
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一种很牛逼的大厨费尽心思 端上来一盘素拼的感觉。 三分钟的时候就UI劝退,硬玩完第一关。 FPS:走路呆板,射击反馈拉完了,换弹连动作都没。 刚开始我以为枪上面的红色UI代表弹容量,但其实是瞄准镜的颜色才代表弹容量.. 建造:俯视场景下看不清任何东西,元素很多很乱,打起来也不爽,敌人进入范围也不攻击(可能和高低差有关)。使用无人机建造和修复让我想到了戴森球计划,量子计算机想到了银河破裂者.. 节奏:流程节奏拉完了,甚至有拖时间到两个小时的嫌疑。 BUG:基地主炮会打已经死了的小兵,小兵躺地上还在移动... BGM会出现二重奏..大机甲爆炸掉帧(爆炸的画质拉完了) 总结:这玩意你请我吃,我就给你个好评,你居然敢卖我钱(甚至还很贵),那我就只能退款了
Очень крутая игра.
На удивление затягивающая игра. Да, не без проблем. Баланс, интерфейс, некоторые геймдизайнеские решения, на мой взгляд, плохие. Но при этом играть интересно, атмосферно. А автор дорабатывает игру считай в реальном времени и тестирует баланс по отзывам. Автору нужно не забрасывать этот проект и браться за следующий (как делают многие энтузиасты), а продолжать работать над этой игрой, чтобы обкатать все фишки здесь.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the game so far i do hope a lot more gets added. like could we control mechs of our own that would be cool or even have more friendly units. but anyways keep up the good work
节奏感非常好,根本停不下来。
はじめは何をしていいか良く分からず適当にタレットや設備を配置しては壊されるのを眺めているだけで面白くないかも…と思ったのですが、システムを理解してくると途端にゲームの幅が広がって面白くなっていきました。 まだまだ初心者で始めたばかりですが、とてもはまっています。メカや演出がカッコイイのがとても気に入っています。これから色々な楽しみ方をしてみたいと思いました。
[strike]It's a hard decision cuz I know how hard it is being a solo dev, especially making this type of game. Do I like this game? Absolutely yes. Do I recommend? No.[/strike] Make sure to try demo first. This is one of those games that contains strong passion and favor from the developer. That means it does have some unique designs and such, and the downside is you have to resonate with developer. If you happen to share the same interest with him, you'd like the game, vice versa. However, since the dev does listen to players and are making changes according to feedback, I believe it'll become friendly to common players eventually and I'll give it thumb up. Cheers.
Really cool effects and sounds. Excited to play more! Can't beat the fps/rts combo.
とりあえずFPS状態で動かすキャラの慣性の乗り方が気持ち悪いと思った、停止した状態でジャンプすると全然動かないし移動しながらジャンプするとその方向にやたらと飛ぶ。 FPSの移動制御が難しいのでそこは改善してほしいところ、ついホッピングしてしまう自分が悪いのだが。 開発的にはFPS50%-RTS50%ということでプレイヤーが動かす兵士の武器の継戦能力はかなり抑えられている、RTSモードのカメラ移動がもうちょっと扱いやすければと思う...ちょっと動かしづらいかな。 タレットやテックポイント用の量子コンピューターなどの配置物はどれを置いたかわかりづらいものの壊れるのが前提なのもあり最終的にどこにどれだけ置いたか全然わからなくなる、とりあえず戦は数だよってことなのかな? 初回キャンペーンではビーチは人生でかなり暇を持て余したのでもうちょっと敵が押し寄せてきてほしいと思うし、敵のメックが岩に引っかかってずっとスタックしてるのはかなり気になった。 結構イライラしたので親指を下げようかと思ったが、これからを考えるとゲーム性は結構面白いので親指上げておきます! テックツリーは結構見やすいので高評価です。 自分もメックや爆撃機に乗れたらより面白そうだとは思った
A hearty recommendation from me. For full transparency, I've been a playtester for AE2 for a long while now and have enjoyed every minute of it. I got into the original AE years back and enjoyed its fun change for the tower defense genre by adding free-form tower placement and FPS action. AE2 takes it even further. Now there's more terrain to deal with, more enemy types to overcome, more types of turrets to work with, and more resource management to handle. Tech improvements keep things going changing, and the enemies can and will push your limits. By design, this game isn't meant to be super easy. It's not designed to make you throw your computer out a window, it's not Dark Souls after all. But it still aims to present a real challenge to the player. The dev has been great to work with. Responsive, dedicated and hard working, and willing to try out some different things. There's a definite goal in mind, a vision being worked on, but player feedback both before and after launch has been and continues to be taken seriously. Changes have been made to help adapt to player needs while not turning the game into a no-challenge-zone. I highly respect that. And with how active the dev is over on discord, there's plenty of opportunity for live feedback and discussion (pop on in and say hi). While yes it does still have some rough edges, it's still being worked on and the structure is well built. It's fun to play and it does reward strategic thinking, not just run-and-gun action. Give the demo a spin if you're unsure, but I hope you'll find it to your liking! (and yes, while I did receive a free copy, I also purchased one both to support the dev and because I just like the game that much that I think it deserved my purchase)
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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