
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Most likely between $18.8M and $53.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $38.99 | 69% | approximately $31.3M |
| PlayStation | $58.49 | 82% | — |
| Epic | $38.99 | 91% | #87 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hey all, ANNO 1800 is one of my most cherished games, and of all city-builders, is a masterpiece. Genuinely, it's the only game I've purchased ALL of the DLC for. I've always been a fan of the series, starting from 1503. And with the release of ANNO 117, and bringing back land combat, couldn't be more excited. But... it's only because I love the series so much that I've decided to leave my first negative review. ANNO 117 supports the negative image the publisher Ubisoft has, and it's horrendous business practices - to rushed content, overpriced DLC, and some amount of inserting political beliefs. This game lacks vast amounts of content that 1800 had at release. Worse, the DLC, while good ideas, are only small drops of water compared to the DLC of 1800. If you want to support an amazing developer, and want a Roman city-builder, I highly recommend Nova Roma. And, if you just like ANNO, please go purchase 1800 if you haven't already. Lastly - I'll be keeping track of the game, and I hope it gets better. But it's not worth the price tag, and the Ubisoft Launcher.
SLAVERY VIBES - Been a fan of the Anno series since Anno 2070 and sadly this is a major, possibly even fatal, step back for the series. Part of the charm of the Anno games has been their borderline cozy vibes. You can feel that endorphin hit anytime the game reminds you to take a break after playing for two hours, or telling you "Your city has grown more beautiful," or the cartoonish residents praising you. Anno 1800 was an amazing accomplishment as it kept the whimsical fun aesthetic while tackling a dark historical period of colonization. Anno 117 unfortunately does not capture that same mood and instead makes you a slave trader, waging war on Celts. An ugly reality of the Roman world but presented very clumsily and in a not fun way. AI CONTROVERSY - The game is chock full of AI generated content that the studio/publisher has lied repeatedly about. Originally, this was not disclosed only to be found out by players staring at 6 fingered hands of people in loading screen art. Ubisoft then claimed that these were placeholder artwork that they used AI to generate with the intention of replacing before release and simply forgot. By the time they started releasing DLC they just openly admitted they used generative AI to create art assets. They claim this was a way to cut costs in game development, yet those savings were not passed to the consumer. In fact, Anno 117 costs more than any other Anno game. CONCLUSION - The least fun and most soulless Anno game filled with AI slop that they charge more than ever for. Whatever you hope to get out of this game you can get by playing the far superior Anno 1800 instead.
好玩,但还是更喜欢1800的那种工业味,时代进步的感觉,钢铁舰队,呜呜呜啥时候能出一个现代版纪元我想造航母
Been interested in this for a few months after watching one of my favorite Youtubers play it, and since I like City Builders I kept my eye on this for a sale. Now that it's on sale for 25% off for a price of $45, as well as a few people recommending it to me, I decided to buy it and give it a try. This is also my first Anno game ever played and have been told it's a decent one to jump into. [h2]Gameplay[/h2] Gameplay is solid, typical City Builder. Sounds like a negative comment on generic gameplay but it isn't as I genuinely had fun playing this in the several hours I got out of this. As I said, this was my first Anno game so I really like what the title gave me assuming the other Anno games are like this too. As someone that also likes 4X Grand Strategy games, I liked the the elements Pax Romana borrowed from those genres as well such as trading with other islands, engaging in battles with armies, diplomacy, etc. I am hoping the other Anno games are like this as well cause I plan to get 1800 once that goes on sale. As usual with a City Builder, the [b]Endless[/b] mode is fun. I have yet to find a City Builder where this isn't the case, great to see Pax Romana wasn't the first. [h2]Campaign[/h2] Didn't finish it but the campaign is pretty good. Narratively you are a new governor of an island and it is your job to develop your little Roman settlement into an actual city. Without spoiling too much, the story also has some decent intrigue to fit the gameplay too. [spoiler]The end of Act I even ends with you being exiled- I'm sorry, being 'transferred' to a far away island to develop another island so you won't be a thorn in the side of the guy who ousted the throne after the death of Emperor Lucius[/spoiler]. Having to choose between Marcia and Marcus as your playable character is interesting, I don't know if it changes the gameplay and narrative experience though. I was expecting Marcia to focus more on the core city building aspect of the game as that is what it looked like when I was watching my Youtuber play (He chose her); ended his video during the birthday quest. And I was expecting Marcus to dive into the military aspect, invasions, battles, etc. But no, when I played as Marcus he pretty much had the same story. I don't know if there are actual changes between the two but I'm just going to assume no. [h2]Content[/h2] Other than the campaign and Endless, there is literally nothing else this game offers. This isn't a problem for me but compared to other City Builders, primarily Frostpunk and Endzone as those are the ones I played religiously, I found Pax Romana only having two modes to be a bit disappointing. Again, not a big issue to me but a shame there were no scenarios or anything like that since both Frostpunk and Endzone had them. Would have liked there to be a scenario like you are sent to replace the incompetent governor of an island that is struggling with development and you need to get it to a certain level of prosperity within a time limit or else you get replaced yourself (In other words, game over), or you have to ready an island for war against waves of barbarians, or become governor of a city trying to broker peace between two rivals, etc. [h2]Performance, Technical State, etc[/h2] The game ran perfectly for me, never had much of an issue. I think I saw very few, slight stutters but that was when I was moving the camera too fast. As for crashing, I only had one instance and that was when I was trying to load an Endless save while during campaign. Don't know if this is common as I never did it again but that was the only situation I had a crash. Really my only complaint for this section is that Pax Romana takes up 100+GB, which I don't know is a legitimate one; I just don't like games taking up too much space, had to uninstall it as I plan to get other games during this month (Sale and my birthday coming up, want to treat myself). I guess other complaints are the Ubisoft launcher and DRM. [h1]Final Thoughts[/h1] Other than only having two game modes and the game taking up too much space, [b]Anno 117: Pax Romana[/b] is a fun experience offering solid gameplay with a pretty cool campaign for a City Builder, and I like that some 4X/Grand Strategy elements were incorporated in. This was my first Anno game so I am hoping this is the standard with the franchise, I plan on getting Anno 1800 once it goes on sale this summer if it does. [b]I rate this game 8 out of 10.[/b] Full price of $60 is too much but its sale price of $45 (25%) definitely feels worth it.
재밌긴한데 전작과 똑같이 DLC로 완성되는 게임이라는 한계성이 있음. 고로 1800안해보신분들은 1800부터 하시고 2~3년 뒤 쯤에 할인받아서 에디션으로 구매하는걸 추천함.
played all of 97 minutes and rage quit cus the game is unbalanced asf. had to spam "helpful" buildings everywhere and everyone was still unhappy and now im unhappy aswell :(
I cannot recommend this game due to Ubisoft's mandatory third-party launcher. It is incredibly buggy and fails to close the game properly. I tested the game for only 5 minutes before closing it and leaving my PC. When I returned, I discovered that although Steam showed the game as "Stopped," the Ubisoft launcher was still running the game process in the background. My GPU was running the entire time, and it artificially inflated my Steam playtime to 4.1 hours—completely stripping away my 2-hour refund window. Be warned: this technical issue can leave you stuck with a product you can no longer refund.
Брать только по скидке 90% через год
It's just such a significant climb down in scale from Anno 1800. The campaign is tragically poor - it was clearly cut down to save money before release. It just ends after the tutorial - there's no goals or challenges, or sense of achievement - it just ends. In sandbox mode there is just far less content than 1800 (even base game) with smaller islands and fewer building tiers - it's just not interesting at all. It's a real shame to let down the series - the developers could have done so much with this if they'd wanted to.
Ich finde, dass Anno 117 ein wirklich sehr gelungenes Spiel ist. Es hat eine wunderschöne Grafik, eine einfach zu verstehende GUI und hat klar definierte Produktionsketten (wie auch schon dessen Vorgänger). Was mich jedoch stört an dem Spiel, was seine Vorgänger besser machten, ist die Tatsache, dass der Funken des Alten Roms nicht so wirklich überspringen will. Man baut römische Gebäude, alle Charaktere tragen römische Kleidung, die Produktionsketten produzieren typische römische Waren, und doch fühlt das Spiel im Gesamtbild sich nicht römisch an. Ein Grund ist der, dass das Spiel, abgesehen von der erwähnten Ästhetik, nichts typisch römisches besitzt. Es gibt zum Beispiel keine Sklaven (ich weiß, heikles Thema), und der darauf folgende Mangel, dass man als Spieler, ob nun gegen KI oder Andere, Gladiatorenkämpfe austragen lassen kann, Des weiteren verstehe ich nicht, warum man auf jeder Insel eine neue, eigenständige Kolonie aufbauen muss? Ich meine, selbst in der Antike sind Zivilisten zwischen Inseln (Römisches Reich & Griechenland) gereist. Warum geht es also hier im Spiel nicht? Zudem, warum ist man in einem Spiel wo es primär um das Römische Imperium geht, in einem freundschaftlichen Verhältnis mit den Kelten (Germanen?) ??? Ja, es gab einen intensiven Handel wischen römischen Reich und den germanischen Stämmen, doch waren beide Seiten eher feindlich zueinander gesinnt. Diese Reibungen wurden dem Spiel gänzlich entzogen, wodurch es sich noch weniger Immersiv anfühlt. Ein weiterer Schwachpunkt den Ubisoft nicht vermochte gut umzusetzen ist, vielleicht mag es auch nur an der Natur von Anno liegen, dass die KI Gegner sich viel zu wenig wie Rivalen (selbst auf höchster Stufe) anfühlen. Wo ist das Gefühl man baue für Rom eine neue Kolonie allen Widrigkeiten und Widersachern zum trotz auf? Fazit: Ein sehr schönes, und auch zum Teil poliertes Spiel. Es fehlt aber das Gefühl der Immersion für das Römische Imperium, wie man es aus Filmen und anderen Spielen her kennt. Deswegen gebe ich dem Spiel einen Daumen runter. Vielleich vermag es Ubisoft mit zukünftigen Patches (und kostspieligen DLCs) einige der Schwachpunkte zu korrigieren und auszubessern. (Und manche Assets sehen eher griechisch aus wie jene in Assassins Creed Odyssey)