
Explore a breathtaking world floating above the clouds in this classic fantasy RPG. Battle an ancient vampire menace, forge powerful bonds with your companions, and experience the definitive Enhanced Edition packed with new content and improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 1.25/day in the week after.
About
"Long, long ago, the elven sorcerers cast a spell to save the floating world of Ara Fell from destruction. Instead, they doomed it to fall from the sky.
Now, the fate of the world rests in the hands of Lita, a young, spirited archer from the village of Aloria. Joined by a band of loyal companions, she must uncover the truth behind an ancient curse, confront a rising vampire menace, and race against time to save her homeland before Ara Fell is lost forever."

Ara Fell: Enhanced Edition blends the storytelling and character-driven charm of classic Japanese RPGs with the freedom and exploration of Western RPGs, alongside elements of visual novels and adventure games. Join Lita and a memorable cast of companions on an emotional journey through a breathtaking world in the sky, where every character brings their own past, motivations, and personal struggles to the adventure.
The Enhanced Edition is the definitive way to experience Ara Fell, featuring a revamped battle system, new character classes and skills, additional side quests, an overhauled crafting and enchanting system, a redesigned UI, autosave, new difficulty options, widescreen support, Twitch integration, and numerous gameplay improvements throughout.

EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind.
OPEN WORLD - Most of the world can be explored from the moment you leave Aloria Village, the heroine's home town... provided, of course, you're strong enough. A clever explorer may be able unlock secrets and discover powerful equipment early in the game if he or she commits to taking advantage of the open nature of the game world.
TACTICAL COMBAT - Ara Fell may be a story-heavy game, but the world is still fraught with danger. Choose specialized equipment and statistics, customizing each character to best suit your play style, and to best thwart each boss battle's unique mechanics.
CHARACTER DRIVEN - When you join Ara Fell's unwitting heroine on her quest to save her homeland, you'll discover a world filled with vibrant characters who laugh, cry, crack jokes, lose their tempers, and even their will to go on as the size and scope of the curse that plagues Ara Fell becomes apparent. Friends and villains alike are not who they seem as the stakes grow ever higher...
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 2.3Kreviews | 94% | — | $222.6K |
| $14.99 | 656ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks like a JRPG and it plays like a JRPG, but it doesn't sound or talk like one. And thank god for that. This game has all the classic JRPG gameplay and systems, but with actually competent writing/story telling (unlike a lot of JRPGs).
Not quite done with it yet, but looking forward to seeing how it ends. It's a well made JRPG, with an engaging story, and a surprising number of nice quality of life features that I really wish more PRGs in general had to offer (are you sure you want to go in that room checks, ability to easily skip cutscenes, and a built in alternate for color blind / low vision players to complete a color-based puzzle.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $14.99 |
| 323ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 135ratings | 88% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still early in the game but not really engaged. Nothing overtly wrong with it just doesn't feel like a sink my teeth into game yet. Wandering around a lot and a little bored nothing pushing me to excel or get the next item or upgrade ...I either win easily or get squashed, so the pacing feels off..tbc
This feels like a game where the majority of the focus went into presentation and they forgot to include actual RPG mechanics. The sprites are very well done, as is the music. My main issue is that it lacks any real RPG mechanics. It slightly more of those than Final Fantasy 1. There are no skill builds, no party members to switch in and out, no choice of gear and gear upgrades are completely linear. At the final upgrade level, you do get to select between 2 different tweaks to that skill but it is more a slight variation than something game play changing. You also get to select a specialization for each party member provided you do random side quests that will lead to a chain where you get the option for a specific character. It is not even part of the main game and you could easily miss it. The combat is fine but every party member slots neatly into a role and that's that. You have a single target dps, an AoE dps, a healer and a tank. I would say this is more of an adventure game with a battle screen. While there is a somewhat open world, you will get completely destroyed if you stray from the path. The story is nonsensical. Not particularly bad but not good either and the writing is somewhat lacking. All in all, there are better RPG maker games out there that are completely free
+ Features 'Story difficulty' which optionally auto-wins any battle + Tries to reproduce similar SNES games which were defined by hardware capabilities/limitations of the era - Any other difficulty level other than 'Story' seems pointless (unless the player prefers wasting time performing repetitive tasks by hand) - Clearly visible framerate micro-stuttering during playfield scrolling - Confusing map - Generic soundtrack - Generic story (elves, humans, magic, vampires) without surprises - Lots of text to read - Map isn't based on a computationally scaled-down version of the playing field - Maximum framerate is 60 Hz: unnecessary motion blur on high refresh rate monitors - Overrated game - Repetitive fights
Well worth it. Story and writing were great, with some nice humour and an intriuging ending. Music was also very good, with the song in the final area, and one in the ending being real standouts. The relic system was quite fun, and was a neat way to work such bonuses in. Worth noting my play time is as high as it is due to getting distracted during two previous playthroughs, the file I finsihed the game with was at about the 28 hour mark, on Expert. If you enjoy a good turn-based game, could be worth a try, if thats your thing.
Esta divertido y la historia no esta mal, eso si, el juego puede ser un poco pesado por las sidequests y los ultimos 2 capitulos
難易度ハード、レベル46でクリア。 5回ぐらい全滅したが戦闘は役割が決まっているので 面白味はない。 500円なら買ってもいいんじゃないかな。
If you like the old school 16-bit RPGs you should like this game. Its worth a playthough, but you probably won't get more than one out of it. World, story, and characters are interesting enough. Nice seeing character dialogue and interactions with how you would expect a character to talk and behave when throw into a situation instead of what you're use to seeing in RPGs where they instantly accept it and go about their life. Music is okay. Class system/skill upgrade choices are nice. Combat is decent - but is the one area of the game that could've been improved on. As it is, it's pretty shallow - enter a battle and pretty much use the same move set you've done for every other battle. Bosses are the only exception to this. Makes battles all feel the same and unengaging. No ambush/premeditated attack system so character turn orders tend to be the same every battle granted you're fighting the same enemies. No elemental weakness system you'd be use to seeing, granted magic does give different debuff effects instead Items as a whole feel pointless as I've made it through so far without having to even enter the menu to use on. Might be different on a difficulty other than normal.
优点:故事不错 人物刻画不错 有剧情模式可以秒怪 缺点:地图太绕 很容易迷路 后边都是一边看通关视频一边跟着走
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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