
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Most likely between $18.8M and $53.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $38.99 | 69% | approximately $31.3M |
| PlayStation | $58.49 | 82% | — |
| Epic | $38.99 | 91% | #87 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was cautious at first, because some AAA don't even work properly these days. Yet, this game is historical accurate, runs perfectly on a low-end machine, has depth, but still is accessible to me as an average player.
I’m really enjoying Anno 117: Pax Romana. The gameplay is immersive, the city-building is rewarding, and the graphics are absolutely spectacular. The environments, buildings, and small details make the Roman world feel alive. It’s a beautiful, engaging game that keeps pulling me back in.
Not a man of many words. Enjoy the game a lot, follows much in what Anno 1800 set as standards. In some ways more, in some ways less complex. After almost a year a good amount of bugs after release has been fixed (or all? I certainly don't encounter them anymore). DLC model is the same as with 1800, big dlcs are included in the season pass, smaller cosmetic ones are not. I don't see how some people expected this to be different now. I'll give it an 8/10. It's a great Anno, the setting plays well, the game looks as beautiful as could be expected after the successor. Recommended!
По геймплею - та же самая Anno, но удобнее, есть пауза, интересный вайб и эстетика у игры. Логистику поправили, экономику. Сеточка строительства зданий конечно та ещё боль, да и дизайн зданий такой что построить красивый район или вписать какое-то муниципальное здание крайне трудно бывает временами, но геймплей тем не менее аддиктивный и качественный. По оптимизации неплохо, но есть куда стремиться. Anno 1800 была такой же по качеству графики и намного более оптимизированной, летала без необходимости в апскейлерах.
I'm not gonna rate the game down, because it's not bad and it's gonna worth playing to alot of people out there, but, I just couldn't keep at it. I've played all the Anno games and enjoyed them all, having completed most of the campaigns... But Anno 117 just couldn't keep my interest. I'm not sure why, it has all the components that the previous Anno games had. Maybe it's the fault of the game? Maybe I've just grown tired of the playstyle? I found myself skipping the story dialogue after an hour or 2 of playing... Skipping at a pace at which I could identify key information... Anyway, after an hour or 2 on the second map in the campaign, I just closed the game. If the problem does indeed lie with the game, then I don't really see how future DLCs will compensate for becoming bored in the first 5 hours of playing. Maybe it's just a me problem, I can't be bothered over-analysing it... I just know I played all the other Anno games to, or near to, completion... and I got bored of this one within a few hours and quit after 5 hours.
Güzel strateji oyunu
esws
love it
Mix of Total War and Manor Lords. Good Game.
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