
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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Every market we collect.
About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 822 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4 horas irl para llegar al segundo planeta recien, una autentica locura.
If you love building space ships and space in general. Buy it, play it. This game is an absolute gem. It's kinda hard to learn at start but it rewards you well once you understand the logic.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra posiada ogromny potencjał na stanie się wybitną, niestety póki co taką jest jedynie przez +/- 25 pierwszych godzin. Od 3 planety można zauważyć jej problemy z balansem. Gracz ma dostępne zbyt mało części do budowy przez co wykonywanie zadań szybko zaczyna zmieniać się z minut w godziny ponieważ fizycznie niemożliwe jest podłączenie wszystkiego co istotne (za dużo silników? padną baterie, za dużo elektroniki? nie ma kabli by ją całą podłączyć, za mało silników lub elektroniki? misję zrobisz.... w około 3 godziny :)) Nie dziwie się, że ma świetne opinie bo czytając je można zauważyc że 95% osób piszących je nie dotarła nawet do 4 planety a to ona jest obecnie największym mi znanym problemem gdzie zrobienie jakiejkolwiek misji graniczy z cudem. Mam nadzieję że w przyszłości będę mógł zmienić tę ocenę i dokończyć tę grę, na razie robienie kolejnych misji bardziej człowieka męczy niż satysfakcjonuje. PS nie mam problemu z trudnymi grami ale w przypadku tak szybkiego skalowania trudności już na 4 planecie z 12 dostępnych zamiast stawiać ciekawe wyzwanie, zniechęca do dalszej rozgrywki.
Итак. Пишу очередной свой отзыва для прекрасной игры! Важная пометка, что я играл в бета версию и полноценно её прошёл и мальца пощупал. Это игра, однозначно, далеко не для всех, а больше для ценителей, которые любят напрячь мозги особенно на начальных этапах с проводкой дата-кабеля, которого вечно не хватает. :) Ну и стоит учитывать, что большую часть времени вы будете заниматься строительством своего корабля, нежели полётами. Можно, конечно, сделать простенький кирпич полноценно на ручном управлении и выполнять миссии, но тут уже дело вашего вкуса. Для меня радость что я тут могу убить не один десяток часов за проектировкой всяких интересных и самое важное полезных функций для корабля! (Сейчас пытаюсь вместе с друзьями сделать авто поддержку заданной высоты и также авто выравнивание корабля по крену и тангажу. В общем херь сложная, которая заставляет нас вспоминать школьную математику и гуглить форумы работы квадрокоптеров) Но не в этом самое веселье, а веселье в том, что, выполняя, различные задания и также делая куча тестов работоспособности тех или иных фишек корабля, то один всегда будет по ПРИКОЛУ нажимать и всё ломать, второй будет постоянно жестко материть и показывать могучий русский язык первому, а третий, просто, как куколд наблюдать за жёстким совокуплением своих друзей :) 100 убитый нервных клеток в проектировании корабля из 10
good
A really simple but fun drawing game. I wish they offered more colors to choose from, and maybe a ctrl+z or sizeable erasers. All on all, pretty simple, but fun.
I don't usually leave reviews but I love the presentation to this cool little space indie game that I thought more people should know about it. There's space travel, each planet has its own atmospheres and gravity, black holes and other space stuff, and the whole appeal here is problem solving. You build your own ship from modular components that you put together to create a fully-functioning spaceship. It can be as simple or as complicated as you want it to be. There are all sorts of mathematical and logic tools you can use if you'd like but are not required to. You can do the the good ol' press button / move switch to make thing work approach or build an entire system to automatically land your ship, or even level it out if it's a bit lop-sided. The world is your oyster!
ive been waiting for a game like this forever
yes 3 times!
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