
Accept the challenge and go around the world in 80 days!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A cute concept, but poorly executed. For starters, the number of times I have to click twice on an item for it to recognize my selecting it is quite irritating. On several occasions I ended up having to request a hint, only for the game to circle an empty spot, that once clicked, counted as correct. It has the common bizarre flaw of having multiple items that the same word could refer too in the same puzzle, but only one of them counts. (In one instance it asked for a trunk. When I clicked on what was clearly a large trunk, no go. When I clicked on a large basket however, that was correct.) There was also a strange puzzle with a variety of spices that I was expected to recognize on sight. I'm not sure about most people, but cumin? I ended up just clicking around the map at random until I discovered which pile of stuff was rice, pepper or paprika. It also has the odd format of only showing you a few of the names of the items you are looking for at a time which is pretty irritating. It all combines to make a less that praiseworthy effort. One thumb down.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I beat this game just to tell you it's bad.
Un des épisodes les plus plaisant qui nous fait voyager a travers le monde. Beaucoup de jeux basés sur les cartes et la mémoire. Il est agréable de revivre cette belle histoire. Comptez 2 heures pour le finir.
รีวิว Around the World in 80 Days สร้างจากนิยายเรื่องหนึ่งกับการผจญภัยอันแสนตื่นเต้น ว่าด้วยกลุ่มคนรวยได้ท้าพนันให้พระเอกทัวร์รอบโลกแล้วกลับมาให้ทันภายใน 80 วัน โดยจะต้องเอาพาสปอร์ตที่มีตราประทับจากประเทศต่างๆมาโชว์ให้ดูเป็นหลักฐาน (สมัยนั้นยังไม่มีเครื่องบิน เลยต้องอาศัยรถไฟและเรือเพียงอย่างเดียว) พร้อมกับหลบหนีการไล่ล่าของสายสืบที่เข้าใจผิดคิดว่าพระเอกคือโจรปล้นธนาคารที่กำลังหลบหนีการจับกุม -- สำหรับตัวเกมหลัก ก็เป็นเกมหาของที่ผสมมินิเกมหลากหลายรูปแบบ พร้อมกับเงื่อนไขเอาชนะที่แตกต่างกันไป ไฮไลท์ที่เด็ดที่สุดของเกมนี้คือ มินิเกมไพ่ที่บางโจทย์จะให้เราตามหาไพ่ที่เหมือนกันบ้าง ไพ่ที่มีจุดผิดพลาดบ้าง ซึ่งเป็นสิ่งที่เกมหาของสมัยใหม่ไม่มี หากจะให้พูดถึงข้อเสียจริงๆ ก็คงจะเป็นที่ตัวเกมที่ไม่ได้บอกกับเราชัดเจนว่า มินิเกมนี้ต้องทำอย่างไร ก็อาจจะทำให้เรางงเต๊กได้เล็กน้อย แต่โดยรวมแล้วเกมไม่ค่อยยาก เพราะมันซ่อนของไม่ค่อยเนียน ส่วนหนึ่งผู้สร้างคงอยากจะให้เราดื่มด่ำกับเนื้อเรื่องแบบลื่นๆ ไม่มีอะไรขวางกั้นด้วยล่ะมั้ง
Nettes Rätselspiel - Macht Spaß... ABER: Die Spiele wiederholen sich öfter und es ist nicht alles korrekt ins Deutsche übersetzt. Statt Rettungsring z.B. Schlamm. Da braucht man leider zwangsläufig einen Token zum auflösen.
Around the World in 80 Days, developed by Mzonestudio and published by M.INDIE, is a casual hidden-object adventure game inspired by the classic novel of the same name. It invites players to embark on a globe-trotting journey with Phileas Fogg and his loyal servant Passepartout as they attempt the ambitious challenge of traveling around the world in eighty days. The gameplay primarily revolves around exploring beautifully illustrated scenes set in a variety of iconic locations, solving straightforward puzzles, and uncovering hidden objects while managing occasional obstacles along the way. This title offers a relaxed experience suited to fans of casual puzzle games and those intrigued by the nostalgic appeal of Verne’s story. The game features 22 unique locations, spanning a diverse range of cultural and geographical settings such as London, Suez, Bombay, Calcutta, Hong Kong, Yokohama, and San Francisco. Each area is crafted with detailed backgrounds that strive to evoke the spirit of adventure and discovery associated with global travel during the late 19th century. The artwork in these scenes is generally clear and high-resolution, contributing to a visually pleasing and immersive experience. In addition to the core hidden-object challenges, the game mixes things up with occasional mini-games and varied tasks, such as shape-matching or simple card games, that help break the monotony and add a bit of variety to the progression. Mechanically, the gameplay loop centers on methodically searching for items from a list, utilizing limited hints to assist when stuck, and piecing together clues that propel the journey forward. The interface includes helpful features like zooming in on intricate parts of scenes to catch small details, and the presence of stars hidden throughout levels offers extra incentives in the form of bonus hints or additional time. Multiple profiles are supported, which is a convenient touch for households or players wanting to revisit the game with fresh perspectives. This setup reinforces the game’s approachable nature, making it accessible to casual gamers or newcomers to the hidden-object genre. Despite these strengths, the game’s scope and depth are somewhat limited. After completing the initial run through all the locations and puzzles, replay value diminishes quickly, as there are few incentives or variations to encourage repeated playthroughs. The puzzles and hidden-object challenges themselves tend to lean towards the easier side, which can make the experience feel overly forgiving or even repetitive for seasoned players. The narrative, while a charming framing device, remains light and somewhat superficial, offering little in terms of character development or engaging plot twists. The game leans more on the ambiance and travel-themed aesthetics rather than a compelling storyline. From a technical perspective, Around the World in 80 Days is competent but unremarkable. The visuals are generally well executed for a game of its scale and price point, but there are occasional issues with clarity, such as font size or zoom limitations that can make text and details harder to read on some displays. Animations and transitions between scenes are modest and functional rather than impressive, and the overall polish doesn’t quite match up to higher-budget titles in the same genre. These shortcomings, however, are understandable considering the game’s indie origins and budget constraints, and they don’t seriously detract from the core experience. Ultimately, Around the World in 80 Days delivers a straightforward and pleasant hidden-object adventure that should appeal most to casual players, fans of the original literary work, or anyone looking for a low-pressure puzzle game with a travel theme. It’s a relaxing journey through iconic locations filled with atmospheric artwork and light challenges, but it doesn’t strive to innovate or deeply engage players beyond its core mechanics. For those seeking a deeper, more complex adventure or a hidden-object game with substantial narrative or gameplay variety, this might feel somewhat limited. Still, considering its accessible gameplay and reasonable price point, it’s a worthwhile pick for a relaxing and visually charming escape inspired by one of literature’s most enduring adventures. Rating: 7/10
EXCELLENT game for lovers of Hidden Object! Super low price gives you a neat, historically correct story with beautiful art, clever hiding of objects, good atmospheric soundtrack and clever mini games! You have the option to drag the screen or zoom in (to find things) and accrue hints in the form of little gold stars found in scenes. Highly recommend this game!
体验还不错,除了语言不通导致部分场景搞清具体任务目标(装齿轮和在地图上找地标)会费劲一些,以及有些会挡住目标并且需要点击一次才能挪开的场景组件之外,是个不错的休闲游戏,甚至有些物超所值。 很遗憾我正在寻找的是个三消游戏,而不是这种休闲解密游戏。 The game provided me a good experience. Besides unclear object (install parts or find specific structure on map) and the parts that would hide the target , I felt that it can worth the price being a small game used for single relaxation,so I would possibly recommend it to some friends who has interest in object-finding games, even though it doesn't support Simplified Chinese. Such a pity that I was finding a game that named in "Around the World in 80 Days" and be like Monte-Zuma (is it spelled like this?), a match-3 game, so I'm not gonna keep this one in my steam library for now. I should make the purchase AFTER checking the tags below title. Sorry.
Gráficos datados, a história é uma adaptação do livro e as mecânicas chegam a ser tediosas depois de um tempo. Além do mais, não demorei 80 dias. É no máximo um okay.
Wir haben hier nicht nur ein klassisches Wimmelbildspiel, sondern auch Kartenrätsel, die mich zwar dezent genervt haben, dennoch ist das Spiel schön gemacht und ich hatte meine Freude damit.
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Players by region
Where this game's players are, estimated from review languages.
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