
Dive into an old-school pixel art RPG inspired by classic MMORPGs! Explore epic dungeons, battle fearsome bosses, and complete quests solo offline or online with up to 5 players. Choose your class, gear up, and craft your own legend!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nostalgic RPG that’s hard to put down.
不错 很像魔兽世界
遊戲做的挺粗糙 算是肉鴿遊戲 而且頗上頭的 玩法像傳統MMORPG 有仇恨度系統 中後期隊伍需要坦補打三角組合 不過AI都不太聰明 隊友建議選抗揍的 自己躲在後面輸出就行 怪物吸引範圍是以玩家為中心的 NPC隨便亂跑也沒關系 另外恐懼術實在太強了 幾乎沒有預防手段 或是上點可憐機率得BUFF 跑的到處拉怪 特別是某些副本 一堆能放恐懼的敵人 還有地形傷害 拉到兩隻以上就準備跑個不停吧 然後被地形傷害擊殺 製作系統算是最大敗筆之一 藥水配方敵人掉落就算了(部分任務獲得) 烹飪跟鍛造根本是像猜啞謎一樣 配方大部分藏在怪物掉落的紙片上 還要先去學該文字 才能看到內容 乾脆說還要去偷聽怪物講話好了 這種RP內容不太適合現代遊戲了 不僅沒有代入感還給人一種煩躁感 追加補充 遊戲終局目前體驗感覺挺糟 沒有重制機制就算了 重生時間還TM特長 一隻王重生時間5小時 而且要你在遊戲中才會計時 開玩笑呢 你真打算讓玩家開者遊戲一整天?? 副本還有二階段 要想攻略後半部分 要先刷個幾萬隻怪提升某勢力聲望值 再去蹲稀有POP怪的稀有掉落(這設計是認真的? 開發組有沒有玩過遊戲? 這樣很有趣?) 單機遊戲弄個跟MMO超長線性一樣 真的假的? 湊齊這些材料後才能得到入場卷打這逆天的副本 你只玩個20~30級那還算是個體驗不錯的小遊戲 你要玩到50+200終局內容 那很抱歉從現在的角度來看是個不折不扣的糞Game 驗證了某個遊戲NPC的某句話 付出太多收穫太少 (新內容再做了再做了 已建立新資料夾) 現在玩者就像2,30年前的MMO 復刻了所有被時代淘汰的缺點 只推薦給精神耐受性極強的玩家
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My buddy gifted this to me and I wasn't sure I would like. I played it for 6 hours straight the first time I played it and I can't stop now. It's such a good blend of different game mechanics and I love the mmo/solo rpg style of the game. I can play single player, join my friends on a private server we make, or join a public server and game with other people. It's a great game.
A nostalgic mix of classic MMORPG and offline single-player RPG, with a strong Diablo-inspired feel, charming 16-bit pixel art, and a satisfying progression loop. The diverse class system, flexible co-op, large world, and dungeon/boss progression give players plenty of reasons to keep exploring and upgrading their characters. That said, the slow grind can become repetitive in the late game, while some classes—especially magic-based ones like the Wizard—have limited combat variety at lower levels. Solo play also feels noticeably harder than multiplayer, and the equipment comparison UI could be much clearer. The foundation is solid and has plenty of potential, but improving combat pacing, solo balance, and overall QoL would make the experience significantly more engaging.
[h3] A nostalgic trip back to classic RPGs! [/h3] [i] Ancient Kingdoms [/i] really captures that old-school MMORPG feeling with charming pixel art, satisfying exploration, character progression, and—my personal favorite—the nostalgic BGM that immediately brought back memories of classic RPGs. It feels like a love letter to the RPGs many of us grew up with. If you miss the days of exploring dungeons, fighting monsters, collecting gear, and simply getting lost in a pixel-art fantasy world, this is definitely worth checking out!
good game. top down mmo feel. not too grindy.
예전 16비트 SFC으로 성검전설이나 크로노 트리거같은 상당히 추억의 그래픽의 게임.. 아쉽게도 한글화는 아니고 또한 한글 입력시 ㅁㅁㅁㅁㅁ로 출력되는 가장 큰 단점이 있으나 다른 장점이 다 커버함.. 장점 1.퀘스트을 수락하면 장소까지 화살표 친절하게 알려줌...어떤 모게임처럼 지도조차 안주는 짓은 안함..ㅋㅋ 2.용병시스템[레벨10에 열림..주점에서 고용]으로 법사을 하더라도 용병이 몸빵해주니 사냥도 편함..파밍으로 남는 장비장착가능.. 3.듣기에 편안한 음악도 수준급. 4.자동사냥은 없으나 오토타겟팅으로 편하게 사냥가능. 5.몬스터들의 레벨이 육안으로 확인가능 6.디아2처럼 장비장착시 외형도 변함...ㅋㅋㅋ 단점 1.스킬트리가 좀 조잡함..좀 효율적이지 않은듯.. 2.용병[근접]을 공격으로 세팅했는데 선빵은 가는데 AI가 좀 나쁨..대신 몸빵은 좋음. 3.초반이라 아직 모르지만 퀘스트가 상당히 적음.... 4.오토타겟팅이 좀 성능이 아쉽.. 5.다구리로 전투하면 몬스터가 하나 죽으면 다시 클릭해줘야 함.. 6.█▀█ 노 한글화 █▀█ ▀▀▀ ━━━━━▀▀▀ 7.스팀말고 다른 키셀러 사이트에서 7800원 구입가능....
Ancient Kingdoms é aquele tipo de jogo que nos lembra o porquê de amarmos projetos independentes. Fica claro desde os primeiros minutos que este não é apenas mais um jogo genérico, mas sim um projeto desenvolvido com verdadeira paixão e dedicação. O game se destaca por: Conteúdo e Potencial Gigantescos: O jogo já entrega uma quantidade impressionante de conteúdo e sistemas divertidos, mas o que mais impressiona é o potencial absurdo que ele tem para crescer ainda mais. Dev Atencioso e Presente: Um dos maiores pontos fortes do jogo é o seu desenvolvedor. É raro ver alguém tão comprometido, que realmente ouve o feedback da comunidade, responde aos jogadores e implementa melhorias constantes com base no que a galera pede. Se você está procurando um jogo que remete aos mmos e rpgs da velha guarda, pode ir sem medo. Super recomendo! 🚀
还不错 挺耐玩 的,但是数值给的太保守了,没有BD构筑类的玩法,装备只有数值变化没有特殊机制,比如一把金色武器的特殊词条居然是提高每秒生命恢复15点属实是个毫无用处的属性。。。。,还有提高5命中5攻速等等
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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