
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #96, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 298.2Kreviews | 82% | — | $253.4M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3612 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЗОЛОТОЕ ПРАВИЛО ИГРЫ: Если вам говорят ''Эй я Френдли, Донт Шут'' Значит готовься к Войне
El juego divertia hasta que se lleno de Teamers y Hackers y Embark solo se pica la nariz
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1M | 489.5K | 95% | $29.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $235.9M | 284.8K | 89% | $29.99 | |
| $235.4M | 378K | 92% | $39.99 | |
| $275.3M | 552.7K | 94% | $29.99 | |
| $231.5M | 1.3M | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $334.1K | 786 | 83% | $19.99 | |
| $2K | 4 | 50% | $19.99 | |
| $4.8K | 8 | 75% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Servers are a bit broken at the time of writing this
It was played by the princesses who were saying, "Don't shoot!"
What gives? I received a message saying that I was just banned from this game, I haven't even touched this POS for months! Someone hacked my embark id account. Yeah this game and the developed sucks. Give me my money back.
do not get unless you want to get raped by the best guns in the game over and over again until you just accept it and keep dealing
За 600ч 3 вайпа, тяги к игре почти нет. В ПВП лоби постоянно 2 исхода либо читак тебя закроет за секунду с рыси в смок, или крыса которая сидит на одном выходе всю игру в ожидании момента. Либо тиммеры которые собираются в кучку 3 -4 пати , давят чисто количеством. А так же целая куча дюперов которые в каждой катке вне зависимости от исхода рейда пойду с тем же самым, ибо у них весь инвентарь с рысями, бурями. Редко когда попадается лоби где можно нормально зарубится и даже попытатся выйти. В ПВЕ же после 100ч уже понимаешь как ведут себя арки и даже новые не доставляют особых проблем, причём для любого арка кроме боссов хватает Наковальни, про Негодяя и Взломщика корпусов и заикатся не стоит. Легендарные оружия годны только для ПВЕ с ними арки даже не чуствуются. Из приятного чертежи стали находится действительно проще, но есть ряд чертежей которые искать нужно только в определённых ивентах и вот с ними больше всего проблем. И разные лоби для соло, дуо и трио это действительно приятная и нужная доработка которую они сделали.
Get game soon after launch, love it; play for hours and have an amazing time. Eventually lose interest from being killed shortly after spawning, almost every single match. Long time goes by, try again out of curiosity. it's even worse, every single player I encountered attacked me. Nobody is nice anymore.
Matchmaking times are absolutely horrendous right now. I’ve been waiting 10+ minutes just to get into a round. It’s even worse when you enjoy the PvE side of the game and get taken out within the first 5 minutes. At that point, you can end up spending more time waiting for a match than actually playing. Embark really needs to consider setting a maximum matchmaking time of 5 minutes, after which the game should simply force the match to start, even if the lobby isn’t completely full. I’d much rather play a slightly less populated match than sit in matchmaking for 10–15 minutes. The current wait times are seriously hurting the experience.
Разрабы классные и ребята которые играют
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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