et la disponibilité des indices. [h1]J'ai aimé[/h1] [list] [*]Quelques mini-jeux particulièrement ardus demandent davantage de réflexion et de patience que d'autres [*]Quelques mini-jeux ou énigmes font preuve d'originalité et sont bien intégrés dans l'histoire et le contexte [*]Globalement, les mini-jeux sont très classiques mais restent très variés [*]Le niveau de difficulté max demande d'être attentif et persévérant pour découvrir les possibilités d'action [*]Si on récupère des outils comme un couteau, une scie ou une pelle, on va pouvoir s'en servir à plusieurs reprises et ne vont pas disparaître bêtement de notre inventaire après la première utilisation comme dans certains jeux [*]La durée de vie de 4 à 5h correspond à la moyenne pour ce genre de jeu et peut même être sensiblement supérieure si on reste bloqué un certain temps par l'un ou l'autre puzzle. [/list] [h1]J'ai pas aimé[/h1] [list] [*]L'histoire est une succession d'invraisemblances et une accumulation d'incohérences qui rendent au mieux certaines situations ridicules, au pire le joueur totalement indifférent au sort des différents personnages et à l'enjeu du scénario. On perd facilement tout intérêt pour l'intrigue et le destin des personnages car chaque événement de l'aventure a peu de liens avec les précédents. [*]Des pans entiers de la narration se limitent à de longs monologues soporifiques des pnj (parfois même pas entièrement doublés) [*]On passe beaucoup trop de temps à uniquement chercher des objets un peu partout dans le décor, en général pour des prétextes du genre de rendre service à un pnj qui nous demande de lui apporter ceci ou de faire cela. [*]On visite peu de lieux mais on multiplie les aller-retours, notamment pour les fouiller plusieurs fois car la plupart des objets ne peuvent pas être ramassés dès notre premier passage mais seulement quand on nous les réclame [*]Quelques mini-jeux ont des solutions assez incompréhensibles [*]Quelques consignes de mini-jeux sont mal traduites ou peu claires et pourraient mettre en difficulté le joueur peu habitué à des défis pourtant classiques [*]Les graphismes sont moyens, les animations très limitées et l'intégration de certains objets dans le décor pas très réussie [/list] [h1]Evaluation finale[/h1] En partant du principe qu'on joue à ce genre de jeu en difficulté max, on passe vraiment beaucoup de temps à scruter des détails de pixels aux quatre coins de l'écran, ce qui pourrait devenir lassant. Quelques mini-jeux se révèlent quant à eux suffisamment corsés pour mettre en difficulté un joueur peu habitué au genre et peuvent nécessiter un peu de temps pour en venir à bout (à moins de recourir aux indices, aux solutions ou de carrément passer). Si quelques énigmes sont bien amenées et quelques puzzles représentent un défi stimulant, l'ensemble pâtit néanmoins d'un scénario médiocre, de personnages qui laissent indifférent et d'une direction artistique sans charme. Les fanatiques du genre ou les joueurs qui ont déjà appréciés d'autres titres du même studio trouveront peut-être leur compte avec [i]Ashley Clark: Secret of the Ruby[/i], surtout en cas de forte baisse de prix, mais les autres préféreront sans doute d'autres titres à la qualité supérieure à la moyenne. Je ne recommande donc pas ce jeu.
ansicht gutes Spiel aber merkwürdige Rätsel....
[h1]An older hidden object title, but one that can still leave you stumped in places[/h1] As a bit of a seasoned hidden object gamer, I came into this one, a indisputable 'backlog' title, expecting problems. Thankfully my feelings were not justified. It's a solid game, and the achievements are a relaxing collection of story-related un-missable ones, that's sure to put you in a good mood. Following the 'detective solving a case' theme, I just kind of blundered along solving things and finding things. I love finding things, but I still come away from these experiences wondering why all those bars of gold and crowns and jewellery and mountains of gold coins are still lying on the floor of some cave or basement. Are people really that well off with their retirement funds? No one tries to collect these things? Madness! Anyway, back on point. I confess not to have paid much attention to the plot and the jabbering ghosts always getting in the way and wanting things. Not sure how a ghost could stop you from doing anything anyway. I was prepared to walk straight through that scary guard dog regardless of the size of its teeth. Some guy is bad, but we find out they're not bad, it was someone else, idk. The important thing is we get to craft a gargoyle out of a log in four moves. Yes, I'm so fast with a chisel I set the place ablaze. Also, we give a cookie to a hamster. \o/ The art is better than I thought it would be. Some HOG's suffer from shading differences on items you pickup in the mess scenes, making them super easy to find, but I saw no evidence of that here - most scenes have at least one item that is a pain to find, either by partially obscuring the item or by making it the wrong size or too well camouflaged - this last one typically applying to drawings on the side of wood grain walls etc. Some scenes give text clues, others give shapes as clues. Most scenes are nicely filled out with detail but I think one or two seemed rushed in their design, kind of empty or full of big objects to try to hide it. There is a good range of puzzles too, some I've never encountered before in a HOG. This might be because you get no clue how to do them until after you click on the (?). Even so, a few of the clues are vague or the puzzles have a minor glitch. I've got a few examples: 1) Everyone knows the cogs puzzle right, where you put all these cogs back in a mechanism and make all the teeth mesh? I couldn't for the life of me get it to register that I did it right. I later looked it up and discovered I had done it all correctly, all the cogs were in the correct places, but the second half of the cogs weren't turning. I switched two cogs around that were both the same size and lo! Suddenly the puzzle is finished. Much later in the game I stumble on hiccup 2) Genetics puzzles ask for selected numbers and types of symbols, but the chain appears not to care for the actual sequence or how anything connects or branches off. One element I enjoyed was looking for things in the form of backtracking. First time through, scenes may require you to get things for your current objectives, but for future objectives you don't yet know about, such as statues hands or chess pieces, you can't pick them up yet. This actually makes sense, even if I was MacGyver with infinite pockets. Unless you have a compulsive cleanliness disorder or something. But wait, there's more! Tools like your shovel and knife are kept after the first use! MINDBLOWN. I'm not completely sure but if the shovel got destroyed after every use the game might have had up to six shovels to find and get disintegrated. Imagine pressing play in steam and having a loading screen for shovels. <ONE MOMENT, LOADING SHOVELS> It's just so nice when people understand the importance of intelligence and how it relates to more skill points at level up. Anyway, to wrap it up, nice art, a bit bland but there's some pretty rocks and gems, couple of annoying ghosts (that totally ignore social distancing laws) you can un-summon with gifts like wine and food, watch out for zone transitions on the SIDE of the screen (good thing its not a 3D virtual game otherwise you might have to click on yourself to go back which might inadvertently fold the universe in half and create an unstable wormhole), praise the sun for indestructible shovels, and you can squee with delight when you get the cookie cuz you'll know hamster will be next. You know Ashley is too hot to handle when she finds a gun at the start but doesn't equip it ;O
A good game, nice story.
Schöne Story, schönes Spiel für Zwischendurch, hat Spass gemacht auch wenn manch Rätsel echt knackig war. Leider sind manchmal die Soundspuren in den Sequenzen abgebrochen, das hat dem Spielspass aber nicht geschadet.
Horrible
нет
I couldn't wait for this to end. I mean, it wasn't BAD. It just seemed very long (I think I logged four or five hours of game play), and when I went back the next day to finish the second half of it, I couldn't remember what was going on. I was excited initially when I thought that the entire story was going to take place place in modern times. Wrong. The story was deadly dull... I just finished it, and I can't remember what happened. Something about a kidnapping? There were lots of fairly good quality HOS, so you might just love this game for this reason alone. You get all of the achievements, even if you use hints and/or skip puzzles. I didn't particularly notice the music, so it must have been tolerable. The artwork was okay. Cut scenes weren't great, and the voices sometimes cut out halfway through the recitations. Thank goodness for the good travelling map, because some of the items you could have picked up the [i]first six times you were in a room[/i] can't be picked up until you really really need them. Maybe it was just me. It seemed bland. Maybe I need to take a break from HOGs. Don't be discouraged by my review... you'll probably love this game. I just barely recommend it. 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 92% | $13.99 | |
| $2.8M | 5.8K | 97% | $14.99 | |
| $2.7M | 18.4K | 98% | $8.99 | |
| $2.4M | 31.8K | 98% | $4.99 | |
| $269K | 12.2K | 99% | $1.99 | |
| $2.3M | 9.6K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7K | 61 | 95% | $9.99 | |
| $8.7K | 117 | 90% | $4.99 | |
| $8.7K | 56 | 91% | $9.99 | |
| $8.7K | 109 | 63% | $2.49 | |
| $8.7K | 111 | 94% | $7.99 | |
| $8.7K | 54 | 69% | $8.99 |