
Anchor's Lament is a multiplayer roguelite strategy game where you build your team to fight other players with a unique gameplay mechanic! Everything follow the beat of the anchor!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Is a multiplayer roguelike strategy game, where you as your own captain travel the thousands seas to find glory! On your way you gather a crew of exotic animals and creatures that will help you fight other captain's that stand in your way. In this world, all life is sentient.

Collect Nautical Units and place them in a 2x4 grid!
Position units with multiple unique abilities to synergies and trigger each other!
Equip them with items!
Enchant Grid slots!
Fight against real players asynchronically! No wait queues only domination!



Our goal is that every other month we release a new season with new units, new events and new mechanics. Each new season will drastically change the gameplay. But as the old season rotates out, don't worry, you can still play it in our CHAOS MODE, where any player may choose any season to play against other players with the same rules. Everyone can keep playing their favorite builds for ever!

Play the game on your computer or phone! Data will carry over as well as any collected items!
The game is free! you can buy cosmetics that we have made to help us fund the game for the future!
Genres
Stats
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly excellent game. There are so many different build options that the game doesn't get old at all.
Rather enjoyable indeed
Surprisingly addictive game. Felt fun trying to optimise and test different builds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a lot to take in at first but really fun Auto-Battler with lots of different builds. The main thing to take note of is that Units can trigger of each other abilities and items. Also, since its free its easy to check if this is something for you.
The fish are pretty and the game addictive
14時間ほどプレイし、最終ランクのリヴァイアサンまで到達したのでレビュー 海をテーマにしたBPBライク ストアの説明にある「すべてはアンカーのビートに合わせて進行します」 これは何かと思ったけどインベントリの右側から順に効果が発動し、 今どこが動いているかがアンカーのアイコンで視覚的に分かる仕組みでした インベントリは全8枠 比較的小さなインベントリだがユニットの効果が複雑で、工夫のしがいがある 例えば「斜め隣接が攻撃したら回復」→「その回復をトリガーに毒を付与」 →「さらに毒付与をトリガーに追加発動」 このように、1箇所が動くとドミノ倒しのように連鎖していく こういうシナジーが組みやすくなっている ここがプレイングの面白いところだし、うまく利用できれば強力だ 同じプレイングにならないような工夫もよくできている クリティカル、毒、点火、ブロック、インク、回復 どの要素を軸にしても勝ち筋がある また、ラン中2回大型ユニットを3択で入手できる機会があるが、これにリロールはない 引いたユニットに合わせてビルドを構成するプレイングになる 気に入ったユニットがいなければ売却して資金にしてもよい 大型ユニットを使わなくても十分戦えるバランスだ これらの要素から、小さめのインベントリでも多様なプレイングが生み出されるようになっている 気になった点としては 効果が複雑になりがちな一方で、どう動作しているのかが把握しにくいこと 日本語はプレイに支障ない範囲だが、未翻訳だったり不自然な部分があったりする 個人的にはインベントリが倍のモードがあれば最高だが、さすがに複雑すぎるかもしれない 課金要素は見た目の変更のみで、広告も一切なし 気になったなら、無料だからダウンロードしてプレイしてみるのがいいでしょう
legalzinho
O jogo é simples de entender apesar da interface mal feita e mal traduzida. É um jogo de combate PvP automático por "tick" no estilo roguelike, onde quando você perde 4 vezes ou ganha 10 vezes é feito o cálculo de pontos/rank e pra jogar novamente você reinicia e monta seu time novamente. Você monta seu time baseado em: - Tipos/classes (tanque/bloqueio/cura/dano/buff/debuff/ganho de energia/ouro/veneno/etc.) - Bônus de posicionamentos (pode dar ou receber algum efeito de acordo com bônus ou ações que afetam unidades adjacentes ou diagonais ou laterais dependendo da unidade ou até bônus de campo) - Nível de unidade (Você aumenta o nível de suas unidades com outra igual ou com bússolas ou pérolas) - Itens equipados (Cada unidade pode segurar 1 item recebendo bônus de acordo com sua estratégia) - Melhoria de Status (Pode melhorar suas unidades com pérolas ou itens proveniente de comidas ou equipamentos) - Melhoria do seu Avatar (Pode melhorar a vida do seu Avatar com comidas melhorando assim sua sobrevivência e oferecendo bônus à certos tipos de unidades) - Bônus de ouro (pode farmar mais ouro ou causar mais dano com unidades ou equipamentos se souber usar esse benefício à seu favor conforme sua estratégia.) O jogo até o momento não tem nenhum elemento "pay-to-win", os itens vendidos na loja são meramente cosméticos e não dão benefício nenhum além de visual. Depois que entende o jogo e começa a tentar novas estratégias (dependendo da sorte também) passa a se tornar interessante e te prende, ainda mais pra quem gosta de subir ranks. Em resumo, até o momento gostei muito do jogo que com sua proposta simples torna-se complexo dado a variedade de estratégias possíveis tornando o jogo apesar de repetitivo não tão enjoativo. Recomendo pra quem gosta do estilo.
point 3(total 10),unhuman play;
EDIT: I started working on this game and put some real jellyfish in it. Pretty complex game and you can do a lot of builds with it. But I beg to make a real jellyfish along with all of these wonderful actual deep sea creatures :)
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1K | 27 | 96% | $7.49 | |
| $0 | 5 | 60% | Free | |
| $0 | 41 | 39% | Free | |
| — | 45 | 76% | — | |
| — | 0 | — | — | |
| $0 | 8 | 75% | Free |