
Ars Notoria is an open-world survival crafting game set in a rich fantasy world. Learn six distinct schools of magic, gather resources, build your base, expand your influence, and stand against the ever-shifting threat of the Enthralled. You are the one destined to change the kingdom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ars Notoria is an open-world survival crafting game set in a rich fantasy world. Blending classic gameplay elements like building, crafting, and survival, it invites you on a journey filled with wonder, mystery, and discovery.
Venture out alone or team up with friends to explore a land full of secrets and danger. Build your base, gather resources, expand your influence, and stand against the ever-shifting threat of the Enthralled. Whether you prefer to go solo or fight alongside allies, the game delivers a complete and rewarding experience.
Explore a dangerous open world filled with forests, fields, dungeons, and more, where breathtaking landscapes shaped by magic await discovery.
Delve into shadowy depths and frozen caverns, traverse ancient magical ruins and the hidden lairs of bandits, confronting a wide variety of Enthralled along the way.
Face intense boss fights against colossal, corrupted creatures that threaten to bring ruin to the world.
Learn six distinct schools of magic: Fire, Frost, Poison, Lightning, Chaos, and Holy. Each brings unique spells and playstyles.
Combine magical sigils and traits to craft spells that suit your fighting style.
Imbue your gear with magic and elemental powers to enhance your effectiveness in battle.
Build a team of adventurers with varied fighting styles, weapons, and roles. Switch between them during battle for fluid, tactical combat.
Align yourself with various factions and rise through their ranks to expand your influence across the kingdom.
Assign faction members to handle essential tasks like gathering resources, guarding outposts, crafting equipment, or researching new technologies.
Each faction offers unique questlines and branching narratives, with your choices shaping the future of the kingdom.
Build and upgrade your base using a wide range of structures and materials. Customize patterns and colors to create your ideal refuge, fortress, or outpost.
Streamline routine tasks with automated systems that help your settlement grow while you focus on exploration and combat.
Use global resource storage to keep materials without overloading your inventory, and access what you need anytime, anywhere.
Tame wild creatures or summon arcane companions using magic or skill, and gain allies that aid you in harvesting, defense, or battle.
In online co-op mode, team up with friends to explore the world of Ars Notoria.
Share the journey as you experience story quests, conquer dungeons, build a dream base, and shape your own epic tale together.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game, i love everything about it. but the bugs, the client side replication is terrible. PLEASE PLEASE PLEASE devs work on it! The game has sooo much potential, from the spell crafting, to the content... the only issue is client replication and the janky bugs.
真的有自己玩過這遊戲嗎? 閃避了扣血量 馬騎一半直接馬不見還不能招喚 一堆BUG和那詭異的傷害判定
ein wirklich guter Ansatz. sicher muss noch viel aufgearbeitet werden. Inhalte sowie eine anständige Karte müssen noch kommen. aber ich denke die aktuelle map ist erst einmal da um einfach etwas spielbares zustande zu bringen. es läuft stabil und auch recht bug frei, es fühlt sich in etwa an wie satisfactory in einem mittelalterlichen Fantasy setting, wobei es aber technolgisch vereinfacht ist. Es gibt eine Charakter entwickling mit waffenarten skillbäumen und verschiedene schulen der magie. zum building kann ich erst später angaben machen da ich jetzt endlich die bluebrint freigeschaltet habe :) achso, blueprints schaltet man über das sammeln und weiterverarbeiten von materialien frei. nur um euch das etwas einfacher zu machen. Zum Bausystem: Dieses ist schon ein wenig ein Witz, Alle Stirages stehen in der luft über den fundamenten. Es giebt nur eine größe an fundementen usw. was das bauen zu diesen unschönen würfelgebäuden reduziert. Zur Produktion: Die autolader sind nicht in der lage mehr als einen produktionstyp zu unterstützen und können nicht erkennen welche produktion schon unterstüzt wird und welche nicht. sollte man also mehr produktionstypen des gleichen typs wollt sollten diese ihren eigenen produktionsradius bekommen (die autolader haben einen untestützungsraduis). Resultalt wir haben hier mal wieder ein spiel das sehr viel potential in sich trägt aber auch noch viel arbeit verlangt. ich unterstütze es gern und hoffe die Entwickler bleiben drann.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Japanese, Korean, Spanish - Spain*languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5年後に神ゲーとなってることを期待して返品せんといたるわ。優しいやろ。
无法联机
Jogo está em cru ainda, fiz todo o conteudo em 5 horas
시골 맛집 느낌의 게임. 냄새는 진짜 많이 나는데 맛있었요. 보기에는 모든 게 어설프고 뛰는 것부터 21세기에는 마주 하긴 어색한 그래픽까지... 하지만 성장, 마법, 테이밍, 크래프팅, 마을 경영, 나름 스토리도 있고 건설도 이 정도면 괜찮고 삐걱거리지만 나름의 전투나 무빙 컨트롤도 참신해요. 모션이 이상하고 그래픽카드 100% 사용도 이상하긴 한데... 게임이 전반적으로 나사가 많이 빠졌습니다. 다만 청국장보다는 홍어 같은 느낌이라 냄새만 감당되면 재미있습니다. + 에러가 생각보다 많아서 당분간은 보류... 그리고 맵도 아직 조금만 열려있어요.
I'm liking it so far :3
Once I started playing this game, it lived up to my expectations, and I’ll definitely keep playing it. However, there are a few aesthetic issues that make me less eager to continue: 1. UI. (1) The colors are too vivid; I think you should add a bit more grayscale, and it would be best to avoid that smooth transition effect. (2) It breaks the immersion. I think this is an extension of the first point. If you don’t want a minimalist UI, I suggest using distinct, grayish colors and adding some textures—such as the surface texture of stone or rust. I believe you should definitely take a cue from games like Outworld and Kingdom Come: Deliverance when it comes to UI design. If you do opt for a minimalist style (such as black with 50% transparency), I think adding some plant textures would be a good choice. 2. Overall Art Style. I think, for now and without making major adjustments, you could add an outline effect and reduce the lighting and reflections on the characters (they really look like plastic). For specific changes, refer to how Kenshi looks after adding comic-style outlines. Please also use simple outlines for interactive items. The overall retro art style combined with golden highlights—oh my goodness, it really breaks immersion. 3. The protagonist’s running animation. The female protagonist’s running animation is way too weird. 4. Attack particle effects. This isn’t magic—it’s just a regular swing, right? Please don’t add so much red light. Just like the golden glow on interactive items, having so many high-saturation effects in a relatively realistic scene is excessive. I think a white light with some transparency would suffice—please don’t overdo it. These effects should be reserved for magic. 5. Summary. Actually, I don’t think the game’s bugs or the design itself are the problem. The game’s somewhat dated art style isn’t an issue either. It’s these jarringly high-saturation colors that make it look like a poorly made game. However, I can sense your efforts to differentiate colors to ensure a comfortable player experience, so I’ve proposed some alternative solutions that, from a player’s perspective, aren’t too difficult to implement. Overall, avoid smooth transitions, lack of texture, and excessively high color saturation. Outlines can solve many of these issues, and it should be relatively easy to find a way to implement them in the code. (I’ve temporarily stepped away from the game after a brief trial run because those highly saturated colors are straining my eyes a bit...) One more thing: Don't keep the music too intense the whole time—switch it up right after the battle ends!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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