
Aphasie is an open-world immersive sim of action and stealth that puts you in the role of Mastema, the Angel of Cataclysms. Explore the dynamic environment of the city of Babel, use your powers, stealth, or a wide array of weapons and tools to bring down the tower.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Human madness rises in the form of a tower…
Aphasie is an open-world immersive sim of action and stealth that puts you in the role of Mastema, the angel of cataclysms. Evolve within the dynamic environment of the City of Babel, use your powers, stealth, or a wide array of weapons and tools to carve your way to the Tower of Babel.
Freedom of action lies at the heart of Aphasie — there is always more than one way to achieve your objective.
Main Features:
A living and reactive open world: Citizens and guards roam the city and engage in a wide variety of interactions, whether with the player or with each other. The city is filled with tools, quests, and hidden interactions to uncover.
Total freedom of approach: Every obstacle in Aphasie can be solved or bypassed in many different ways. Use blades and rifles to fight guards, attempt a stealth approach by disabling alarms, or rely on your powers and the environment to discover new paths.
A spear can serve as both a weapon and a platform once embedded in a wall.
A tossed gold coin can turn a civilian into a distraction.
Hypnosis can transform them into an ally.
Varied powers: Your fall from paradise has scattered several of your abilities across the city, it’s up to you whether to recover them or not. Among these supernatural abilities are the power to possess enemies, to create diversions, and many other occult skills.
An original artistic direction: The world of Aphasie blends 2D paper-cut and calligram characters with a 3D city inspired by ancient Greece, set upon a colossal aqueduct. The city and its characters evolve within a minimalist universe that highlights key gameplay elements.
Available in English and French.
Destroy the tower, and reclaim your place in paradise.
Music by Loic Dutronc
Genres
Stats
Languages: English*, French**languages with full audio support
Engagement
Reviews
Very unique art direction, and the music reminds me of Hylics. The angels that spawn really are exactly what you'd think an angel to be like, otherwordly and imposing.
Poor graphics quickly become boring.
a good short game: the goal is to reach tower while avoid the guards. you have tools like bear traps, torches, spears, and rifles to dispatch guards. as you explore the city you can get more powers which help with exploration and travel. for a free experience its worth the time
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Hours played at review time, across 25 reviews with recorded playtime.
Le jeu est bien, j'aime bien la combinaison des pouvoirs et des possibilités, y'a pas mal de petits détails. Le jeu est cool et gratuit !
My gambling addict friend said if I post a review and it gets 150 likes and 50 Awards that he will buy me a case of beer, some vodka and 1 kg of lemon So im just gonna leave this here. Мой друг-игроман сказал, что если я опубликую отзыв и он наберет 150 лайков и 50 наград, он купит мне ящик пива, немного водки и 1 кг лимона, так что я просто оставлю это здесь.
Petit jeu indé sympa, l'idée est original aux niveaux du gameplay, da sympathique. Quête secondaire simple mais ammusante (asser trash pour une des quêtes). Le jeu peut avoir un dévelloppement encore plus poussé, plus exploité les pouvoirs voir des passage en 2d styles jeu de plateform pour plus exploités les pouvoirs. Avec la fin du jeu,le jeu peut avoir une suite plus sombre et plus dévelloper aux niveau des dialogues, plus mature et voire plus d'animations ou des cinématique.
A short, free game, with interesting art.
Aphasie, sizi Felaket Meleği Mastema rolüne sokan, açık dünya, sürükleyici bir aksiyon ve gizlilik simülasyonudur. Babil şehrinin dinamik ortamını keşfedin, kuleyi yıkmak için güçlerinizi, gizliliğinizi veya geniş bir yelpazedeki silah ve aletlerinizi kullanın.
Has potential I would say! Think of this as more a proof of concept or a demo. What is there includes some creative ideas. Initial feedback: given that there are guards in the game that can recognise Mastema and respond. It would be useful to have some indicator to reflect a change in their alert status. Maybe their outline could become shaded? I do like the variety of powers but certainly airplane mode is very very powerful. Indoor areas could render the ability to flatten oneself more useful. But this is more of an issue of level design than a problem with the power itself. I think what we see here is a lot of ideas, a unique enough premise, interesting art direction!
je recommande ce jeu de part l'originalité graphique et scénaristique. Une bonne ambiance crée par de bonnes musiques notamment.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 74 | 34% | Free | |
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| $0 | 13 | 62% | Free | |
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