
Traverse 'The Arc' in this beautiful, Cyberpunk-styled action rogue-lite as you attempt to reset an evil rogue AI. Experiment with different weapons and augments as you fight hordes of machines programmed for your annihilation! Collect Nanites & power-up after every run either solo or with friends!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About









Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 195reviews | 68% | — | $22.8K |
| $5.99−70% | 136ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
l
W
Entire time spent killing 2 different enemy ai variants. No way, not gonna risk it. It looks cool, but beyond that, it seems unfinished?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| 103ratings |
| 78% |
| — |
| not modelled |
| $6.59−67% | 11ratings | 72% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le jeu a un super potentiel. L’univers est accrocheur. La courbe de progression est trop lente. On galère à monter en puissance, et pendant ce temps-là, les ennemis deviennent de plus en plus costauds, voire progressent plus vite que nous. Résultat : au lieu de ressentir une montée en puissance, on a l’impression de toujours être à la traîne. la DA : les couleurs rendent parfois l’action difficile à lire. Certains ennemis se confondent avec le décor ou avec d’autres éléments, ce qui complique les combats, surtout dans les moments chaotiques.
Man, is it ever a great feeling when you find a game that scratches a particular itch. I personally love cyberpunk aesthetics and I love roguelikes, so I've wanted a game that combines both for a while. And in the FPS space, Deadlink scratched that itch. But there was always more that can be done. And ArcRunner is the perfect game to scratch that cyberpunk roguelike itch even better. If you like either of those things and enjoy good third-person action, then I highly recommend this one. Now ArcRunner is far from perfect. The controls are smooth overall, but not the best. The shooting feels good, but it's again not on par with the true great third-person shooters I've played. The variety of levels isn't particularly huge either. However, these never detriment the experience too much for me. The gameplay is still really fast, smooth and fun, the enemies are engaging and varied, there is excellent build variety and while there are only three classes, each plays quite differently and is very fun. They also seem very deliberately designed around co-op and synergize very well with each other. Also I really like the level interactivity with the environment and how that ties into things. The biggest strength of this game lies in the atmosphere. The visuals are absolutely stunning, they're well stylized but still have outstanding graphical fidelity. The cyberpunk aesthetics are captured perfectly and all the perpetual rainfall combined with the oppressive buildings and neon lights reflecting in the wet ground are just a perfect vibe. Not to mention the unique lore design of the circular arc building and the various space faring elements too. It's a unique looking and very beautiful world that just feels good to be in. The soundtrack is also absolutely stellar and it complements these awesome visuals perfectly. For the lore, atmosphere and aesthetics alone, this game is a thoroughly enjoyable experience. Overall, I think ArcRunner is worth your time. I don't think it stacks up the true greats of the roguelike genre at least gameplay-wise, but it's still really well made and just a blast to experience. Some awesome on-demand cyberpunk action to scratch that particular itch if you have it as much as I do. Plus, with everything going on int the world nowadays, being able to fight and destroy an evil AI is a very cathartic experience.
Не запускается после первой игровой сессии
[h1]Felky Fun Meter[/h1] [h1]|-------|---| [7/10] Pretty fun![/h1] [b]Good amount of weapons, good amount of biomes, decent amount of classes, decent shooting, upgrades between levels that felt powerful and meaningful to enhance the run..[/b] [b]The movement does feel a bit floaty and the music can be repetitive but overall enjoyable experience :D[/b]
The pricetag may be a little too bit to high (probably the number one reason it bombed on Steam) but it's a nice little roguelike shooter. If you like games like Gunfire Reborn or Roboquest you'll be pleased by this one. It is not as ambitious as these two aforementionned games but it definitely deserves more love.
Commençons par le positif. Le jeu n'est pas mauvais pour sûr. Le studio est en bonne voie. Par contre, pour le prix ce n'est pas ça. Trop peu de contenu et le jeu est trop rigide dans l'ensemble pour être 30$. À ce prix vous avez Roboquest ou Gunfire Reborn qui sont bien plus fournis et nerveux. Je vais rembourser et racheter en rabais.
Pretty decent. Would absolutely kill for even some basic color customization. I'd be doing runs back and forth if that were the case.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $16K | 78 | 71% | $13.99 | |
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| $249.7K | 562 | 75% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.8K | 215 | 88% | $5.99 | |
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