
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 11 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

and Roger is an interactive novel that lets you see through the protagonist's eyes—whether what she sees makes sense or not. It is comprised of three chapters and can be played in its entirety in about one hour.
It's just another morning for this young girl. She wakes up and starts getting herself ready while shaking off the sleepiness like always. Except something, somehow, feels off.
When she steps into the living room, she expects to find her dad preparing for work. Instead, she finds a stranger sleeping on the couch.
The man wakes up, looks at the girl, and sighs. Ignoring her confusion, he mumbles to himself with a hint of sadness in his voice.
Scared, the girl runs. She must leave the house.


She doesn't know who this man is or where her father has gone.
Walk alongside her on this twisting, twisted path and see where it will lead her.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 2.8Kreviews | 95% | — | $455.5K |
| $3.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just play it. Great use of simple mechanics to convey emotion.
chorei de ficar com os olhos inchados. um tema extremamente difícil tratado de forma delicada e respeitosa. arte linda, bem escrito, gameplay que transmite a experiência, interface linda. emocionante. tive poucas experiências assim em video game. recomendo demais!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Ukrainian, Dutch +17 more
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short and highly emotional story with genius usage of simple game mechanics to convey complex situations and emotions. Packaged in an beautiful artstyle and great music. The only thing i would have liked is a sensitivity slider for controller input, as it's a bit slow for my taste. But it's still completely playable with it. And play it you should :)
■ [b] 앤 로저 [/b] □ [b] 포근한 사랑 예술 [/b] ㅤ(★★★★☆) 왠지 모를 혼란을 겪는 소녀의 이야기를 그린 포인트 앤 클릭 방식의 내러티브 게임으로, 각 장면마다 화면 속 원형 버튼을 직접 이리저리 움직이는 비정형 상호작용을 기반으로 한다. 서정적인 OST와 따스한 아트, 그리고 색과 선, 텍스트로 풀어낸 스토리와 연출이 상당히 좋았다. 감동적인 메시지를 품은 한 편의 멜로드라마처럼, 애잔하고 뭉클한 인상을 강렬히 남긴 작품이다. [quote] 📮 평가모음집 큐레이터 → [url=https://store.steampowered.com/curator/43983573/] 📰 [/url] [/quote]
如果有一天,你忘了我是誰。 沒關係。 我會再認識你一次,再牽起你的手一次,再愛你一次。 因為真正的愛,從來不是建立在記憶上。 它只是希望,你不必再受折磨。 謝謝製作團隊,每一句台詞、每一個停頓都好有情感。 這些情緒沒有對錯,卻真實得令人心疼。 If one day you no longer remember my name, that’s okay. I’ll introduce myself to you again. I’ll reach for your hand again. And I’ll choose to love you, again and again. Because love was never meant to live only in our memories. It lives in every act of care, every moment of patience, and every silent promise to stay. More than anything, I just hope you never have to suffer again. Thank you to the developers. Every line, every pause, every quiet moment felt deeply human. There were no villains, no heroes—only emotions that felt heartbreakingly real.
Основной твист я раскусил ещё с трейлера - игра уж очень неумело его скрывает, но мне всё равно понравилось. Игре гораздо важнее удариться в формализм, чем делать какой-то осмысленный геймплей, из-за чего каждая сцена может казаться намеренно неудобной в прохождении. Но так и должно быть. and Roger показывает [spoiler]деменцию[/spoiler] из субъективной перспективы человека, который её переживает. Бытовые действия вдруг становятся непонятными, интерфейс перестаёт вести себя как раньше, а [spoiler]знакомые люди внезапно воспринимаются как незнакомцы.[/spoiler] Это отличная, я бы даже сказал просто блестящая попытка перевести симптомы на язык интерактивности. Круто придумали, я доволен. Лайк.
I didn't care at all about all of the Christian messaging—religion has taken a way too big of a role in my life that I would've liked. But leaving that aside this is a great experience that struck me to the core. I'd say that religion itself is not a huge part of the game, except for a couple of instances of characters praying, which in and of itself is harmless. And Roger is, probably, the best depiction of this condition that I've seen in video games so far and that's more important to me than my contempt for Christianity, deserved as it may be.
販売ページやレビュー等で見られる注意書きや、認識の歪みというワードに、「自身のトラウマを想起させる表現が含まれていたら怖い」とプレイを躊躇していました。 もし同じような方がいましたら、まずは体験版を手に取ってみるのが良いかもしれません。(少なくとも私は、体験版の時点でテーマについておおよその把握をすることができました。むしろテーマを大きく補強するシステムに驚かされ、すぐに購入を決めました) うまい言い方が見つからないですが……「遊べるうちに遊んでおいたほうがいい」と言えます。
高校生の私がやるべきではなかった 得られたはずの涙を無駄にしてしまった 人生はきっとこの先多くの経験があって、その先に感動できると感じた作品 自分の人生を振り返れる用になるまでは、やらずに取っておいたほうがいいんじゃないかな!!
跟《Florence》,《失眠》等小游戏差不多,有作者自己想表达的东西,适合共情能力强或者有相同病症的玩家游玩,游戏性很烂,慎入。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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