
You are the Monarch. Choose between diplomacy and tyranny. Romance allies or enemies. Your decisions define your rule and the fate of those closest to you in this character-driven interactive tale.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You prevailed against your enemies, and now the Crown is yours.
You are the last of your kind, the only one with mastery over Aether, the mystical energy that can summon fire and lightning against your foes.
With its long history of conquests, your kingdom is short on allies. In the north, your eternal enemies watch and wait beyond the snow. In the south, rebellion challenges your family’s ancestral rule. Trade falters in the west, and across the eastern seas, some suspect the quiet will not last long...
No one can rule alone. Those who supported you as you claimed the throne remain by your side; those who stood against you may yet still live. Who you choose to love, how you decide to treat them, and whether your values are aligned will have far-reaching consequences.
Your kingdom awaits your decisions, and so do the people closest to you. Strengthen your rule, forge new alliances, or risk losing what matters most.
The choice, and the kingdom, are yours.


Sir Wilfred, or Lady Willeen, has sworn to protect you till their last breath, and serves as both your trusted advisor and your Commander in the South. Despite a cold exterior, their affection is steadfast and genuine. Can be male or female, and romanced by any gender.

Heir to the realm's most powerful house, Cyril supported your claim to the throne, and remains at your side as one of your most trusted advisors. Cyril is a brilliant diplomat, and a passionate lover. Can be male or female, and romanced by any gender.

The former Commander in the North. Whether he has survived the events of Arcadie: Second-Born is up to you. While most still see him as an enemy, he can be romanced by either gender.

Create and customize your character.
Conciliatory, scheming, humorous; set your personality through your choices, and watch the world react to you.
Customize the world state using decisions from Arcadie: Second-Born.
Engagements, political choices, and arcane bargains from the past may come back to haunt you, or reveal pleasant surprises.
You can also jump in without playing the first game.
Continue your romance begun in Arcadie: Second-Born.
Rejoin Cyril, your betrothed; return to Will, your most loyal commander; or get in bed with your enemy—literally.
Each romance is distinct, with its own narrative and conflicts.
You can also remain unattached, but your journey may lack an emotional anchor.
Immerse yourself in a reactive world and a character-driven, interactive story.
Each character has their own motivations and goals, and your relationships will determine much of the story.
Save and load your progress at any time. You can rewind and change your choices.
Reach different endings by making decisions that will shape the future of your kingdom.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ending straight up breaks my heart. Knowing Ill have to wait another few years to find out what happens sucks. But the game was fantastic. I miss him already. However I do think the ending is abrupt. I also miss having character stats- now the MC feels flat. For four years of development I expected longer and more improvements from the last game. It sucks when there's so much time between games like this because its hard to remember what happened/ what is happening. It looses the flow tremendously.
Second Born is one of my favorite interactive novels out there, so its sequel has large shoes to fill. If you loved the first game, this one is a must play despite (imo) being an inferior game. I'll start with what I loved. The music and artworks are a welcome addition, both aspects are great and helped with the immersion. The returning characters are unsurprisingly amazing. The romance, at least with the queen x Cyril route was absolutely great, can't wait for a Willen route playthrough. The writing is just as good as the first game, pulled me right into the world, switching from second person pov "you" to first person pov is a small change, but I quite like it. The world building continues to be great, expanding on the first game with new lore and locations to visit. But compared to the first one, it has plenty downgrades unfortunately. Like many already mentioned, the lack of stats and the choices depended on stats is a major downgrade, and genuinely hurt my enjoyment. It was one of my favorite aspects in Second Born, it added so much for immersion, roleplay and replayabiliity. Different playthroughs really felt like I'm playing different characters, and when I accomplish something because I unlocked a dialogue option through stats, it felt so rewarding. It was the biggest element that made the game so unique for me The story is on the shorter side but that didn't bother me too much, what did bother me was the lack of a coherent overall story. In Second Born, there's a clear goal from start to finish, but the story here feels like a monarch simulator, with different sections stitched together, and the game ends just as it feels like all the sections are coming together. I can see it coming together in the sequel, but without a conclusion in the game itself, it was less satisfying. There are also less twists and turns, I don't think I had any draw dropping moments like the first game. I'm still recommending the game despite the downgrades, because overall I was still immersed and thoroughly enjoyed playing it. The fact that it left me wanting for more is a good sign. I'll replay different routes despite the lack of stats. If I can have one plea for the dev, it's to add the stats back in the third game. It's such a core part of Second Born that it feels like part of the game's identity, what made the game standout from so many others
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Greatly enjoyed the game - it picks up pretty cleanly where the first game ends, and the stakes are still strong enough to make me stress about choices. It also retains the distinction of feeling like an early choice has a repercussion much much later. I was interested to see that each route with the same MC type, while still hitting the same story beats, felt extremely different depending on who you were romancing (or not). I also enjoyed how the best ends aren't always full sunshine and roses - this game does not shy away from Consequences, and some things feel out of your hands (organically). The characters feel like they have their own agendas, while still fitting into the world and their relationship(s) with the MC. This game might suffer a little bit from 'middle-child syndrome' that some games have, where it sort of works more as a bridge between the intense introduction of the first game, and the eventual culmination of all choices that a third game would be, but I believe it holds up quite well. Will definitely be going back in to see how things further change within each route with different choices. Definitely recommended - but it's in your best interest to play the first one beforehand. Some games you can skip the first and go right to the second - would not advise that for this series. The story is very tightly interwoven, and some of the emotional impact of the previous game's events will be lost if it's skipped, and that would do a disservice to this game.
Stan for Stan. Writting is good but i have a feeling that its much more streamlined than the original.
Lovely game with gorgeous writing and characters just like the first. I'm hoping for a third!
Okay, we all miss the clear stat blocks that are standard for text adventures. I'm going to delve more into characters, they involvement in and outside the main narrative, and m/m support. Minor spoilers are littered throughout, but nothing overt that will ruin the game for you. As a queer man myself I play m/m, that's how my description will run. I have overall highly positive feelings about this game, so I will say: there are two main romance paths that are absolutely twisting and narratively intriguing, and one path that's...not so much. I think a 'true run' is either between Cyril or Stanislas, as they have a lot of deep narrative outside the main plot and their own personal complications, introductions to more characters, etc. Unfortunately, I think this round of writing failed Wilfred lovers. Cyril: Expands the world, uncovers secrets, more characters (i.e. his family that you will come to understand are quite relevant in his plot line), and makes the ending quite dramatic. Cyril is a great option for m/m lovers (I think Cyril reads as a queer man compared to the others.) There is extra dialogue pertaining to being in a same sex partnership that don't exist for the other two runs (related to child rearing and your bloodline, a one off but I think it flushes things out.) His twists and turns in the game, outside of the main plot, are gutting and add extra weight to your decisions. Spicy scenes lend to you being top, bottom, or switch overtly. Only positive things to say about this good man, play his run and I doubt you'll be disappointed (even if you played the other two runs first.) Stanislas: Holy, it's like there's a full second game within the game. Multiple extra scenes, insights into what's happening/happened, and the writing for intimacy lovers (vs. fade to black) is flush-inducing. This was by far my favourite run (and was an excuse to replay the first game again, as I didn't appreciate Stanislas as an option at all.) The extra scenes alone lengthen game play time, the twists and good ending with him are wrenching, and I hope he'll be a big part of the last game. I need more Stanislas. Please. My one critique would be if you had a run in the last game where you hated your family, it is given minimal opportunity to reflect in this branching story - you'll have no option but to feel remorse about dallying with him despite your dead relatives. In my Stanislas run in Second Born, I was quite distant / stoic / agitating, so the soft remorse didn't really fit what I envisioned. Lastly, scenes are a little vague, but your player is the bottom without recourse, but it fits the narrative so I don't mind. There are a few descriptive moment of your POV character that read a little gendered, skewed toward F when you play M, but I'll forgive it. You can play the other two runs first and still be surprised by this one. Wilfred: They did him dirty. His path hardly skews from the main plot line that you get with other romance options, his dialogue/presence often reuses filler dialogue for plot scenes so it doesn't feel like you get anything particularly unique, and they remove overt top/bottom options for him during intimate scenes (counter to the first game, where you selected.) The unique dialogue scenes you do get are scenes that happen for all characters at certain checkpoints in the main narrative. There are two scenes at all that happen outside of the plot and main ones you'd get with anyone else - they're short, give minimal insight, and are unfortunately only one is a stand out that happens right at the start. You can argue he has some ongoing tension with wanting, initially, secrecy for your relationship, and the good ending for him is what you'd expect. As a die-hard Will lover in Second Born, he's my least favourite in Cold Front. He's a lot more brash, outspoken, and angry this game than last, and I think we lose a part of what made him so captivating last game. Play this run first, otherwise it can get a little tedious. Overall: Play this, I recc it as a big text adventure fan. It's good! It is different from Second Born, if you go in expecting it as a 1:1 you'll be disappointed. I did read the ending was a little abrupt, so I was able to go in with the expectation that the ending was where it was which I think helped my easing into it - though, with Stanislas, the ending will NOT feel abrupt, I believe, as there is quite a bit of build up. Dark Romance lovers rejoice.
huzzah
Enjoyable experience! A continuation of the story of the first game was enjoyable, and the polish added was very nice to see. It was short however, took me barely 3 hours to finish the game and get Wills best ending. Not sure if my choices skipped a lot of content or not though? Will definitely play and get the rest of the endings, but I was hoping for a longer experience. This game felt like filler towards -hopefully- a bigger and final installment. 6/10, if it was longer and the ending wasn't so abrupt it would be higher. Enjoyable but mildly disappointing coming off the experience of the first game :(
Very well-done and super in depth. I loved the story and how we get to see the romances progress. Stanislas's route was amazing.
Just like the first game: Excellent writing, meaningful choices, interesting romances and story, powerful, mage-like (and female if you want) protagonist. Ability to win as a villain (if you want) just as much as hero. It really ticks all my boxes of a great "choices matter", medieval fantasy game (what is by far my most favorite genre). Practically a text-based version of the best (former) Bioware or (current) Larian games. I can only recommend it, I really cannot think of a single flaw in this game. 10/10 from me! On top of it I truly enjoyed that here - unlike in the first game - I'm "in power" (=mighty sorceress Queen) since the very beginning. I love such roleplaying!
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