
A science fantasy dice city builder. Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flourishing city atop the ruins of an abandoned moon.
Modeled estimate, not a reported figure. How we estimate →
About
Strategic dice rolls, keen population management, and navigating factional rivalries are all vital to thriving in Amberspire. Beneath the glow of a gas giant, build your city in harmony with an alien ecology. Atop the ruins of an abandoned moon, a new city dawns.

Dice are at the heart of Amberspire. Each building has a unique die to roll for creating resources, used to construct and operate other buildings. Buildings may not always give you the resources you need, so you and your city will adapt to what fortune provides.

The moon orbiting the gas giant Amber has developed an unusual ecology – viscous floodplains and rust blooms, dense fog and silica grass dominate the environment. They will impact your city's growth and must be managed, but cohabitation is better than eradication.

The citizens of Amberspire have their own goals and rivalries with your city caught in between their grand hopes and nefarious intentions. Influence their plans to avoid their ire and prosper.

Dice-driven systems govern resources, buildings, weather, and events. Dice guide you to play reactively and create interesting scenarios.
Systemic ecology and citizen dynamics create a lively and unique world. The residents of your city grow according to their environment. Likewise, the weather and ecology of the moon respond to the increasing number of buildings and can threaten your progress.
Factions and political drama can dramatically affect your capabilities. Dynamic events infuse the story of your city as factions compete with each other.
Hand-drawn isometric art beautifully realize the buildings that comprise your city, and lush portraits depict the many factions in the galaxy.
An original soundtrack composed by nervous_testpilot that brings to life the unique world of Amber and its moon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found the dice mechanics of Amberspire very fun to mess around with even as a non board game player! Even though there are a ton of resources to juggle in the game, the way that they are acquired through simple dice rolling prevented me from feeling overwhelmed. The progression system is very clear and helped me easily identify what goals I needed to achieve and what tasks I needed to focus on to make forward progress. At the same time, the numerous options for achieving any goal, big or small, made the game feel very dynamic and non-linear. The beautiful atmosphere and theme of the game were the icing on the cake. Well conceived and well executed!
Interesting approach to introducing crises into your city, essentially as negative externalities to your build process. I haven’t played enough to get to where the factions make a difference, though my city’s getting to that point. I initially had some confusions about the UI but the developer addressed them.
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Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amberspire feels like a board game, and very much plays like one, but with a complexity almost impossible to achieve on a table top. The writing is subtle but compelling, and the art is just spellbinding. Plus, I'm pretty sure I can hear the Rusting chime in my sleep now, probably nothing to worry about.
This is a great pocket city builder and good value for its price. The polished old-school visuals give it the feel of an early console game like Sim City but refined for modern resolutions. It’s also very old school in that it has an electronic game manual, presented like a game manual, instead of a tutorial. Gameplay has a good loop to it once you get to grips with the mechanics, and will the game does let you experiment and learn from your mistakes, reading the manual for the first few turns is going to get you past the initial hurdles.
I was drawn in by the designer's notes online. At first play, mostly it's what it says it is - a dice-based, geometry-based city builder with a chill vibe, where I can see the designer's notions in the way the game plays, collecting dice, rolling dice, placing dice. The highlighted animation of the changes each turn was good for the feel of what was going on. I use keyboard + mouse controls. One of the awkward points with the WASD map scrolling is that it was too easy for me to hit X when I meant S, putting the game in "destroy a building" mode without my intention. Being able to zoom out is something I haven't yet figured out, but maybe ... mouse wheel? A broader view would help. I'll try that next time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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