
You were created by the last brushstrokes of a dying god to restore color and life to the lands. Master an array of abilities and weapons, create more than eighty paint-infused projectile spells, and make choices that will help shape the future of this world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Return color and life to a colorless world in Arto, an immersive and visually stunning action RPG with in-depth combat mechanics,
Without color, the power of the six gods is withering and the world along with them. You are an Apostle to a dying god blessed with the gift of returning color to the world with every step you take. Venture into a hostile world and untangle the mystery of the cataclysm that stripped it of its color.

Utilize the Paint Arrow, a boon gifted to you by your god at the beginning of your journey. Along your journey, unlock special traits for this boon and experiment with a multitude of colorful projectile spells. Set your spells to home in on targets, splatter and knockback waves of enemies, or surround yourself with protective paint orbs. With more than 80 combinations, this deep system allows you to experiment and customize your playstyle.
Unlock a wide array of abilities such as a double and triple dash, a parry, a satisfying counterattack, and an arsenal of unique upgradeable weapons. Utilize different weapons to dictate the pace of your combat experience. Fight at close-quarters or a distance and attack slow and tactically or with blinding speed. Or swap weapons mid-combo using a radial menu and experiment with combat even further - the choice is yours.

Immerse yourself in a branching narrative where your choices will ultimately steer this dying world to salvation or into further destruction. You may be the only one who can undo the effects of the cataclysm, but you don't have to do it alone. How you handle the other apostles in their territories will affect the end of your story.
Overcome a variety of artfully-conceived enemies.
Put your combat prowess to the ultimate test and challenge optional bosses.
Craft your personality through a branching dialogue system.
Explore a world filled with environmental clues about the truth of the cataclysm.
Meet and instill hope in the quirky inhabitants of this world by helping them with tasks.
Keep your wits about you and ask questions, for not everyone you encounter along your journey wants you to bring color back to the world…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 75reviews | 65% | — | $15.9K |
| $4.99−50% | 7ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my all time favorite games is Okami, Arto reminds me a lot of that game, but its wonderfully weird in its own way and equally beautiful. This game had me hooked within the first hour on its beauty, fast paced combat, and sheer amount of color. The main inspirations for this title appear to be DeBlob and Okami, both fantastic games that were criminally overlooked at launch and it appears unfortunately the same has happened here. with only 37 reviews two months after launch. The boss fights although fair are absolutely brutal and require lightning quick reflexes to avoid getting sent back to the last checkpoint sans all your hard earned upgrade points, prepare to die quite a bit on these fights as you figure out the bosses attack pattern cause they can take hits, you really can't. Only issue I really had with this hidden gem were frame drops and stuttering in the main overworld, if the devs fix that I may have found my GOTY for 2023, and its only July.
This is one of the most beautiful games I have come across in a long time. The combat is also quite fun but the music and just the overall look of the game and the environment surrounding you will immerse you and take you on a ride. Every time I discovered something new, it excited me and kept pushing me forward just to discover what I might find and see next. I can easily see me putting over 15 hours into this game. The skill tree is also a nice feature but I do wish it was a bit bigger to allow more variety for your play style. If you are looking for a new game to play and you are into action rpgs, this has already pushed into my top 5 games of the year. Check it out, you won't be disappointed. Massive thumbs up from me.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arto... Arto... Arto pourquoi tu m'as fait ça? Je croyais que c'était un petit jeu avec des combats et une histoire sympathique et il s'est révélé être un jeux déplaisant sur bien des aspects et j'en suis grandement désappointé. Liv, votre personnage, est réveillé par Goya "Chromatic Divinity of the Painted Arto" dans le texte et c'est déjà le premier problème de ce jeu. Ca ne sert à rien d'inventer des grands mots pour donner l'illusion d'un jeu avec des grandes idées métaphysiques et un fond complexe si au final les mots ne servent qu'à cacher le peu d'intérêt de la narration et du monde dans lequel vous êtes. Concrètement, le jeu n'est pas un rpg mais plus dans la lignée action d'un Devil May Cry de loin... même de très loin ^^^ Votre but étant de récupérer un sceau dans chaque monde (5) qui débloquera le dernier (le pire) niveau avant de conclure cette (hum...) aventure. Le jeu est une zone ouverte où vous pourrez aller où vous voulez. Au final, ce n'est pas très grand mais le level design le rend parfois confus et ne comptez pas sur la map que vous afficherez, le curseur de votre personnage est très souvent là où vous n'êtes pas. Par exemple, vous arrivez en bas à droite de la carte et le curseur sur la map est en haut à gauche... bien sûr c'est logique... Il parait que le jeu offre des possibilités de choix, ok si les dev le disent. Perso, hormis les choix en fin de jeu qui doivent diriger l'une des trois fin possible, les autres "choix" en cours de jeu sont trop "poussés" pour moi car j'ai réussi à avoir la bonne fin du premier en répondant au hasard pendant tout le jeu ou alors la subtilité c'est de réfléchir pour avoir la mauvaise fin... je n'y avais pas pensé... Le gameplay est composé de combat en temps réel, attaque et parade avec possibilité d'y adjoindre la possibilité de tirer un jet de peinture. Et là on va commencer à aborder les problèmes d'Arto,.. Commençons par les plus simples mais sans conséquences sur le jeu lui même, Liv parcourt un monde désaturé, de base et en général il est blanc avec des contours en noir. Liv recolore celui-ci lorsqu'elle passe dessus et c'est plutôt agréable visuellement mais passé ce visuel, à quoi cela sert-il? Ben la réponse est simple à rien juste à nous faire plaisir et nous donner l'impression de faire quelque chose. Au passage, qui parmi les dév a eu l'idée géniale de mettre la lettre à appuyer au dessus des coffres en blanc sans bord noir sur un fond blanc, y'a pas comme un problème là ??? La carte, ça c'est vu. On a ensuite des problèmes plus conséquent avec le combat lui même qui est le coeur du gameplay... Le joystick gauche de la manette sert à diriger Liv et le droit à rien alors pourquoi mettre la visée de votre tir en appuyant sur une gâchette et le joystick gauche... Vous savez ce qui se passe lorsque l'on relâche la gâchette... je vais vous le dire, on avance dans la direction que l'on visait au risque de prendre un coup au passage ^^ Certains ennemis laissent des orbes ainsi que les coffres qui serviront à acheter vos compétences et armes. Dans un jeu "classique" lorsque vous mourrez vous n'avez qu'à allez là où vous êtes mort pour récupérer votre barda... Ici, pas toujours, des fois le jeu vous floue littéralement et je parle pas des fois où celui ci apparaît hors de porté de vous (imaginez un bord de falaise et vos orbes à récupérer dans le vide). Il faut avoir à l'esprit qu'avoir des orbes est très limités autant dire que lorsque vous perdez celles ci ça fait mal, très mal. Les combats sont brouillons et plutôt "duraille", on souffre énormément surtout dès lors que vous avez passé les deux premières heures de jeu. Liv projette des gouttelettes de peintures lors des combats ce qui a tendance rendre la vision de ceux ci un peu incompréhensible sans compter que des ennemis peuvent vous sauter dessus en dehors de l'écran ou tirer à distance et vous ne voyez que le projectile qu'au dernier moment. On ajoute à cela que lorsque vous prenez un coup l'écran devient inversé en couleur (le blanc devient noir) et si vous n'êtes pas épileptique tant mieux car même si il n'y a pas de message d'avertissement, ça flashe pas mal. Parlons des niveaux, les deux premiers (celui du tuto et le premier monde) sont les meilleurs, celui avec la peinture japonaise passe encore mais le retro pixel est "bof". On sait jamais si on a une limite de bâtiment ou un passage. Les autres niveaux c'est le même style que le premier (tuto) avec des environnements différents uniquement. Et quand vous arriverez au last level (sovereign), c’est la fête du slip, cherchez pas la logique du niveau et comme dirait Gandalf « fuyez pauvre fou » (conseil) et c'est très vrai ici. Il n'y a pas de doublage du tout et aucun sous titrage français. Soyons clair, j'ai beaucoup apprécié le début d'Arto qui est le mieux travaillé (ça représente environ les deux premières heures) et ensuite j'ai été refroidi aussi bien pour les décors que les combats et les bugs à répétition dont un que j'ai oublié de mentionner. Lors de l'ouverture des panneaux pour sauvegarder et avoir le menu débloquer les compétence, il se peut que le curseur n'apparaisse pas, vous "sortez" du panneau pour avoir la sauvegarde et vous retournez au menu principal pour recharger votre sauvegarde et miracle... aah c'est beau l'informatique quand c'est bien programmé ^^ Dire que le recommande, c'est non et c'est bien dommage, je n'attendais pas grand chose en particulier et pourtant au final je suis déçu.
Very stylish hack & slash game, doesn’t overstay itself at 5ish hours. Highly recommended despite some optimization issues.
There is something endearing about walking into the scenery and seeing it getting colorful as you go by. It's a different sensation, quite unique and pretty fun to witness. But then, the game goes to 20 FPS, stutters, lags, and worst of all, slowdowns, all while enemies are rampant on your screen. This is not once, not twice, but EVERY DAMN TIME and in different scenarios too. You can see that in the TRAILERS on the store page... This is a mess of a game, so broken I couldn't even bother to continue. A game that could've been pretty good, but it's just unplayable. Second unplayable experience in a row... What the hell is going on with indie devs?
In a few words, I'd say this is a pass. The act of slowly coloring in the world while you run around is satisfying (in the same way that Powerwash Simulator is). But the rest of the game is rough. At one point, I stumbled into a challenge-cave that had a lot of boulders falling from the ceiling. But the game didn't give any sort of sign that the boulders were about to fall in a specific spot, so a fair bit of the challenge came down to luck in hoping that you didn't lose too much health from those boulders. Furthermore, in terms of combat, a lot of the enemy's attacks that I saw didn't have a very telling telegraph, the game just displayed a large "X" shape or a large "O" shape to denote attacks that you couldn't or could parry respectively. The game constantly stuttered whlie I played it, and once it finally crashed, I just moved on. The stuttering wasn't worth it, and the challenge cave I mentioned above already soured my experience.
This is an exceptional game - have never played anything like it out of an indie studio. Highly recommend you give it a try if you're interested in hack'n'slash, creative/artistic design, action rpg, kind of out there/different concepts or storylines. Easy game to get into straight away. The color filling was addicting and the diversity of biomes / creativity kept it interesting. Soundtrack was really good too. Only just started playing today and can't wait to unlock all of the weapons / get through biomes. Definitely top indie game of 2023 that ive played
https://youtu.be/4bOZclNImGs Despite some of the gameplay elements falling a bit short the visual style is compelling enough to make this title stand out.
Excellent! Easy to pick up and surprisingly deep game mechanically. A real indie gem.
Cool game. I'm enjoying it so far but even after trying 3 different new save files, I still can't get on the first boat. I'm sure this will be a great game once this bug gets fixed.
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Players by region
Where this game's players are, estimated from review languages.
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