
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very fun and fast pace. Reminds me of heretic. The game runs great as well
good
Amid evil is more of a subtly tuned mythical exploration FPS rather than a traditional boomer-shooter. The game's main appeal is to attract you into this ancient world full of dangers and mystery. Ancient Gods, scribbles of text on the wall, powerful foes and a mission to save the Gateway of the Ancients. It's mythical and inspired. There is soft story-telling through small sentences on the walls of each level which give you a taste of the lore. It's not a lot of story-telling, but it's enough to give even more atmosphere in a game which already has a lot it. It's a simple and straightforward experience. You start in the hub area where you get a very small introduction to what is going on and you must fight the ancient EVILS and PURGE the land. You are the CHAMPION, the Axe-wielding hero of this story. You don't say a word throught the entire campaign, but you don't need to. Your aresnal does the talking; you just save the Ancient Gods from the Evils of the VOID. The enemies are very interesting and varied. Level design gets more complex the more you go on. You never get lost in this game. There are no mazes. There's just a complex level which pushes you toward the end without making it a headache to figure out where you're supposed to be going. The level design is probably the best part about this game. It still has the old school key card system of DOOM era games, but without making you feel like you'll get lost every 2 minutes. You always know where to go, and the scenerey really delivers. The rest of the game ie : weapons, sound design, music, enemies all fit in to create a really fantastic mythos which is a lot of fun to explore. The secrets are just ammo pick ups, so don't feel the need to waste too much time looking for them. The DLC is great additional lore and probably the best game-play of AMID EVIL. -- When picking the difficulty, choose EVIL (max diff). It's surprisingly balanced. Remeber you can quick save and quick load whenever you want, you that to your advantage. __ Wouldn't change a thing about this experience, excellent value. 10/10 Including DLC. It's not DUSK, it's not CS:GO levels of quick movement. It has you wielding a magical STAFF, not a sniper rifle. Expect slower gameplay than those games. The movement is also the tightest of any game I've played.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3K | 84% | $14.99 | |
| $1.2M | 4.1K | 95% | $14.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $1.2M | 3.4K | 18% | $9.99 | |
| $1.2M | 13.4K | 95% | $5.99 | |
| $1.2M | 2.9K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.9K | 262 | 89% | $4.99 | |
| — | 0 | — | — | |
| $45K | 514 | 82% | $4.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $35.1K | 149 | 93% | $9.99 | |
| $8.3K | 29 | 97% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
horrible level design and monotone gameplay
if you don't like this game, you are wrong
aMID evil Like, it's aight, but kind of feels like it lacks the sauce. That said, mid does not mean bad. This game is not bad, it just ends up being forgettable.
Wheeeeee!
Awesome graphics and story
Elektrik atan silahla kalkanlı düşmana vurunca elektrik kalkandan yansıyıp size zarar veriyor. Şu ufak detay bile oyuna ne denli özen gösterildiğinin bi kanıtı. Bölümler labirent gibi tasarlanmış ve 3. ekseni çok iyi kullanmış. Bazı yerdelerde sadece düşmanla çatışmıyor, zeminden düşmemeye çalışıyorsunuz. Silahlar sadece tasarımı değişmiş tüfekler değil, işlevsel olarak da farklılıkları var ve bunların haricinde toplanan ruhlar sayesinde silahların ikincil saldırıları bir süreliğine etkin olur. Hoş oyun, güzel oyun ama bi yerden sonra sıkmaya başlıyor. Düşman çeşitliliği ve map dizaynı sürekli yenilense de silah çeşitliliği ilk 3-4 saat için keyifli fakat bi süre sonra sıkıyor. Save sistemi bi garip, sadece bölüm başında oto kayıt alıyor bu yüzden sık sık f5 atıyosunuz. Oyunun sonlarına doğru insanın kafası karman çorman oluyo, nereye gittiğinizi anlamıyosunuz. Görünmezlik, uçma gibi nadir özellikler çok saçma sapan alakasız yerlerde bırakılmış. Düşmanların olabileceği noktalarda olması gerekiyor normalde. Ufak tefek sıkıntılarına ve içerik yetersizliğine rağmen oyun, vaktinizi çalmadan sizi eğlendirip dükkanı kapatıyor. Saf fps seven biriyseniz bi göz atın
DOOM 64: medieval fantazy version, how much would you pay for doom 64? Well thats about the value
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.