
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一般类魂,玩着还行是因为魂类游戏的底子带来的正反馈,但小问题很多,体验一般。很多怪物没有交互,就是强行霸体出手,很多地方空间很小且堆怪,地图绕来绕去但也就那样,游玩下来遇到了比fs社的魂更多的恶意,影响体验,最终BOSS前面遇到了bug,到boss的地方有一段跳跳乐,第一次遇到死了后在跳跳乐起点复活的,而且我只能小跳,跳不到下一个落点,我还以为制作组一群白痴,最后发现是bug,跳跃恢复正常,复活点在门口,总而言之,一般类魂。
Another Crab’s Treasure is a fun take on the souls-like genre. On its surface it’s a Pixar like story about a hermit crab embarking on a journey to get his shell back. beneath the surface contains deeper political themes like climate change, oligarchy, capitalism, corporate greed, and worker exploitation, just to name a few. A lot of these themes are very relevant to what we can see going on in the world today. The gameplay is very smooth and familiar if you’ve played other souls like games. The unique part of this experience is finding unique shells that offer different abilities and stats as you progress through the game. The game isn’t quite as difficult or punishing as other games of this genre I’ve played but still enough of a challenge that it’s not a walk in the park. Only complaints I remember having are a few beta holes i would get stuck in and some world loading issues when entering new areas. These issues didn’t happen often enough to be a huge issue. Overall I was pleased to find a story I could relate to in this game I went into expecting just a quick silly souls-like. Would definitely recommend if you’re into this genre of games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sos un cangrejo con arma 10/10
Overall love the charm and aesthetic however the movement, controls and combat is so clunky, feel like you are playing underwater (if you pardon the pun) feel as if there is a significant input delay making it incredibly hard to time parrys and dodges several attacks feel unmissable and for the most part. The dodge mechanic doesn't feel like it works at all. several time I have been stuck in the environment, some quite heinous back tracking and walking segments. Could easily be an amazing game with a few tweaks to combat and environment design. unfortunately cannot recommend in the current state. Would just recommend playing or replaying one of the souls games instead.
非常差劲的类魂,抛开手感和战斗不谈,地图设计纯粹是一坨。玩了这么多部魂,头一次因为跑图卸载游戏的。魂游的探索应该是正反馈充足,虽然有岔路和恶意但是会引导向正确的方向。哪怕老头环都有一条大路贯穿始终。但是这个游戏呢?完全没有引导,开地图还非常麻烦,剧情点也来的莫名其妙。这个地图真的是恶心到我了,要做大的场景我理解,但是你的螃蟹走路又慢又没有代步,整个各种小角落都可以进但是他就不是岔路,不是岔路,不是岔路!那么多的跳跳乐内容是要干啥。没有攻略就完全没路走,地图还是分块设计但是又要做成那种柳暗花明又一村。可是你根本没有做到啊,这根管子后面是什么,那个小径之后是什么,无用空间太多了,玩着真是窝火
Super univers mais le game design est une purge
Extremely overrated. This was a frustratingly bad journey. The game is VERY inconsistent and has the worst platforming you can ever try. Really badly designed and the combat is not good enough to play for more than 4 hours in total. The voice acting is exceptionally awkward and the dialogues are also really not interesting nor funny. You'll also be fighting the same 3 enemies the entire damn game. When I reached the last 3'd of the game I just wanted to rush throw to end the damn agony.
Не часто пишу обзоры на игры, но эта станет исключением! Я честно не ожидал, что Соулс-лайк про краба будет ощущаться, играться, подаваться и проходится интереснее чем основоположники жанра... Сюжет: Он тут мало того что есть, он выстроен как в обычных играх, то есть без инфы в предметах и т.п Подается через диалоги, катсцены, и прочие инструменты, которые используются в обычных играх. Сюжет интересный поднимает социальные вопросы о понимании себя, об общении, дружбе и глобальной порче мирового океана различным мусором... За сюжет 7/10, он клевый, он где то драматичный, где то веселый, но довольно наивный и со странной финальной секцией.. ГЕЙМплей: Тут уже интереснее, в какой то степени это не даже не дарксоулс, а скорее мультяшное Секиро, тут очень много похожих механик, плюс вертикальный геймплей и немного платформинга. Файты динамичные, можно комбинировать разные приемы, использовать крюк-кошку и магию, также завезли прокачку. Есть конечно пару моментов, которые душат, а именно немного бэктрекинга, в некоторых локациях, странная система парирования(возможно тут я просто не понял). Но в общем и целом, для "инди" разработчика, сделать настолько динамичный, интересный и иногда сложный геймплей - это круто. Геймплей 9/10 Визуал: Игра выглядит просто балдежно, не знаю что это за стиль, но в отличии от мрачного ДС или ЭР, ну или Секиро, тут просто приятно находится, особенно в первых 4 локах, там офигенный подводный мир, красиво нарисованный, плюс много эффектов, всяких пузыриков, преломления света и т.п Визуал 8/10 Итог: Получилась просто балдежная игра, которая имеет реиграбельность после обновы, дает иногда челлендж, красивая и с прикольной боевкой. Всячески рекомендую приобщиться!
The dodge in this games sucks sooo much I raged quit. I cant beat simple enemies, its just not my cup of tea to be soo bad at everything in game from the very start. Some how it pushes my 4080 cause all my fans to max out every time i enter a rest shell.
While the premise is genius and I quite enjoyed what i played, I can't quite say that i recommend this game. Its just slightly too jank, slightly too buggy. Slightly ruins the experience for me. I lost 7000 microplastics because an enemy smacked me out of bounds and I couldnt get my stuff back.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |