
Angvik 2 is an action roguelike platformer with a unique style. Explore a variety of character builds as you navigate randomized levels, offering new challenges and surprises with each adventure.
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[b]I like Angvik 2. I do. I recorded much of my progress in Angvik 2, enjoying it and clearing a few run, as well as offering some observations and thoughts. Please take a look if you prefer a more audio / visual format.[/b] https://youtu.be/oNf4sVyuPMQ Angvik 2 is an Indie, light Action RPG Sidescroller Roguelite that feels inspired by Ghosts ‘n Goblins. [h1]A Roguelite Ghosts and Goblins?[/h1] In some ways; yes. Angvik 2 is rocking the whole armor as hp angle, with most armors only able to take a few hits, before they literally burst off you, leaving you bare. Angvik 2 is also a 2d sidescroller, and has elements of platforming, though it is no-where near as cheap and brutal as old school Ghosts and Goblins! That game was nasty! [h1]It’s a Roguelite:[/h1] Angvik 2 has random outdoor dungeon areas to explore, which is good, as the randomized generation of the lvls helps keep the action fresh, as you never know exactly what awaits you, which I find really adds to the excitement of each run. [h1]Meta Progression:[/h1] As a roguelite, Angvik 2 is packing much in the way of meta progression. The meta currency is coin, and fully carries over after each run. Using the coins, there are many classes to unlock, which all play a bit differently, along with the expected meta progression power-ups like getting more gold, armor exploding when broken, bonus starting stats via food; etc. Also, a bigger ship. With more stuff to do on it; like fishing or farming (I am not kidding.) Also, when you clear the game, you unlock “Bronze” mode; difficulty 2; enjoy. Controller Support is present, and very good, which is good, because mouse and keyboard control is flat out impossible here, as the mouse is not recognized by the game! We have another PC game here that neglects to support proper PC centric controls. Unfortunate While I did enjoy my time with Angvik 2, I did find some areas where it could be even better. Please let me know if any of this is off-base, but I find directness works best here. I will try and keep this organized. [b]Tech / UI Suggestions:[/b] [h1]1: No Mouse Support on a PC Game?[/h1] Not on the title screen. Not in-game at all? Not a good look. This is a very bad thing to see on a PC game. It’s like a console game saying “Plays Best with Keyboard”, and not support controller play. It should simply not be done. Are any of these expected features planned? [h1]2: No Setting Access In-Game?[/h1] Only off the main menu? This makes customizing controls needlessly tedious. [b]Gameplay Suggestions:[/b] [h1]3: Boo![/h1] There is zero collision on the monsters here; you just walk right through them like a ghost. Am I fighting ghosts? It does not look good walking right through your foes like they’re not even there. [h1]4: Drop Your Stuff![/h1] When killing monsters, it often happens that they don’t drop the weapon I clearly see them using when they die! You should keep what you kill. Or at least, have a real chance at it. Doing otherwise reduces the amount of loot for the player. It also steps on the weapon shuffling theme the game has got going. If the player has no weapon to shuffle, are they doing the shuffling at all? Or just the fisting? Additionally, without a weapon, players will just fist everything anyway, so all this does is drag out the mostly uninteresting combats. At least allowing players to readily get more of the badly glued together weapons would be better than the current tedious fisting… [i]One can only fist so much before the magic is lost...[/i] Now, I know there is the item find stat of “Thievery”, as well as the % chance to avoid wear tied to “Skill”, but still, come on. When you drop yet another dude with a giant axe, or a staff, and it doesn’t drop, again, it begins to feel downright absurd! Was I punching the huge axe or staff to splinters as well?! Every time?! [u]Perhaps after a certain number of non-drops, these could be some sort of guaranteed, large weapon drop off certain foes? Even if the durability is crap, yet still enough uses left to bother picking up, would make this feel a bit better.[/u] [h1]5: The Combat Needs More[/h1] So, there are no apparent down attacks, charge attacks, up attacks, or power attack / fast attack. Nor is there a stamina system to apply some cost to chosen player actions. Nop, you just swing / blast while jogging and jumping around. Combined with the lack of collision on enemies, it just really feels like more meat on the bones here would add some engaging depth to the combats, aside from the weapon durability shuffling and manly fisting. [h1]6: You Cannot Lvl-Up while Shape-Shifted?[/h1] It just feels mean. Yes, I know you can shift out of it; many players will not. It feels like a mean trick to play on a new vampire. Anyway, my critiques aside, Angvik 2 is a fun indie light Action RPG Sidescroller Roguelite that feels inspired by old Ghosts ‘n Goblins. I like it. Watch?
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Languages: English, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
초보만 해봤는데 개인적으로 앙빅1 1성이랑 비교했을때 쉬운거같다 무기가 다양해졌고 마법이랑 반지가 생겨 빌드를 만들수있어서 재밌는거같다 앙빅1편 마리오처럼 몬스터 밟는게 없어지고 대신 1편에서는 못한 맨주먹으로 때릴수가있다
相比1代已经十年了,没想到这都能出2...童年惊喜了属于是... 而且玩法上相比1代变化挺大的,并非是1代的基础上拓展,而是删改了一部分,尤其是不能踩头杀以后,玩法就从一代的类马里奥玩法彻底转向了RPG肉鸽。 不过肉鸽玩法也只能说略显稚嫩,也就勉强够上rogue lite,平衡性上有点问题,流派打法基本上就是狂战士,快速冲刺一路砍完(几乎所有敌方都有较长的警觉时间,甚至脱战够久还会重新松懈......基础移速足够,堆敏捷属性几乎无进一步收益);或者纯远程,只要弹药管理够好也可磨完。 整体互相秒杀的基准难度下,一寸长一寸强就是铁律,再加上需要管理武器耐久,没武器用几乎等于完蛋了,这两点加一起,导致游戏内的6大基本属性只有“技巧”和“窃术”这两种值得堆属性,其他4属性基本都是小丑。 相比职业,种族的不平衡性更大,因为种族决定了基础属性,吸血鬼强的离谱,主要是多个技能,在二段跳基础上再跳一下直接变蝙蝠,这个技能甚至CD极短,打稳一点基本无敌,而半神则过于吃亏,徒有高攻,极易暴毙。 全成就后发现这游戏的基本素质还是很到位,但是基本都浅尝辄止,钓鱼、挖矿、种菜这些附属的小游戏玩法利用率不够,感觉有点浪费,都做得比较完整了,但是却在游戏偏后期才能解锁,而且解锁之后也就是提供一点经济,后期本就不缺钱。 不过鉴于本来是就是小品级的作品,也不该要求太高,只能说是稍显遗憾。 游戏的基本框架完成度很高,整套机制也很耐玩,期待作者可以打磨一下,招点人,堆堆料,尽早把Angvik 3端上来吧!~
Interessante e nostálgico
nice roguelike
好游戏 ----------------------------------- 关于卡顿问题: 这个游戏在全屏或者放大后的窗口似乎很容易出现卡顿,尽量保持窗口和原大小打开游戏。
1이기는2 없다 1이기는2 없다
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| $208 | 2 | 50% | $4.99 | |
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| — | 0 | — | — | |
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| $293.4K | 2K | 93% | $6.79 |
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