
Explore the deepest caves with a cup of tea in your hand, reach the heart of the jungle with your finger on a globe, send your highly educated employees to uncivilized tribes and don't let them convince you it's a certain death! The worst case scenario? You will hire new ones.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 90reviews | 72% | — | $33.9K |
| $12.99 | 15ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comprato per il design davvero bello e variopinto, ma sono rimasto deluso dal gameplay. Molto lento nel progredire con una curva di difficoltà non molto bilanciata. Non lo consiglio.
Soccer manager but archaeology. However, I liked the game art style :)
not fun
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an economic turn-based strategy. In Archeo: Shinar you can become an organiser of expeditions. Your job is to manage them and find your best team. The game has low entry threshold and you can leanr it in a few hours, but still it's pretty hard and just a few bad decisions may end with you losing couple of hours of progress.
Archeo: Shinar is what looks like some kind of browser/mobile app that's mistakenly been put on Steam. This is a simple click-turn "business simulator" game where you manage a team of archaeologists, assign them to "jobs" and click through the various RNG events that plague your career of digging things up for profit. I can't stress enough how surprised I am to see this isn't just a webpage, but instead a paid product on Steam. Must be some kind of joke, right? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. For gameplay purposes, because the user interface for this game is mostly just 2D static images... it might as well be a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Archeo: Shinar has the laughable, eye-watering price of $13 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $13 asking price for this game could get you games like "Bioshock Infinite", "Subnautica" or "Project Zomboid". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
Archeo: Shinar, developed and published by Artists Entertainment, is a witty and multifaceted management simulation that explores the business side of archaeology—a subject rarely seen in gaming. Rather than letting players live out the cinematic fantasy of being an adventurer in the field, it throws them into the bureaucratic, financial, and ethical struggles behind every expedition. You play as the head of an archaeological organization during the golden age of exploration, juggling staff, funding, politics, and morality as you pursue fame and fortune in uncovering ancient artifacts. It’s a game that satirizes the romance of archaeology while celebrating the thrill of discovery, delivering a complex mix of humor, strategy, and tough choices. The core gameplay revolves around managing your team of researchers, explorers, and assistants while preparing expeditions to exotic, dangerous regions around the world. Every decision—from who to hire and how to train them, to which site to excavate and how much risk to take—carries long-term consequences. Your employees have individual stats, personalities, and needs; pushing them too hard or ignoring their well-being can lead to fatigue, accidents, or even rebellion. Financial management is equally crucial. You must balance your budget carefully, deciding whether to invest in equipment, pay wages on time, or risk taking loans. The threat of bankruptcy looms over every turn, and running out of funds can quickly bring your budding empire of explorers crashing down. Expeditions serve as the beating heart of Archeo: Shinar. Once your team is assembled, you send them to explore new regions—jungles, deserts, mountains—each filled with hazards and potential treasures. Success depends not only on preparation and staff skill but also on luck and strategic foresight. You may discover relics that can be sold to museums or shady buyers, or stumble upon cursed ruins that endanger your entire team. The outcome of each expedition is partly determined by probability, which injects a sense of unpredictability that mirrors the real-life uncertainties of exploration. This risk-reward balance makes every expedition thrilling, as a perfect plan can still fail spectacularly. What makes Archeo: Shinar stand out is its sense of personality and dark humor. The writing embraces irony, poking fun at the moral contradictions of early 20th-century archaeology—colonial arrogance, corporate greed, and the commodification of history. Characters gossip, complain, and express their fears or ambitions through dialogue that gives the game its distinctive tone. Even the menus and random events drip with sardonic wit, offering scenarios that challenge your ethics as much as your business sense. Should you sell a priceless artifact to a private collector for a fortune, or donate it to a museum for prestige? Should you exploit a newly discovered site despite the warnings of local tribes? These moments give the game emotional and thematic depth, turning what could have been a simple management simulator into a clever reflection on human ambition and corruption. Visually, Archeo: Shinar opts for a minimalist yet effective style. The art direction favors clean lines, muted colors, and stylized character portraits, giving it a polished, board game-like feel. The interface is intuitive and well-organized, presenting complex systems in an approachable way. While it lacks high-end animations or dynamic visuals, the charm lies in its presentation of information—it feels tidy, efficient, and professional. The soundtrack complements the experience with subdued, thematic music that underscores the tone of the game without becoming intrusive. Together, the presentation and sound design reinforce the atmosphere of being both a scientist and a capitalist opportunist in the world of archaeology. However, Archeo: Shinar is not without its rough edges. Its steep learning curve can be daunting, especially for new players unfamiliar with management or strategy games. The tutorial covers the mechanics but doesn’t fully explain the reasoning behind them, leaving players to experiment through trial and error. Some mechanics, particularly in the expedition phase, rely heavily on random chance, which can make outcomes feel arbitrary despite careful planning. The game’s pacing can also drag during the mid-to-late stages, as the core loop of managing resources, training staff, and sending expeditions repeats with limited variation. Players seeking a faster or more narrative-driven experience may find its methodical pace a bit too slow. Yet for those who appreciate detailed simulations and slow-burn strategy, Archeo: Shinar offers immense satisfaction. It rewards careful planning, risk assessment, and adaptability, all while weaving humor and moral ambiguity into its systems. Few games manage to make the administrative side of exploration this entertaining, and fewer still succeed in balancing satire with depth. Each playthrough feels like a case study in ambition versus ethics—a commentary on how easily noble pursuits can become tainted by greed and vanity. Ultimately, Archeo: Shinar is an intelligent and unconventional management game that turns archaeology into both a business and a moral battleground. It combines sharp humor with strategic complexity, forcing players to think not only about survival but also about what kind of legacy they wish to leave behind. While its learning curve and reliance on luck may deter some, its distinctive concept and clever writing make it a hidden gem for players who enjoy thoughtful, system-driven games. It’s an experience that proves history is never just about what we uncover—it’s about the choices we make in the process. Rating: 7/10
Blech. Cumbersome interface that wasn't play-tested nearly enough. Inscrutable RNG. Ugly art. Menus aren't consistent and windows don't respond consistently. Too many unnecessary and un-fun mechanics tossed in willy-nilly. Worst of all, just plain uninteresting. Overall, it's a chore to play, and the reward is just enough story to bore you to tears.
💋
Interesting management game but it falls completely short in immersion.
Single player Monopoly (Archaeology Edition) with Team management.
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Players by region
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