
aMAZE Frozen is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze with calm soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
БЭСИТ МРАЗ
⭐⭐⭐⭐⭐
I have never clenched my butt cheeks so hard. I think this game took a few years off of me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficult
this game is giving me so much rage but i am determined to 100% it. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I don't know if the chimp who made this has ever seen a maze before and it shows
Я честно не знаю, каким надо быть профи, чтобы пройти эту игру на мышке, это же капец какой то... Слава фембоям...
aMAZE Frozen, developed and published by Blender Games, is a minimalist puzzle title that builds its entire identity around precision-based maze navigation. On the surface, it presents a simple premise: guide a small ball through a series of labyrinths without touching the walls. Beneath that straightforward concept lies a game that demands patience, steady control, and careful movement. Rather than relying on elaborate visuals or narrative elements, aMAZE Frozen strips the experience down to its essentials, focusing entirely on spatial awareness and fine motor precision. The gameplay loop is immediate and unforgiving. Each level places the player at the entrance of a maze and tasks them with reaching the exit. The ball is controlled primarily through mouse movement, and the slightest contact with the maze walls results in an instant reset. This mechanic establishes a high level of tension, even in seemingly simple layouts. Early levels serve as gentle introductions to the control scheme, but the difficulty escalates steadily as the corridors narrow and pathways twist into increasingly intricate patterns. Precision becomes the defining challenge, as even minor miscalculations can undo several seconds of progress. Level design across the roughly fifty stages varies in complexity, gradually introducing tighter turns, longer corridors, and more elaborate shapes. While the fundamental objective never changes, the layouts require different forms of concentration. Some mazes test smooth, continuous movement, while others demand careful micro-adjustments around sharp angles. Because failure results in immediate restart, the game creates a rhythm of trial and error that can either feel satisfying or punishing depending on the player’s tolerance for repetition. Visually, aMAZE Frozen adopts a clean and abstract aesthetic. The mazes are composed of simple geometric shapes and cool-toned color palettes, reflecting the “Frozen” theme in subdued blues and whites. The minimalism ensures that nothing distracts from the paths themselves. There are no animated backgrounds or decorative elements competing for attention. The presentation supports clarity, but its simplicity may also come across as repetitive during extended play sessions. The soundtrack follows a similar philosophy, offering calm ambient music intended to balance the intensity of the precise navigation required. The control system is central to the game’s identity and its most divisive aspect. Mouse-based steering allows for fine adjustments, but it also requires steady hands and consistent cursor positioning. For some players, this method enhances immersion and increases the feeling of direct control. For others, it can feel overly sensitive, making tight corners particularly frustrating. The lack of alternative control schemes means that mastery of the mouse input becomes essential for progression. In terms of content depth, aMAZE Frozen remains focused and contained. There are no additional game modes, narrative arcs, or evolving mechanics beyond the core maze challenge. Steam achievements provide small incentives for completionists, rewarding players for progressing through the stages. The relatively short total runtime makes it suitable for brief sessions, though repeated resets on later levels may extend playtime depending on individual skill. Community reception has reflected this balance of simplicity and difficulty. Players who enjoy precision challenges and minimalistic puzzle design often appreciate the straightforward structure and escalating difficulty. Conversely, those seeking more variety, layered mechanics, or forgiving gameplay may find the experience rigid. The game’s appeal lies primarily in its focused design rather than broad accessibility. Ultimately, aMAZE Frozen is a compact and uncompromising maze puzzle built around precision. It does not attempt to expand beyond its core mechanic or reinvent the genre. Instead, it delivers a steady sequence of increasingly demanding labyrinths that test control and concentration. For players who value minimalist design and skill-based navigation challenges, it offers a focused and affordable puzzle experience. For others, its repetitive structure and strict collision rules may feel more punishing than rewarding. Rating: 6/10
one of the hardest versions of maze that needs tons of focus like brain surgery and you can't even hit the walls
需要可调节DPI的鼠标,DPI高更好控制,不需要动手臂,甚至手腕。高DPI下,手腕固定,只需要手掌控制鼠标,小拇指抵在鼠标垫上用来辅助控制鼠标不要位移过大。心态上不要怕,着急,排除杂念。♥♥♥♥ GAME!
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Players by region
Where this game's players are, estimated from review languages.
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