
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.8Kreviews | 80% | — | $5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Posiadając całkiem sporo godzin i doświadczenia co do samej gry, mogę z czystym sumieniem wystawić pozytywną opinię, nie bawiąc się w wypisywanie plusów i minusów. Gdybym miał ogólnie przedstawić Ancestorsy to powiedziałbym, iż jest to gra bardzo dobrze bazująca na klimatach wczesno-średniowiecznych z dobrze udokumentowaną historią w postaci m.in. wielu kampanii z misjami wymagającymi różnorakiego podejścia. Poza immersyjną kampanią i genialnią ścieżką dźwiękową, mamy do czynienia również z unikatowym art style'em dla gry polskiego studia. Jeśli chodzi zaś o tryby kompetetywne lub po prostu multi, po dostaniu się na odpowiednią grupę, gra daje możliwości rozwijania stale swoich umiejętności w naprawdę nietypowej odmianie RTS-a. Przodkowie polecają!
Кайфовая игра, затягивает полностью. А если играть в сетевую с друзьями так вообще еще лучше
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне просто это очень сильно нравится
玩到一半发现不对劲,AI作弊超视距射人,己方远程只会打友军,就算背射也会打友军,加上AI无限资源,满地图都是杂兵,准备攻城的时候,来个夜晚视距差的时候,超视距给你攻城点了,而你的攻城还要探视野,九十买的不如英雄连2一半的水准,也没有全战的运营带感,最好别买!
Отличная, интересная, эпичная, зрелищная стратегия
Ancestors Legacy — это игра, которая действительно оставляет впечатление. Я бы оценил её на 10 из 10 сожжённых деревень!
mekanikleri bakımından praetorians ve company of heroes'u anımsatan rts. oyunda dört farklı ırk var; vikingler, anglo-saksonlar, almanlar ve slavlar. buna dlc ile sarazenler de eklenmiş. ünite çeşidi az. her ırkta bir mızraklı, bir kalkanlı bir de hücum ağırlıklı piyade; bir ya da iki çeşit menzilli ünite, bir atlı yine bir ya da iki çeşit kuşatma aracı var. bu durum başta bir eksiklik gibi dursa da oyunun taktiksel yönü sağlam. ünite bas, topla saldırt mantığından çok daha öte bir şekilde her ünitenizle tek tek ilgilenmek, doğru konuşlandırmak, gerektiğinde geri çekmek zorundasınız. praetorians'ta olduğu gibi kaynakları kontrol edebilmek için köyleri ele geçiriyorsunuz. bunun yanında bir de kışla gibi binaları kurduğunuz bir ana üssünüz oluyor. oyun sabit savunmaya izin vermiyor, yalnızca köy binasını biraz daha korunaklı yapıp üç tane okçu kulesi dikebiliyorsunuz. bu nedenle çok sayıda köyünüz olduğunda bunları savunmak için ciddi bir efor sarfetmek zorunda kalıyorsunuz. oyun toplamda on farklı üniteyi kontrol etmenize izin veriyor. üstüne üstlük üniteler sabit olarak belli miktarda yiyecek tüketiyorlar. bu da hem savunma hem de saldırı için ayrı ayrı kuvvet bulundurmayı imkansız kılıyor. teknolojik geliştirmeler yapıp ünitelerin özelliklerini iyileştirebiliyorsunuz. bunun yanında her ünite için tek tek yapmanız gereken, yüksek maliyetli zırh geliştirmeleri var. tecrübe kazandıkça ofans, defans, hız üçlüsünden birini seçerek (okçularda bu zırh delme, isabet, hız şeklinde) beş seviye halinde üniteleri geliştirebiliyorsunuz. böylece yeri kolay dolmayan, hepsi ayrı değerli üniteleriniz oluyor. on ünite sınırı nedeniyle savaşları sayı üstünlüğünden ziyade daha nitelikli ve daha iyi yönetilen ünitelerle kazanıyorsunuz. oyunun senaryosu hero karakterler üzerinden yürüyor. bunlar kimi zaman adı herkesçe bilinen krallar kimi zamansa tarihi gerçekçiliği bozmadan oyuna yedirilmiş kurmaca karakterler. her ırk başına iki kahraman, her kahraman başına da beş görev var. diğer oyunlardan farklı olarak bunda her zaman kazanmıyoruz. sözgelimi hastings savaşı'nı william the conqueror'ın değil de harold godwinson'ın tarafında oynuyoruz. bu da ilginç hisler yaşatıyor. senaryonun en büyük eksiği ise zorluk dengesinin ayarlanmamış olması. örneğin bir kahramanın ikinci görevi saç baş yoldururken diğer görevleri çok rahat geçilebiliyor. oyunun zamanla zorlaşması gibi bir şey söz konusu değil. turkish langue pls
I like this game a lot. You get about what you'd expect from a medieval RTS, both the good and the bad. There's a lot of story content to go through, especially if you get the DLC. Most missions are fairly straight forward and not particularly challenging. That said, there were a few major battles that cranked things up a notch, usually towards the end of each campaign. These battles helped tremendously to payoff some of the less stimulating content leading up to them. Voice-acting could be better and you do have to go through the faction campaigns in a certain order, but I didn't mind that as much as others have. In terms of the actual mechanics, it's pretty simple. There isn't a lot of unit variety so you'll pick things up pretty fast. Each faction has a couple different types of infantry, ranged, or cavalry units that perform largely the same in principle. However, the factions themselves have various strengths and weaknesses that alter the performance of those units. Furthermore, each faction has a different hero unit with unique abilities that help tie things together and can outright win a skirmish if used well. Timing and resource management will be very important. Infantry can take awhile to reach the fight and better units with upgraded armor aren't cheap. The AI will easily outproduce you if you aren't careful, so be prepared to fend off a lot of attacks on your base and resource nodes if you prefer the slow methodical approach. My favorite aspect of the game is the level of immersion as a battle progresses. Bodies and gore remain on the field, so you quite literally see the cost laid out in front of you. This can cause a bit of a performance hit in matches that drag on as you might have hundreds of bodies on the field by the end of it. Otherwise, I haven't had many issues with bugs or performance. Perhaps the biggest issue you will come across is that unit pathing can be a bit frustrating at times. This problem is exacerbated on certain maps that have winding roads or verticality (think curved path up a mountain). You'll notice that troops might go around their asses to get to their elbows, causing them to be late to the party or miss it altogether. This can lead to some micromanaging at times, but really only becomes frustrating on certain maps in my experience. I would pay particular attention to siege units because they're incredibly slow, so it sucks to lose them because they took a dangerous route. Overall, I think the game is well worth it, especially considering the complete edition often goes on sale for less than $10. I highly recommend the DLC because the Saracens are really fun to play with (not so much against lol). The Saracen Grenadiers are very strong, but not without a counter as their range is rather limited and they're pretty squishy (they also love friendly fire). Plus the assassin units are really cool, albeit difficult to use at times. There's far more than $5.10 of content here (Winter Sale price), so you can't really go wrong if you're interested. I've really enjoyed my time going through the various campaigns, not to mention the battles I've had with and against my friends have been a blast. My final piece of advice is do not play a match where everyone on your team picks Germany as they start off incredibly slow and are expensive to get going. Trust me, you do not want to see how desperate that can get for you.
“Ancestors Legacy” is a game that is really suitable not only for fans of historical strategy, but also for those who are not afraid to face high levels of difficulty and challenges. If you're looking for something tough and demanding, this is a great choice!
Ancestors Legacy is one of those RTS games I keep coming back to. The single-player campaigns are really well done. Great mix of storytelling and tactical gameplay. I haven’t personally jumped into multiplayer fi there is even anyone still on it, but two of my friends also enjoy it and we pick it up for a few weeks each year at least. All in all, it’s just a super solid RTS that doesn’t try to overcomplicate things but still feels rewarding to play. Now we’re all just sitting here hoping one day we get an Ancestors Legacy 2… just maybe without the Saracens launching what feels like nuclear slings across the map.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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