
Arcane Sorcery is a 4x strategy game. You are a sorcerer king. Cast powerful spells from afar from one of 4 spell books. Train units and build your economy. High strategy on a campaign map as well in turn base battles. Challenging AI that does not get buffs in all but the hardest difficulty.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Just don't waste your time, even if you get "Arcane Sorcery" for free (I've got it at 85% discount, buying a bunch of games on recent Black Friday sale). I have never seen a worse game having Positive (or even Mostly Positive) average ratings on Steam (I've even checked, if those positive reviews seem to be genuine, but they do). There is nothing in it, that has not been done much better more than 20 years ago - just get yourself 1 of the first 3 HoMM games or the free Battle for Wesnoth instead. Due to badly designed and counter-intuitive controls it's very slow. AI is almost nonexistent. The game is badly balanced - some spells for example require amount of research and capacity of mana pool, that practically are unreachable before conquering the whole map. Tutorial is bugged (it's unmovable window at times pops-out in random locations covering the button, that you are supposed to press). In-game descriptions are often misleading. There is no manual or even a FAQ or a guide. And last, but not least, it's simply no fun to play. Generally, it's approximately as good, as the website, linked by it's dev... which is just a parked domain containing nothing, but advertisements :( I've spend like 9h playing this game (the rest was idle time), just for 2 reasons: - because I'm interested in game design and often play to learn (but there was nothing to learn even from the obvious mistakes made in designing and programming it); - and because I do not lightly pass condemning judgements, which in this case seems seems like the only choice.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a decent enough game, but there isn't really any point to playing it more than once. It's rather limited, and doesn't allow for a lot of varying strategy. There is little to differentiate most of the units, and the magic lacks punch. The pacing is extremely slow. Basically, there's absolutely no reason to play it more than once. It's not a bad couple of hours entertainment, especially for the price. If Steam had a neutral rating, this would get it. Since it doesn't, I'll have to give it a solid no.
Arcane Sorcery, 4x strateji oyunudur. Sen bir büyücü kralsın. 4 büyü kitabından birinden uzaktan güçlü büyüler yapın. Birimleri eğitin ve ekonominizi oluşturun. Sefer haritasında ve sıra tabanlı savaşlarda yüksek strateji. En zor zorluk dışında hiç güçlendirme almayan zorlu yapay zeka.
Not a bad game to try as it's free to play. I wouldn't pay for it tho. You can tell it's low budget but still takes a bit of strategy to get through, kind of fun in the end.
I’d like to give a mixed review if I could. It’s not a terrible game, but I’ll go with a thumbs down because there is no explanation provided for several important game mechanics. For example, if you don’t leave troops in a newly conquered province, then there is a chance of rebellion. Exactly how long they have to stay there is not explained. Another example, the game does not have an option to list all the provinces under your control with the income each produces. This would have been useful, because there is some sort of income penalty as more provinces get added. Again, this is something that is not explained.
All in all, another attempt to clone a cult classic Master of Magic from 1994 iirc. Not bad generally - but sadly lacking in content. :( The old game had more than 10 races and 5 paths of magic which could also be combined, plus additional perks for your sorcerer king, such as Warlord, Diplomat, mastery in specific magic area, special start, etc. Another game in the same vein - Dominions - had about 10 races from the start (and now has close to 50 - played differently!), with 8 paths * 8 schools of magic. This game has 3 races and 4 magic paths (uncombinable). Where are my orks?! ;) At least, during my playthrough there were no glaring bugs, plus it's cheap. But with current content it's a game which will grow stale in a month for a casual player. Can't recommend it, sorry.
I appreciate this game on 7/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $197.2K | 378 | 79% | $16.99 | |
| $94.4K | 184 | 74% | $19.99 | |
| $10.4K | 81 | 90% | $4.99 | |
| — | 7 | 71% | — | |
| — | 0 | — | — | |
| $15.5K | 38 | 68% | $8.99 |