
Because of the schemes of one of the city’s criminal kingpins, Shaman, former criminal investigator Major Korenev (nicknamed Fox) ends up in prison. But nothing lasts forever...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“Antikiller” is a fast-paced third-person shooter based on the novel and film of the same name.
Because of the schemes of one of the city’s criminal kingpins, Shaman, former criminal investigator Major Korenev (nicknamed Fox) ends up in prison. But nothing lasts forever... Settling scores with Shaman and the colleagues who betrayed him was never part of Korenev’s plan after his release. However, faced with rampant lawlessness in the city and the death of his friends, the former major decides to restore order — in his own way, of course...
The choice of which character to play is yours. You decide whether to pursue justice, uphold the harsh laws of the underworld, or simply kill everyone who stands in your way.
The game ties into the film not only during gameplay — each level is introduced with cinematic cutscenes.
Play as three main characters: Fox, Barkas, and Ambal
New story details not shown in the film
Photorealistic graphics and a strong link between the game’s and the film’s plots
Modern graphics engine (dynamic lighting and shadows, advanced particle system, rigid-body physics, ragdoll, motion blur)
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Худшая из всех игр в которые я играл
Не смог поиграть((((
Одна из худших поделок русского игропромма, в которую я играл
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian*, Italian**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Когда-то казалось, что хуже Гоши Куценко играть уже невозможно, но потом появились Александр Петров с Кириллом Кяро и оказалось, что Гоша-то ещё очень даже норм.
Лысая Голова 6
Yes.
Неплохая игра, проходиться достаточно быстро. Было временами сложновато пока не разобрался с механикой игры, на первом уровне думал что враг с автоматом ваншотает и его нельзя убить, оказалось нужно было идти другим путем. В игре есть проблемы с видео вставками, их либо вовсе нет либо серый экран со звуком, все видео ролике посмотрел в системой папке с игрой, благо они там в формате avi. Словил свою долю ностальгии по старым Российским играм ну и фильмам антикиллер) P.S: Отдельная большая просьба к Новому Диску добавить в Steam игры РПГ Ночной Дозор и Дневной Дозор
Так себе ! Сложная и однообразная ! "Бумер сорванные башни" в 100 раз интереснее как игра по фильму от русских разработчиков !
Antikiller is a gritty, unapologetically old-school third-person action game that reflects both the ambitions and limitations of its era. Developed by Qbik Interactive and published by Strategy First, the game draws heavily from Russian crime fiction, placing players in a violent urban underworld defined by betrayal, gang warfare, and personal vengeance. Rather than attempting to modernize its mechanics or tone, Antikiller embraces a raw, sometimes abrasive identity that prioritizes atmosphere and narrative context over refinement, making it feel very much like a product of the early 2000s action genre. The story centers on Major Korenev, known as “Fox,” a former criminal investigator who is framed, imprisoned, and ultimately released into a city that has descended into chaos. Moscow is portrayed as a lawless battleground ruled by rival gangs and criminal elites, with corruption embedded deeply into every institution. Fox’s journey is driven by revenge against those who destroyed his life, but it gradually expands into a broader confrontation with the criminal hierarchy controlling the city. The narrative is blunt and grim, relying more on tone, setting, and circumstance than emotional nuance. Characters are defined by their roles within the criminal ecosystem rather than by deep personal development, which reinforces the game’s harsh worldview but limits its emotional depth. Gameplay is built around straightforward third-person shooting and linear mission design. Levels typically involve moving through confined urban environments, clearing out groups of enemies, and progressing toward a specific objective. Combat emphasizes positioning and weapon choice rather than advanced mechanics, with firefights often boiling down to exchanging gunfire while maneuvering around basic cover. The game allows players to experience the story through different protagonists, each offering a slightly altered perspective on the conflict, though the core mechanics remain largely unchanged regardless of who you control. This adds some replay value, but does not dramatically alter the gameplay loop. Gunplay delivers a sense of weight and lethality, but it also reveals the game’s age. Animations can feel stiff, aiming lacks precision by modern standards, and enemy AI is simplistic, often charging directly at the player or taking cover in predictable ways. While this can make encounters feel repetitive, it also reinforces the game’s blunt, brutal tone. There is little finesse in how violence is portrayed; instead, combat feels relentless and utilitarian, aligning with the game’s depiction of a city where survival depends on force rather than strategy. Visually, Antikiller presents a bleak urban landscape filled with decaying buildings, industrial interiors, and shadowy streets. The environments successfully convey a sense of grime and danger, even if the graphical fidelity is dated. Textures are basic, lighting is flat by modern standards, and character models lack detail, but the overall aesthetic serves the narrative effectively. Cutscenes, some inspired by or directly referencing the film adaptation, add cinematic flavor and help bridge the gap between gameplay segments, though they can feel abrupt and uneven in pacing. The tone of the game is consistently mature and unflinching. Violence is frequent and explicit, and moral ambiguity permeates the experience. There are no clear heroes or clean victories, only shifting power dynamics and personal vendettas. This thematic commitment gives Antikiller a distinct identity, especially compared to more sanitized action games. However, the lack of meaningful player choice or branching outcomes means that this moral darkness is largely cosmetic rather than interactive. From a modern perspective, Antikiller can be difficult to recommend without qualification. Its mechanics feel outdated, controls can be clunky, and the repetitive structure may wear thin for players accustomed to contemporary shooters with deeper systems and smoother gameplay. At the same time, these shortcomings are part of what define its character. The game does not attempt to soften its edges or appeal broadly; it remains firmly rooted in a specific cultural and design context. Overall, Antikiller is best approached as a time capsule of early 2000s action design and Eastern European crime storytelling. Its strengths lie in atmosphere, setting, and commitment to a harsh, uncompromising tone, while its weaknesses stem from dated mechanics and limited gameplay variety. For players interested in retro shooters, crime dramas, or games that prioritize mood over polish, it offers a rough but distinctive experience. For others, it may feel like a relic whose appeal depends largely on nostalgia or curiosity rather than mechanical excellence. Rating: 6/10
одна из лучших игр про сухорукова в.и (амбала)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $451K | 972 | 51% | $19.99 | |
| $103 | 5 | 100% | $0.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.2M | 15.9K | 89% | $9.99 |
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