
Ready for a huge adventure? Welcome to the magical world of Asguaard, and delve into an RPG that can span over 100 hours! Dwarves in the cold region of Roya believe that only a human with a soul can overcome the dreaded Thanatos and its Pandora Box... are you this one?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game looks really good in the preview pictures and videos, but I do not like the intro to the game and the beginning of the game as much as some of the other RPG Maker games I have played. This game is also nice because it has an easy mode and a story mode to make it easier to play through.
Interesting game, with a lot of content. Exploration is key! Items, skills are everywhere! My kind of game! Also, the controls are good, with a good story as well. My advice? For a fun time that won't cost you much, try this game out! You won't be disappointed!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Asguaard," a JRPG with potential, ultimately falls short in delivering a well-rounded gaming experience. Its high points, such as appealing tile art and an engaging battle system, are overshadowed by a plethora of drawbacks. The game's use of skill trainers offers a unique twist to character development, yet this feature alone can't carry the entire experience. Regrettably, the character art is a significant letdown, lacking in professionalism and resembling amateurish, middle school-level drawings. This, combined with poorly executed cutscenes, detracts from the game's overall appeal. A unique but frustrating feature, the experience baskets, demands excessive time to collect without providing clear feedback on the benefits gained, making them more of a chore than a feature. Music in "Asguaard" is another sore point. Each area's soundtrack consists of short, repetitious melodies that quickly become tedious. The lack of variety in the audio landscape significantly detracts from the game's atmosphere. The game's technical aspects also leave much to be desired. The absence of controller support is a notable omission, limiting accessibility and comfort for many players. Additionally, the restrictive resolution options—full screen or a minuscule window—pose a challenge. The developer's failure to guide players on using graphic card scaling to maintain the game's original aspect ratio in full-screen mode is a glaring oversight. Asguaard's world-building efforts are undermined by its overuse of secret rooms and areas, which disrupt the game's immersion. This issue is compounded by the developer's assumption that players are familiar with their previous works, leading to obscure cameos and references that are lost on most. Character development in "Asguaard" is abrupt and lacks subtlety. Relationships and character growth jump from nonexistent to fully-fledged with little in-between, missing out on the opportunity for nuanced storytelling. NPC dialogue, primarily serving as filler, contributes little to the game's lore or player guidance. The developer-provided guide is another weak point. Rather than offering a logical, optimized route through the game, it merely lists hidden, trainer and rune locations at the end, with nearly useless screenshots and outdated world map links. This reflects a lack of effort on Aldorlea's part to provide players with a comprehensive and up-to-date guide. In conclusion, while "Asguaard" has some redeeming qualities, such as its tile art and battle system, these are not enough to offset its numerous flaws. From its amateurish character art to its lackluster music and poorly executed guide, the game is a disappointment. Players seeking a rich and immersive JRPG experience would be well-advised to look elsewhere.
I liked this game. It's far from Aldorlea's best, if you ask me (Millennium and the Book of Legends are favourites) but I'm fond of it all the same. It's very focused on exploration, having an overwhelming number of hidden secret areas and rooms across the game. And plenty of optional areas to explore you never need to visit. An ethereal journey through a fantasy world. The plot really takes a while to get going, and I wouldn't say it's super great, but it has its moments. This is more of a character-driven and exploration game than a story one. The combat is generally at least mildly challenging and hey, your status effects are useful in this game! But you better be ready to protect yourself from enemy status effects too!
Controls are so messy, most of the time spent running in circles, not knowing where to go next.
Really enjoyed this one. - The challenge is there (pick the top difficulty setting), the content is definitely there (60+ hours to 100%, think i had ~5 hour on the non steam release) - The secret rooms and gear in this game gets really interesting later on. The story/characters are silly, but in a good fun way. Just don't it too seriously and you can really enjoy it. Milk!!!
steam ♥♥♥♥♥♥ up a working game again
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
This game, after dancing my way through Aldorlea games, was the one with least excitement and not because it is bad, but because of how free you are inside of it. Most games have open world features, but this one leaves and open skill feature that may get in the way of most of the story, since you are hunting the world after skill evolutions. The story is good, I just don`t like how it ends (and don`t blame it on the unicorn, PLEASE). IF you like solid retro RPGs, this is one you must play but don`t do it like me and dive into the skills in a blinding way, try and enjoy the rich experience of the game in its entirety.
It's a great game, and it's incredibly cheap. You literally do not lose anything.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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