
Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"To do something dangerous with style is art..."
art of rally is a stylized experience inspired by the golden era of rally from the creator of Absolute Drift.
Race across the world through colorful and stylized environments in top-down view.
Compete for first place in the leaderboards with daily and weekly challenges.
Will you master the art of rally?

Experience the golden era of rally in Career mode, travelling across 91 stages from Finland to Sardinia, Norway, Japan, Germany, Kenya and Indonesia.


Get behind the wheel of your favorite vintage cars, ranging from the 60’s to the 80’s, Group B, Group S and Group A.

From beginner-friendly options to driving modes that’ll challenge the most expert drivers, all players can tackle the races using their favorite rally driving tricks: Scandinavian flick, counter steering, left foot braking, handbrake turns.

Get your name out at the top of the Leaderboard in our daily and weekly challenges.


Show off your driving skills, or simply your favourite landscapes, with the integrated Photo and Replay mode.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.6Kreviews | 93% | — | $5M |
| $24.99 | 3.7Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo. Todo es perfecto. Buen simulador de pilotaje de rally,. Buena estética, que relaja tanto que hace olvidarte de todo lo demás. Buenas etapas. Espectacular musicalización. 10/10 Ojalá hubiera un creador de etapas; pasaría días creando etapas.
What a sleeper hit this turned out to be for me. I've been playing rally games since the early Colin McRae Rally days, and art of rally definitely makes my top 5. It's a great little sim-inspired arcade racer. I wouldn’t call it a pure arcade game because the driving model clearly has a lot of care put into it. Yes, I know the “sim racing” crowd will probably start ♥♥♥♥♥♥♥♥ their pants hearing that, but their weak colons usually can’t even handle the mention of a controller in a conversation, so what do they know. The game models several real rally driving concepts: suspension movement, weight transfer, turning radius, different surfaces (including puddles), drivetrain types, and the usual understeer/oversteer dynamics. There’s far more depth here than the minimalist presentation suggests. The result is a driving model that’s incredibly satisfying and just plain fun. There’s also a damage model, but it’s pretty bare-bones. The audio is solid too. The game doesn’t use real recordings of the cars (obviously), but the engine sounds are synthesized and modeled to resemble different engine types (down to the car models), with details like induction noise and turbo characteristics helping sell the illusion. And then there are the graphics. I originally started the game on a Steam Deck, expecting a simple before-bed arcade racer, but quickly realized there’s more going on under the hood than the art style suggests. Getting a stable 60 FPS on a Deck required low-to-medium settings. With everything cranked up on PC, though, it’s a proper visual monster. I had to pull myself away after the 20-hour mark because it’s incredibly addictive, gorgeous to look at, and deeply rewarding to drive.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $24.99 |
| 2.1Kratings |
| 79% |
| — |
| not modelled |
| $12.49−50% | 160ratings | 84% | — | not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this came cause it looks pretty neat, and there were some positive reviews about how this game is a 'love letter to rally'. Its not very good though. The physics are just plain bad. The car slides around like its on ice ALL THE TIME. Driving on ice feels more grippy than on tarmac, and if there is rain, the car slides if you just look at doing anything to the controls. What makes this wose is the camera angles. Your choice of camera angles are a very very far chase, an even further chase, and even further chase, and what really amounts to an isometric 3/4 view. What makes this bad is that you lose all visual connection with what the car is doing, and thus lose 'feeling' of what the car is doing. This makes the already loose 'driving on ice' feeeling so much worse and disconnected. apparently this was done so they wouldnt have to have pace notes, which leads me to my 3rd gripe. There are no pace notes. Its a rally game, how can you be a 'love letter to rally' by leaving out half of rallying. ya, its about driving the course, but its also about following pace notes, thats a huge part of rallying, and its just ignored alltogeher in this game. I really wanted to like this game, i really wanted to love this game, but i finished group b, and i really cant even be bothered to finish group s and group a.
The driving physics are super weird and unintuitive. The game is kind of advertised as a relaxing experience but I can't relax when the core mechanic of the game is so frustrating. The sensitivity curve for the steering starts off way too aggressive and slacks off too much at the end, and there's no way to adjust it. The tire grip feels inconsistent and is difficult to predict. The camera angle is basically top-down and zoomed way out, which makes it difficult to watch how your car is oriented and the road ahead at the same time. I really wanted to like it; I'm sure there's a reason for all the positive reviews, but it just isn't for me. I was looking for a game to relax and crank out some stages in, but it just isn't relaxing.
Cars handle like dodgem. I literally go 30km/h and can't take a medium turn, because the car will drift out like I am going 200km/h in a 90 degree turn. Why tf the positive reviews are for I have no idea. Must be from people who never drove a car irl. Oh, I didn't mention the camera. It's literally your worst enemy. If you thought Dark Souls has trash camera, just give this piece of trash of a game a try to see what bad camera really means. Let's just say, you succesfully took an 90 degree turn between 2 big houses. Wouldn't it be a shame, if despite your car facing 100% to the right between the 2 houses, your camera is still facing forward, so you literally can't see what's coming next? Yes, it happens literally all the time. This game is one of the worst games I ever had the misfortune playing.
очень фановая игра про ралли неплохая физика, приятная графика и возможность свободной езды на разных локациях но, ачивка на прохождение 1000 этапов была лишней
The last time I had so much fun with a racing game was long forgotten Need for Speed: Porsche Unleashed
It's a big dive into the beautiful aspects of rallying, with a very unique gameplay and artwork. A special shoutout to the soundtrack, which is a match made in heaven with the overall feel of the game.
The menus are shocking. After a short rally you have to sit through literally a dozen meaningless screens...So frustrating I don't even want to play the game, which is a shame as it seems good.
Another game that highlights the need for a neutral option. It's okay - but NOT okay at the full price of $32.50 CAD. It is gorgeous and has a lot of potential - but the over tuned physics are too much of a headache to justify full asking price. I'm not an expert driver - but in my limited experience I have never witnessed a car sliding like a skater across a tarmac taking a slight turn at 10kph. Nor can I get 2+ seconds of air time by going over an incline at 20 kph. The physics are *almost* there - but really need adjusting for things like this. I'm looking forward to their next game, certainly. The devs just need to get into a damn real car and learn how to drive before being confident in programming that experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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