
Explore a breathtaking world floating above the clouds in this classic fantasy RPG. Battle an ancient vampire menace, forge powerful bonds with your companions, and experience the definitive Enhanced Edition packed with new content and improvements.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 1.25/day in the week after.
About
"Long, long ago, the elven sorcerers cast a spell to save the floating world of Ara Fell from destruction. Instead, they doomed it to fall from the sky.
Now, the fate of the world rests in the hands of Lita, a young, spirited archer from the village of Aloria. Joined by a band of loyal companions, she must uncover the truth behind an ancient curse, confront a rising vampire menace, and race against time to save her homeland before Ara Fell is lost forever."

Ara Fell: Enhanced Edition blends the storytelling and character-driven charm of classic Japanese RPGs with the freedom and exploration of Western RPGs, alongside elements of visual novels and adventure games. Join Lita and a memorable cast of companions on an emotional journey through a breathtaking world in the sky, where every character brings their own past, motivations, and personal struggles to the adventure.
The Enhanced Edition is the definitive way to experience Ara Fell, featuring a revamped battle system, new character classes and skills, additional side quests, an overhauled crafting and enchanting system, a redesigned UI, autosave, new difficulty options, widescreen support, Twitch integration, and numerous gameplay improvements throughout.

EXPLORATION - Ara Fell is a world meant to be explored! Jump, crawl, swim and even fly through the air to solve puzzles and discover new locations filled with hidden treasure, secrets and adventure! Every corner of Ara Fell is designed with exploration in mind.
OPEN WORLD - Most of the world can be explored from the moment you leave Aloria Village, the heroine's home town... provided, of course, you're strong enough. A clever explorer may be able unlock secrets and discover powerful equipment early in the game if he or she commits to taking advantage of the open nature of the game world.
TACTICAL COMBAT - Ara Fell may be a story-heavy game, but the world is still fraught with danger. Choose specialized equipment and statistics, customizing each character to best suit your play style, and to best thwart each boss battle's unique mechanics.
CHARACTER DRIVEN - When you join Ara Fell's unwitting heroine on her quest to save her homeland, you'll discover a world filled with vibrant characters who laugh, cry, crack jokes, lose their tempers, and even their will to go on as the size and scope of the curse that plagues Ara Fell becomes apparent. Friends and villains alike are not who they seem as the stakes grow ever higher...
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 2.3Kreviews | 94% | — | $222.6K |
| $14.99 | 656ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HIDDEN GEM! Good stories, characters, and beautiful music. Great game!
Fun little RPG!
nice game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $14.99 |
| 323ratings |
| 96% |
| — |
| not modelled |
| $14.99 | 135ratings | 88% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Greate Game! if you like turnbased "Final Fantasy" type games! The only thing i didnt like was the Spam of the same Statue all around the map! 8/10
This is a very fun little JRPG.
简单来说,麻雀虽小五脏俱全,这个游戏有一个有趣的世界观,剧情发展出人意料,人物对话非常生动,升级和战斗系统也都有一些亮点,虽然地图系统比较鸡肋,但玩起来有一种当年玩卡卡布三部曲和塞尔达缩小帽的感觉,是不可多得的复古RPG类精品,我很喜欢。 评分:8.5 以下是详细评测: 作为剧情党,这个游戏的剧情几乎一直在我的预测之外,很有意思。由于深受空轨3部曲的影响,我对于角色之间的对话要求非常挑剔,普通的RPG作品中的NPC基本就是一成不变的固定台词。而本作中有些NPC会随着游戏的剧情展现出不一样的对话,虽然都是不痛不痒的几句,但让你感觉这个世界是活的,而且一些对话写的很有趣,使得人物形象更加的生动了。剧情上唯一我觉得有一点点缺陷的是,游戏的开头不够吸引人,尤其是前面几个小时,很容易让人觉得这不过又是一个普通的王道ARPG。只有坚持往下玩完三四章,才能发现剧情并非自己预测的那样,甚至最后的结局也都让人意想不到。通关之后主菜单出现的“后日谈”也完善了游戏结尾的仓促之感,虽然我个人不明白为什么不和游戏主线做在一块。 该游戏也一改绝大多数RPG游戏的“做任务-赚钱-花钱挑选和购买装备-做更难的任务”的循环,装备是不需要购买的,而是要通过不同的材料进行打造升级的。这对于我这种选择困难症和懒得逛商店的人来说非常友好,因为只要跟随剧情一路往下收集材料,基本装备都能打造到最高等级,即使没收集全材料,也可以去商店购买,可以说这个系统在我看来是非常舒服的。 该游戏还加入了一些小创意。随着游戏的进行,主人公会学会一些新的本领,从而能开启和探索新的地图区域,拿到一些珍贵的道具和神器,很像是在玩塞尔达缩小帽。 升级方面,每个人物会随着升级而获得10个自由的属性点,这些属性点可以随意的被分配到力量,敏捷,智力,速度上,而这些属性影响着攻击力闪避率之类的数值,游戏中还可以在商店等地方进行洗点,所以即使一开始加点方向误判了,也可以很方便的进行更改。这个系统是做的很舒服和完备的。而且随着剧情的推进,新地图的小怪总能让团队有很好的升级效率,而不至于将很多时间浪费在刷怪升等级上,这一点也是非常好的。 战斗方面,该游戏并不像很多其他RPG游戏一样有很多技能可以选择。每个人物有随着等级的提升最终会有5个常规技以及一个终极技。有趣的一点是技能虽然不多,但是是可以通过技能石升级的,升级完的技能可以附带着一些buff,使得战斗的选择更多。主角四人队在完成一些支线任务后可以也选择某个精修方向,比如战士可以选择狂战或是盾战。使得游戏中期一直伴随着升级技能,升级人物的新鲜感。但这种新鲜感到了后期很快的就会消磨殆尽,因为每场的战斗逻辑到了后期就已经定下来了,技能的释放顺序几乎都是差不多的,变化的顶多是什么时候该回血,什么时候该释放一下终极技。在我看来这一直是RPG类游戏的通病,也可能是因为我选择的精修方向和加点策略比较全面的原因。 最后,该作让我觉得唯一不舒服的一点,就是它很精美但没什么毛用的地图系统。手绘风的地图很可爱,但是几乎无法具体指示你在什么位置。每到一个新的地图,如果像我一样有强迫症想完整探索的话,就要自己不断地到处走来走去,再不断地对照那个手绘地图去看,直到把整张图都差不多有个印象了才不会迷路,否则很容易走着走着就不知道自己具体在什么位置了。而有很多用于升级装备和技能的珍贵材料都是放在一些犄角旮旯的地方的,如果不对整张图有一个比较充分的了解,不知道自己探索过哪儿没探索过哪儿,很容易错过一些材料。虽然错过了之后有些也可以在商店买到,但我觉得如果能有更细致的地图,那探索的体验感会更好。另外一点是,游戏虽然有传送系统,但是这些传送点的位置我个人认为很差,即使传送完,玩家依然需要跑好大一段路,尤其是我经常用传送点来回传送到不同的村子,看剧情推进后不同NPC的对话有什么区别。如果能设置更多的传送点,或者是将传送点放置到每个地图的比较中心的位置,可能跑图的体验感会更好一些。【当然,一直跟随主线在大路上跑图,顶多错过几个神器和支线任务,对于完整的剧情体验几乎没有什么影响,所以完全看个人选择】
For an adventure game, this one is sweet and simple - resembling older classic games from the late 90s and early aughts. The graphics and map designs are coarse and sometimes annoying at times while the music is one of the better features that is up to modern expectations. The plot itself is fairly straightforward with any "plot twists" telegraphed far in advance. Game play is balanced yet simple. You'll probably find a reliable strategy that works time after time so there is a feeling of grinding after a while. If you're new to video games or someone who doesn't have time to get deep into a game, you'll probably enjoy it. If you're looking for depth and complexity, look elsewhere.
Great game! Really enjoyed the story and the characters. Very cute and well designed game. Highly recommend.
A very nice rpg maker game, good music, some humor here and there, and a lot of exploration. Quite sad there may never be a sequel despite what the epilogue implies. Just don't let a dwarf play this game, the height jokes may cause them to write in the book of grudges.
Enjoyed enough to finish one playthrough and start a second. Combat is not overly complex, but also not mindless. I kind of like the basic system, and think one step more involved would be perfect. Story is solid too. And I like that grinding is at a minimum. Just a solid all around RPG.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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