
Have you dreamed of what it would be ... to soar like an eagle? Aquila Bird Flight Simulator lets you experience soaring bird flight using a virtual reality headset. This is a soaring simulation, so you can make use of ridge lift and thermals like any other soarer in the skies...
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About
Have you dreamed of what it would be ... to soar like an eagle?
Aquila Bird Flight Simulator lets you experience soaring bird flight using virtual reality. It was originally designed for the Oculus Rift, but has now been modified for OpenVR. You embody one of three species of eagle flying over either Northwest Scotland, a part of Colombia, or Graham Island in British Columbia. This is designed as a relaxing soaring flight simulation, and is not arcade-style flight, and as such you can make use of ridge lift and thermals. If you want a work out try flapping with motion controllers! My Fitness tracker always thinks I'm jogging...
Proceeds from this project go towards a major bird of prey centre in South Africa, where I have done voluntary work since 2013. Supporting this project helps towards vital conservation, rehabilitation, and education schemes throughout the country. So on behalf of the birds, and the staff, thank you!
Main Features:
Dude you're an eagle! Featuring three species of eagle:
Bald eagle
Golden Eagle
and the Harpy eagle.
Simulates an 8kg bird with a 2.5m wingspan. (cosmetic difference only at present).
Multiplayer! Currently under test. The official server status is on the Forum.
Experimental: See your arms as wings in VR! Select "Controller mapped wings" in the game settings.
Steer your bird using:
Motion controllers - Oculus Rift, Quest 2, S, and HTC Vive have been tested.
Your VR headset
An Xbox360/One controller
Satellite photography scenery for:
14km x 14km flyable areas for Northwest Scotland, Colombia and British Columbia.
Steam Achievement support.
Day/Night cycle using Enviro.
You have thermals and ridge lift to make flying easier, and trees to land in. All birds are fully animated.
Configurable wind direction and speed, shown as 'dandelion seeds' in-game.
Free looking in VR, along with selectable views on the birds back and a chase view.
You can land and take off, and walk around on the ground.
Options to start in the air, on the ground, or in a random tree.
Catch fish from some of the lakes in Scotland and Canada, along with the river on the Colombia map. Catch by holding triggers, and you'll carry your fish as long as you hold them. ;)
If you crash hard enough, you'll go splat and respawn in a random tree. You can also press T to reset to a tree top.
Narrated tutorials for all control modes.
Comfort mode: This levels the camera, and limits your pitch and roll to produce a more comfortable experience. It is on by default, but can be turned off.
Some relaxing music to go with the flying.
Observer mode: The in-flight menu allows you to select a view that is displayed on your main pc screen while you play in VR. This can impact performance, but allows people not playing to watch your flight.
AI birds that fly randomly around the map trying not to hit things.
Non-VR ... the game will run without a VR headset connected, and defaults to a chase view, but it's just not the same as VR!
Next Level V3 motion platform support is working, but is not included in the Steam or Oculus Home versions because of the SDK's involved. Contact me if you are interested in this feature.
Current issues:
Satellite photography is best experienced with a bit of height. The illusion will not work when you're near the ground, although I'm working on ground details.
If you look behind you, the game will try and adjust your view so you look down your side. However, ultimately, if you intentionally move your head to defeat that compensation, you can look through yourself! I can't stop you.
You can't currently 'trim' in pitch, although you can fly just fine without.
Observer mode does not output sound to your normal pc speakers, if you are using the Rift headphones. You need to change your settings on the Oculus software (or equivalent) to enable sound mirroring, or whichever output option you wish.
Oculus Touch and HTC Vive are prone to problems with bright UV light, and requires a solid sensor setup. The flapping motion required with Oculus Touch requires your sensors to have a good view of your complete motion, or it may not work correctly.
Future plans:
More dynamic landscape with things to do of course (challenges).
More detail within the existing terrains, and prey to catch (currently the fish only).
Possible survival simulation including weather, defending your territory, nest provider, etc.
Special needs access (head steering is the start of this).
Final note:
It's a start point of what to expect, and an opportunity to report back with bugs. Please do report back with any issues you encounter; it helps me make it better!
Also note that, due to the SDK's involved, Next Level Motion platform support is not included in the Steam or Oculus Home versions. Contact me if you are interested in this feature.
Thank you again for your support, and thank you for looking!
Graeme
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Very cool and immersive. Actually feels like you're an eagle. You flap your wings with the Vive controllers and it's actually a workout too! I like centering the camera slightly behind the bird for more of a 3rd person view because the model for the actual bird looks awesome. Amazing feeling being perched in a tree...as a bird.
First of all a HUGE thanks to the developer of this game for giving me a key so aquila is a game were you can soar like an eagle very realisticly never judge a map before you take off because when you have some altitude the game looks fantastic! the bird model is very well done as well with some nice animation.For the textures is the same as of the map you have to have some distance.Overall the game is worth those five bucks! P.S.:please add some parrots i love them(-;
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Hours played at review time, across 36 reviews with recorded playtime.
I've only dipped my talons, er, toes into this game but I'm giving it a recommend because (a) the dev is clearly a great guy and very responsive and friendly to the user base, and (b) bird flying games are just insanely cool and everyone should try one and (c) the game may not be quite there yet, but it shows awesome promise. Everyone should have a bird flight sim in their VR library. Or two. Or more. This one is clearly still in beta, but coming along with active coding happening, frequent updates, and a lot of nice communication with players. What it has: Multiplayer. Good Physics. Nice Bird Models. Three different terrains. Day/Night Cycle. Good VR support (at least with Oculus Quest 2 which is what I'm using). Random Weather. Pretty Skybox. Ornithologically Accurate Controls. A Tutorial. User Configurable Options. Fish You Can Catch (no kidding!). Convection Updraughts on Ridges (and sometimes other places where maybe they shouldn't really be, but hey, who's counting?). Mountains. Water. What it hasn't: Terrain Detail. Realistic Vegetation. Sync of Ctrlr to Bird Avatar Animation. Intuitive Controls :-) Any species other than Eagles various. Bird Sounds. What's the competition? In Pancakeland: Feather (and maybe AER, if you disregard the mode changes from human to bird). In VRland: DreamFly. Why go for Aquila vs DreamFly? It has a tutorial and some user-friendly features to get you started, whereas DreamFly is just "in at the deep end, hope you enjoy crashing a lot, the learning curve is nearly vertical." OTOH I happen to like DF's wing/controller physics better, they seem a bit easier and more realistic especially near the ground or when landing. Both have equally counterintuitive and crazy-making steering, so that's a tie :-) But I have about 30 hours on DreamFly I think, and only 1 hour on Aquila, so I'll have to update this review when I have spent more time in Aquila. DreamFly is more fantastical, with an emphasis on sporty/aerobatic flying and a weird play park of heavenly objects with their own internal gravity, hovering in the sky far above the terrestrial landscape. It has only one environment, but it's big: a large island with miles of beaches plus mountains, hills, lakes, etc. Surface detail is actually quite pretty with fairly rich vegetation including grassy meadows with flowers, oak-ish trees, etc. Aquila is more barebones, a mostly bare minimalist landscape (low rez when you get close to it) with many clones of the exact same conifer for trees, no grass, no geological details, and some oddball cutplane and popin behaviour. DF also has a bit of popin, but mostly on the scale of small rocks; and no cutplane weirdness that I've noticed. Aquila offers three different environments. DF only the one as mentioned. DF has zero user interface, I mean zero. No main menu, no menus at all. Launch the game and you're staggering around on the ground as an eagle, good luck! Aquila holds your hand from Step 1, with autopilot assist and a friendly, reassuring voice-over guiding you through the tutorial. Aquila also has a very civilised (and decorative!) main menu with user settable options, selection of difficulty level, bird model, flying region, etc. Frankly, I would say if you don't like suffering through a few hours of frustration and cussing to get good enough at a game to actually play it instead of (in this case) just crashing all the time, skip DreamFly and get Aquila. It has training wheels. OTOH if you like prettier scenery with a touch of the fantastic, DF's scenery is more interesting, varied, and fun. But ideally, get both! They are different experiences -- Aquila is more about gliding, DF is more about stunting and travelling -- but both give you that huge VR thrill of flying with your own body instead of just sitting in an aircraft. Riding the thermals in Aquila at about 5000 ft, gazing calmly down at the mountains beneath, is one of VR's great experiences and incredibly calming and restful after a hectic day. I've been fond of Dreamfly for some months now, but I'm sincerely impressed with Aquila -- it's far more smoothly packaged and developed than DF. Given a tweak or two, some cosmetic enhancements to the built world, and a bit more experience on my part so I stop cursing the control mechanics, I think it will displace DF in my affections within a few weeks. Kudos to Graeme (the dev)! Nice work.
Flying in VR sounds like a dream, but unfortunately this is just clunky enough to be more frustrating than uplifting.
Definitely in my Top 10 Worst Controls for VR Games.
一般人根本玩不下去的东西
An easy purchase for me at this price not just because it is a rare flight simulator which allows you to fly as a bird using bird-flight physics, and not just because it supports touch controllers in a unique way but because even at its modest price it benefits real-world raptor conservation. Though it is not finished, in early release it works quite well as a peaceful getaway to be able to spread your wings with the Touch Controllers, (really, you can flap them!) then soar as one of three species of eagle over the landscape of Scotland, Columbia in South America or British Columbia in Canada. Think of the film Winged Migration. Clearly a labor of love for its creator, what a cool idea to give purchasers a peek into the secret world of what it is like to fly as a bird in order to help fund a charity to aid them. The author is easy to reach with feedback and suggestions and has made some obvious improvements recently. I am prone to VR sickness in simulators that have me walking all around but was happy to find I had no issues with Aquila so far. You have many choices for budget VR titles, here's one that stands out in my opinion by giving you a unique VR experience while doing some real-world good.
ok game
Sucks that you can only recommend or not recommend. I think at the stage this is at, it is borderline. I chose recommend in the hope more work gets done to it and staying optimistic. Cool to soar. One of the most attractive things people might find about this is the ability to fly with others. Just needs a little work. A first time play vid https://youtu.be/Nhpu2w_qbpE
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