
Undertake your new job as a forester in a mystic and peaceful wood. Chop, gather, level up and unravel the expansive forest and its splendor at your own pace, one log at a time!
Modeled estimate, not a reported figure. How we estimate →
About
Take a load off, enjoy the scenery, chop a tree or two; the world of April Grove is yours to explore and savor.
It’s a peaceful world without a danger in sight. All that stands between you and greatness is
your efforts and optimization. Gather logs, trade them for gold and purchase food, upgrades
or even donate to the local wishing well.
With each log gain experience and grow in your skill so that you can cut and clear the daunting
trees with greater ease.
April Grove lets you move at your own pace and do as you please, so chop chop!
Explore a mystical forest and meet its citizens.
Pick up the axe of the forester who came before. Take your woodcutting skill from 0 to full!
A peaceful world and OST to lose yourself in.
Easily play in the background. Chop wood while you work for maximum gains!
Customize for your style of play with different foods, necklaces and axes.
Play as a guy or a girl!
Pet various animals to varying degrees of success.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute chopping game. Good for listening to an audiobook or something. It seems really slow for a while until you realize that the game wants you to figure out how to cheese it as much as possible.
Wow, this game has a lot of charm, but that’s about all it has. It’s a monotonous, chore filled slog wrapped in the Color Grave aesthetic and its wonderfully odd charm. It feels like spending five hours grinding a gathering profession in an MMO, repeating the same tasks over and over with very little variety. This game is incredibly niche. I’d only recommend it if you’re a huge Color Grave fan, and even then, I have my reservations. I loved the world and the characters, but they weren’t enough to carry the gameplay. At around $3, though, it feels appropriately priced for the experience. Edit: I didn't directly address it, but this is a game you are obviously meant to play while in the middle of another task. It's probably best played while binging a show, or watching a movie. This is not a stand alone experience that takes your full attention and focus. This is for when you are distracted and killing time. I still can't say you need a bare bones game for that task, but you do you.
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Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mixed title, check carefully what you like before picking it up. Cute pixel art, pretty simple but it looks pleasing with good use of color. Music is really solid, sound effects are good. The story is pretty simple, though it hints at more than is actually present in the game. Possibly something for future expansion, but as it is the ending (such as it is) might feel unsatisfying. The gameplay is very simple, walk up to trees, press a button to start chopping, pick logs up when done. It's very grindy and not super interesting as a game you just sit there and play; but it's solid as something to keep you occupied while watching or listening to something else. The amount of times you can fail to chop a log can get very frustrating, and leveling doesn't always help in reducing that. The worst one it took 12 swings to get a single log! The early game is very rough to earn enough money to open up shipping bins and buy stuff from the shop, later on you'll get enough accessories to earn money faster than you spend it. Food buffs are unlocked by a quest and are also a money sink, but very useful mid to late game. Quests are present, but there's no way to track them. For what it is, it's an inexpensive title you can play in the background, and if that's what you want it's worth a pickup. Otherwise you might want to look for a different "cozy" game to play.
나무패고 레벨업하는것 이외에는 아무런 의미도 없는 자동없는 쿠키클리커 게임입니다. 절대 하시면 안됩니다. 평화로운 세계의 숨겨진 비밀이나 반전같은거 기대하지 마세요. 그냥 뒤지게 도끼질이나 하는겁니다. 이쁜 도트에 속지마세요. 뭔가 있을듯한 맵을 뒤적거릴 필요도 없습니다. 그냥 만들다 말았을 뿐 입니다.
April Grove is one of the most relaxing games I've played in a long time. The soundtrack is fantastic, the pixel art is beautiful, and the whole game has such a cozy atmosphere. One of my favorite parts was the dialogue. The characters are fun to talk to, and it's obvious that a lot of care and effort went into writing them, as well as the game as a whole. For the price, it's an absolute steal. My only real criticism is that I wish there were a guide available in the Steam Community. After finishing April's main quests, there were still quite a few things I couldn't figure out. It would have been nice to have somewhere to look them up when I got stuck. Other than that, I had a great time with it. I honestly hope the developers make a full-blown story rich adventure game in this style someday, because I would buy it in a heartbeat.
Neat little in-between of an idle game and a micro Zelda-like. Not much to it aside from cute visuals and a chill atmosphere, but at 3 bucks, who's gonna complain? Buy this if you want to zone out while listening to some relaxing music as you watch numbers pop up and your axe tinks away. The only thing that's gonna interrupt your zen will be your trips back to a delivery box to drop off your logs.
I went into this wanting desperately to like it. A GBA style cozy exploration and forester game is 100% the kinda thing I love finding. But it's just so DULL! The graphics and sounds are nice, and the spritework is cute. I especially love the forest god lady with flowing water for hair. But that is entirely where the positives end for me. Every time you chop a tree, it is a full unskippable cutscene until such point as you finish all the logs. With no indication how many you'll get (normally 4, despite the inventory space not being divisible by 4), or how long it'll take. No tree health bars, or progress meters or anything, and because you can't cancel it once it's done, you end up waiting and wondering what on earth you're doing. The shop and the badger prices increasing with every purchase is just [i] aggravating [/i] beyond my ability to put into words. Every increase you are just mentally calculating how much time of your life it's going to take to get the next thing, and eventually that math just doesn't side with the game. And if it was five levels between new trees, I could [i] almost [/i] not care. 5 levels is pretty long, it'll take you a good half hour of chopping to get there, but no it's 10 to Oak, then 15 more levels to 25 to unlock the next one! And the game does not tell you the levels to get the rest in this cutesy "Oh you'll figure it out from there" note, which makes me immediately think each increment goes up by another 5. So you'd be level 45 before you get whatever comes after the third tree type. And honestly, if the gameplay loop was good, fine I can do it, I can ignore all the negatives and press on, Lord knows I have [i] hundreds [/i] of hours in grindy games with fun gameplay loops. But it's so [i] inactive [/i]! You go up to a tree, press one button, watch a cutscene for several seconds, and collect the logs. [b] BUT! [/b] because the trees all regeneration so quickly, by the time you've gotten the logs you really only have to wait one or two seconds before the tree pops in fully grown again. Meaning [i] you don't even move from one tree! [/i] The gameplay encourages you to stay there, wait the two seconds for it to pop back up, and then cut the same tree again and again and again until your inventory is full and you move a little bit to drop it off in a box, and then go back to the same tree. I did not expect much for AUD $4.50, and I did not go into this game to hate. I genuinely adored the aesthetic and found it adorable and I love games where I do a simple task like chopping trees or mining ore in fun minigames. But outside the aesthetic, I cannot in good concious recommend this game to anyone, if there is even someone who would enjoy it. Even after breaking down cheating in all the money I could to buy the items and complete the badger requests do I didn't waste an estimated ten or more hours to buy everything, I was still left staring up at the grind to level 25 to unlock the next tree. And then who even knows what is beyond that. I would refind this if I could, it's just a pity I can't get back the two hours of my time I spent playing it.
Relaxing lumberjack sim with a lot to do and see and people to talk to. Charming graphic style and great soundtrack. If only chopping down real trees was this rewarding! And now we know where all the log puns came from in the other Colorgrave games.
i cut da log
April Grove, developed and published by Colorgrave, is a deliberately tranquil life-sim experience built around simplicity, routine, and atmosphere rather than complexity or narrative urgency. It places the player in the role of a quiet forester living beside a small woodland town, where the primary activity—chopping trees and managing resources—becomes the foundation for a slow, meditative gameplay loop. Rather than pushing objectives, deadlines, or conflict, April Grove invites players to settle into a steady rhythm and engage with the game on their own terms, making it feel more like a digital retreat than a conventional progression-driven title. From the first moments, the game’s visual identity establishes its tone. April Grove uses vibrant pixel art that evokes classic handheld-era aesthetics while still feeling modern and expressive. Dense forests, animated foliage, gentle weather effects, and charming character sprites work together to create a world that feels warm and lived-in despite its modest scale. The environments are intentionally cozy rather than expansive, encouraging familiarity instead of exploration-driven discovery. This visual approach pairs exceptionally well with the game’s soundtrack, which features soft, looping melodies that reinforce a calm, almost pastoral mood. Music and ambient sound never overwhelm the player, instead fading into the background and allowing long play sessions to feel relaxing rather than repetitive. Gameplay centers on a very focused loop: chop trees, collect logs, sell resources, and use the earnings to improve tools or enhance efficiency through consumables. Each action feeds into a gentle progression system where your character gradually becomes better at their craft, allowing access to tougher trees and slightly more rewarding yields. There are no enemies, no combat, and no fail states, which removes tension entirely and lets players concentrate on repetition and optimization at their own pace. The act of chopping wood becomes rhythmic, almost hypnotic, turning what might be considered a mundane task in other games into the core pleasure of the experience. Interaction with the surrounding village and its residents is present but intentionally understated. Townsfolk offer light dialogue and visual flavor rather than deep questlines or relationship systems. This reinforces the game’s philosophy of minimal obligation—characters exist to give the world personality, not to demand constant engagement. While some players may wish for more narrative hooks or evolving relationships, others will appreciate that nothing pulls attention away from the central loop. April Grove avoids the social pressure often found in life sims, instead letting players exist quietly within the world without feeling responsible for managing other characters’ needs. The pacing of the game is one of its most defining traits. Progression is slow, incremental, and largely self-directed, which can be either deeply satisfying or frustrating depending on expectations. There are no dramatic spikes in challenge or sudden new mechanics to master; the game remains consistent throughout, relying on comfort and familiarity rather than surprise. This makes April Grove particularly well-suited as a secondary game—something to play while listening to podcasts, music, or simply unwinding after a demanding day. However, players looking for evolving systems, long-term strategic depth, or meaningful narrative arcs may find the experience too lightweight over extended play. Mechanically, the simplicity is both the game’s greatest strength and its most obvious limitation. By narrowing its focus almost entirely to logging and gradual upgrades, April Grove achieves a clarity of purpose that many cozy games struggle to maintain. At the same time, the lack of additional layers—such as farming variety, crafting depth, or branching activities—means that the core loop rarely changes in meaningful ways. Enjoyment comes from mastery and routine rather than discovery, which makes personal mindset a major factor in how fulfilling the experience feels. Ultimately, April Grove succeeds because it understands exactly what it wants to be. It is not a sprawling life simulation, a story-driven adventure, or a complex management game. Instead, it offers a peaceful space defined by repetition, atmosphere, and gentle progression. For players who value calm over challenge and routine over novelty, April Grove provides a soothing and charming experience that feels like stepping into a quiet forest clearing and staying there for a while. Those seeking depth, narrative payoff, or mechanical variety may find it limited, but for its intended purpose—a cozy, low-pressure digital sanctuary—it delivers with sincerity and confidence. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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