
Cosmos simulates a spaceship bridge of up to six players, guarding your deep space stations against the menacing Kraliens and Torgoth. Immerse yourself in a modern space game with enhanced graphics and endless customization possibilities, guaranteeing countless hours of exhilarating fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Incredibly fun if you can get a group together and play in person. Big improvement over the older version.
"THERE IS AN ENEMY SHIP BELOW US! I'M LOADING FOUR NUKES!" - my Cousin
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Hours played at review time, across 22 reviews with recorded playtime.
I have played MANY hours of Cosmos (i was part of the early testing group), and even more of Artemis 2. Over the past year, the Cosmos game engine has become exceptionally stable and continues to be developed regularly. At the time of writing, space monsters are being developed in the background and are slated to release in an upcoming version. Creating a new mission script is a much more involved process. I have been developing my script for over a year now, and use it regularly with an online group. The options it offers and the flexibility of the scripting system is incredible. I started from scratch, so built console layouts, and UI from scratch, making the most of the powerful python scripting available. If you are in to coding and Python, then Cosmos is an amazing game to develop scripts for. Cosmos has also provided some excellent gameplay. Shuttles dropping off marine teams to retake stations, falling back under an onslaught of enemies, only to consolidate and counter attack, unlocking jump gates and traveling to new star systems, custom designed for my script - these are all things that we have done in the TSN RP Community. It's been an exciting journey so far, and one with endless potential! I am loving Cosmos!
Needs a bit of polish Excited to check out the new patch
Nuke! Literally... Nuke
Great to have a community building IRL experience linked with the video game!
Cosmos 1.0 has achieved a new level of stability. The game master custom mission mode is exceptionally good with multiple ships and games masters at a time. There is a new ability to disable ship systems and give and take away energy. Love the windowed flexibility as well. Very pleased so far and look forward to the increased stability and functionality of each future update. Many things we are loving about this new build and are grateful for those spending the time to bring this project to life.
Artemis: Cosmos is truly a labor of love by its single primary developer, who is supported by a small group of dedicated volunteers who are working together to build the mission scripts that turn the game from a multiplayer/visual codebase into a game. There are still some problems with the game, especially if the map is really spread out, but, knowing the developer, I fully expect this game to continue to be updated for many years to come, just as the old version was, and there are some great fixes in the works. Note that I have a non-steam version of the game that I usually use, so my playtime is way higher than steam will tell you.
nah
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