
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #56, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.7Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
148 hours played. Still a positive review, but the endgame needs a lot of work. Pros Amazing NASA-punk aesthetic and atmosphere. Very polished overall. ARC enemies are interesting and challenging. Other players add a lot of tension to every run. Cons No server selection. I often get placed in South American servers where many players speak Portuguese, while I speak Spanish or English. The endgame becomes repetitive very quickly. The Expedition system feels too restrictive. I don't understand why I have to wait for a specific window instead of starting one whenever I'm ready. Once your character is maxed out, there is very little reason to keep playing. I would love to see a real endgame loop: competitive activities, faction wars, or something that gives maxed-out players a reason to keep using their gear and progression. Huge potential, but the endgame is clearly the weakest part of the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top
Читаки, отсутствие енд гейма, кучу багов
Как влюбить в себя и ударить в грязь лицом в одно мгновение Дать такой хороший старт и просто нереальные эмоции, которые другие игры не давали уже долго и просто плюнуть в лицо всем игрокам своими заявлениями касательно обновлений, реакты на читеров и дюперов - это п*дц как сильно и неожиданно К сожалению, на данный момент, мертвый 30к онлайн проект, надеемся на прозрение разработчиков в светлом будущем, ведь игра еще много чего не сказала
WHAT A WASTE OF MONEY
現状やる人はPvPを好んでやってる人がほとんどで、これから始めようと思う人は少ないと思います。 周りの配信者が次々とやめていくこの現状把握は運営は認識しているにもかかわらず、更新されるのはマップと武器のみ。変わってるように見えて、変わってない。 PvEという概念はもう捨て去られ、どの配信を見てもPvPバリバリで倒しに行く配信ばかり、、、、、。 世界観は面白いのに、どうしてその世界観を堪能できないPvPが前面に出てきているが私には理解ができないです。 昔はとてもおすすめしていて、「ドンシュー!」とみんなで言って楽しいでこ!みたいな楽しい流れで、色々な人が買ってダウンロードしてくれました。 そんなのお構いなし!ぼこぼこにしないと!戦いがすべて!みたいな連中が多すぎて、一方的にやられっぱなし。。。 これはどだろうか?PvEモードでエネミーはARCもいるが人型ロボットもいるみたいなモードがあってもいいのではと思います。 どうかよろしくお願いします。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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