
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这次的卡牌肉鸽游戏有些不一样,以骰子为核心驱动力! 可以使用四个角色,有着专属的特性,但需要不断解锁下去!而作为卡牌的部分,主要是固定的法术搭配,限制数量但有几张备用可更换,还需要考虑如何将骰子的部分构建下去。当然,骰子再怎么好,一组牌稀烂也是无法进行下去的! 一些老生常谈的卡牌肉鸽东西,唯一不同的是这次的驱动力是骰子的大小。需要满足牌面上的骰子点数才能发动。对局中中可以把筛子丢给对面或者自己的头上,你可以利用自己的敌方被动来打开战局,但一局仅能使用一次。 当然少不了各种事件以及商店,万一就踩到大机遇了呢?战前可以整理自己的法术或是改变骰子,7个常驻法术栏,三个可替换的备用栏,或是将你前面获取的那些点数,符文,骰体都可以尽数安装上来。可以为你提供无数的选择,例如将你的筛子变成一样的面?更多的数值,以及附加属性,简单的付个魔,让他有更多效果,不过游戏文本量较为多,看符文和骰面总需要摸清具体的功能作用,但是管他呢,我直接就是装装装!碰到啥算啥。 蛮有意思的卡牌肉鸽游戏,但选择一条合适的路才是通关的必要条件,构筑的体系颇多,每局都是不一样的玩法和机遇也未尝不可,骰的变种更为游戏提供了不小的可能性!非常有趣~ [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
I’ve never played games like this before—not even "Slay the Spire". And honestly, I didn't think this kind of game was for me. Hmm... I guess I was wrong. It’s a good thing there was a demo; otherwise—even though it only costs about 10 dollars—I’m not sure I would have even tried it. What can I say? I completely lost track of time while playing—for almost a whole day. I love it. <3
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Hours played at review time, across 229 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 骰子+卡牌=? [/h1] [h2] 我用无穷无尽的幽灵骰子砸死你。 [/h2] 骰子卡牌这种类型我多是在桌游上玩到,steam上做这个的少之又少。 本作的画风有点像我以前看的一个美漫,设置界面还可以选草稿模式笑死我了。 本作目前有四个角色可以选择,初始的角色算不上轮椅但是相当容易理解。第二火法师我只能说轮椅中的轮椅,不论是叠【燃烧】还是叠【黑焰】都是非常容易通过拖时间直接把对面烧死。第三个职业我不太玩得明白,我感觉我风暴层数叠不上去,打的有点狼狈准备看看别人的作业。 第四个职业涉嫌剧透,确认不介意剧透可以看。 [spoiler]第四个职业是执政官,他拥有自己的专属执政官法术,同时可以使用前面三个角色技能,导致他的卡池非常大,成型难度UPUP。今天早上玩了一把执政官感觉自己牌运还算不错。 [/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3773968743 https://steamcommunity.com/sharedfiles/filedetails/?id=3773968386 我是拿到了全面统帅技能,通过特殊骰体的不消耗次数,前面打了很多小怪用来叠永久BUFF,(到最终BOSS面前的时候已经叠到9了,感觉努力其实可以上10),个人觉得好用但是也不是很泛用的是蛙化,拿到的太后期了有点可惜。 本作骰子的数量和很多选择有强关联,比如可以在休息的时候开锁,两个锁头需要不同数量和点数要求的骰子解锁。有时候骰子发动次数和攻击次数挂钩,所以推荐在第二个图进入商店的时候,一定要购买额外的骰体。 游戏的金钱体感上不容易获取,尤其是前期拿到金钱1/5等于伤害这个技能,导致我进了商店一分钱都不敢花。 游戏有挑战模式,反正我目前最多只能打到难度4。 https://steamcommunity.com/sharedfiles/filedetails/?id=3774247013 [b] 游戏有真结局模式,需要在前面的地图通过卖血拿到道具,最后才会有真结局对话。 [/b] [h3] 8.5/10 总得来说是非常好玩的一个游戏,而且不贵。有一些小瑕疵期待之后更新。 [/h3]
Une jolie surprise pour les amateurs de jeux de cartes. Ici on joue aussi bien avec des cartes qu'avec des dés. Pour ceux ayant joué à Spellrogue vous serez en terrain connu, pour les autres voici à quoi vous attendre. Un deck de 5 cartes, améliorable jusqu'à 7 cartes. Pour jouer les cartes pas de point d'action, mais des dés. Les cartes demandent certaines valeur du dé pour pouvoir être jouées. Les dés sont limités à 3 au début de partie, mais on en récupère au fur et à mesure de l'aventure. Dis comme ça c'est simpliste, c'est pourquoi il est possible de modifier ses dés avec des runes, des faces spéciales ou même changer les faces (on peut par exemple avoir un dé avec uniquement des faces 4) 4 personnages dont un caché qui ne se débloque qu'après avoir fini le jeu avec la vraie fin sur chacun des 3 autres. La difficulté est correcte, en général ce genre de jeu est compliqué dès le début, ici pas du tout, j'ai perdu une partie avec le premier personnage, puis j'ai réussi à enchaîner les vraies fins avec chacun des personnages. J'ai tout bouclé en 8h de jeu. Il y a évidemment un moyen de compliquer le jeu (moins d'or, ennemis plus puissants, etc si vous voulez du défi).
For anybody who loves Darkest Dungeon's artwork and wished for Slay the Spire to become its wyrd offspring.
《执政官之魂》是一款骰子肉鸽游戏,类似于《阿斯特赖亚》,不过玩起来并没有像其一样有诸多限制,玩家可以更换骰面、符文及骰体,打造具有独特效果的强力骰子,并精心构筑法术,两者结合打出强大的协同效果,一步步往执政官的宫殿去。 玩家在游戏中需要做的就是将骰子放入合适的位置来触发法术和敌我特性,法术的触发需要满足其条件,越是效果强大的需要满足的条件也就越苛刻,包括但不限于只能放入骰面为1的骰子,只能放入骰面最小为7的骰子,只能放入有符文的骰子等等。而敌我特征每场战斗只能触发1次,比如岩土法师能给自己施加屏障(叠护盾的时候数值+屏障数量),某些敌人的就是眩晕啊,施加什么状态啥的,当然也包括一些比较变态的特性,在事件中我们能更换自身特征,比如放入骰面为1的骰子可使下次使用的法术重复一次,在使用强力法术时,那是真的爽。 游戏一共有四幕,前三幕在boss前通过扣血来获得真结局所需的道具,不过需要注意这些道具还附带debuff,所以一开始想要通关的玩家可以选择性不拿这些道具。游戏是没有遗物这一说法的,初始三颗正常骰子,代表三次可行动的机会,击败boss或者在第二章之后的商店都可以新增一颗普通骰子,玩家能做的只有更改骰子的点数,1-9点;还能附加符文,比如使用此符文击杀敌人后最大生命值加5但是会永久消除;甚至骰子的款式也能更改,烈焰款式可以在战斗结束时恢复7点血量(燃烧之血?)等等。配合上诸多法术,玩起来其实挺爽的,但是在法术和骰子方面没有成型的情况下,可能这一关还能左右拉扯,下一关可能就直接暴毙了,很多敌人的被动挺强的,基本没有弱怪。 总的来说,游戏可以看做是杀戮尖塔+阿斯特赖亚的结合,但是巧妙的做出了自己的味道,这点其实还不错;同时这款游戏也能sl,是伪随机,在遇到事件啥的选了之后如果是负面效果可以退回主菜单选择另一个选项;喜欢骰子肉鸽的玩家可以来试试这款游戏,还不错。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
有点意思,但是怪物太少了,每个角色套路也比较固定,有一定改进空间
In its current state it is easily worth the price point if you're a fan of Slay the Spire or other roguelike deckbuilders. Similar to SpellRogue or Die in the Dungeon with the added randomness of literal dice rolls, and enjoyed the variety of die types and runes. I'll be coming back for updates that I assume will build upon the game (I'd love additional characters or alternative bosses), but would also love small changes (being able to upgrade dice beyond 9 even if adding to the DV value for some builds, more options to destroy die in batte etc).
C'est quoi ce poulet ??? 🤯
This could be an amazing Game, but it is way too difficult. IT s so difficult that IT IS unfair, imo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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