
aMAZE 2 is a straightforward and surprisingly-difficult celebration of the simple beauty of the maze.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ачивки можно выбить в 1 клик
шарик катаеца
Grids grow more complex Colors chase the perfect flow Order from chaos
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
оу да мозго*б б*дс*м мы любим
aMAZE 2 is a minimalist puzzle title developed and published by Blender Games that strips the maze genre down to its purest form and builds an experience entirely around spatial awareness, patience, and methodical problem-solving. Rather than relying on story hooks, complex mechanics, or visual spectacle, the game commits fully to the simple act of navigating labyrinths, proving that even the most basic concept can remain engaging when executed with consistency and care. aMAZE 2 positions itself as a calm but mentally demanding experience, one that rewards focus and perseverance over reflexes or speed. The gameplay revolves around guiding a small ball through a maze from its starting point to the exit. Controls are intentionally straightforward, allowing players to focus entirely on reading the layout and planning their route rather than wrestling with inputs. There are no enemies, timers, or distractions; the challenge comes solely from understanding the structure of each maze and navigating it efficiently. This simplicity makes the game immediately accessible, yet it also reveals surprising depth as maze complexity increases and paths become less intuitive. A key strength of aMAZE 2 lies in its use of procedural generation. Instead of relying on a limited set of handcrafted levels, the game continuously produces new maze layouts that feel coherent while remaining unpredictable. This ensures that no two sessions feel exactly the same and significantly enhances replayability. As players progress, mazes grow larger and more intricate, often requiring careful backtracking and mental mapping to avoid dead ends. The gradual escalation in difficulty feels natural rather than punishing, encouraging players to improve their spatial reasoning over time. Visually, the game embraces a clean and colorful aesthetic that prioritizes clarity above all else. Bright contrasts between paths and walls make each maze easy to read, reducing frustration and allowing players to focus on navigation rather than deciphering visuals. The presentation is deliberately restrained, but it serves the gameplay well, especially during longer sessions where visual fatigue could otherwise become an issue. Complementing this is a subtle, unobtrusive soundtrack that provides a relaxed backdrop without breaking concentration, reinforcing the game’s meditative tone. Progression in aMAZE 2 is driven less by narrative or unlocks and more by personal mastery. There is a quiet satisfaction in completing increasingly complex mazes, and the game reinforces this with a large number of Steam achievements that reward persistence and exploration. These achievements add an optional layer of motivation for completionists, encouraging players to spend extended time engaging with the game’s systems even after the core experience becomes familiar. The pacing is entirely player-controlled, which is one of the game’s most appealing qualities. Without time pressure or failure states, players can approach each maze at their own speed, making it suitable both for quick sessions and longer, more focused play. This flexibility makes aMAZE 2 an excellent choice for players looking for a low-stress yet mentally stimulating game that can fit comfortably into any schedule. That said, the game’s dedication to simplicity may limit its appeal for some audiences. Players seeking narrative depth, evolving mechanics, or dramatic variety will likely find aMAZE 2 too barebones. The experience is intentionally narrow in scope, and it does not attempt to surprise players with new systems or twists beyond increasingly complex maze design. For those who appreciate focused puzzle experiences, this restraint is a strength; for others, it may feel repetitive. Ultimately, aMAZE 2 succeeds by knowing exactly what it wants to be. It is a pure maze puzzle game that values clarity, consistency, and replayability over spectacle. Its procedural design, clean presentation, and relaxed pacing combine to create an experience that is quietly addictive and mentally rewarding. For fans of classic maze challenges or players looking for a calm yet engaging puzzle game, aMAZE 2 offers a polished and thoughtfully designed experience that proves simplicity, when handled well, can be more than enough. Rating: 8/10
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Players by region
Where this game's players are, estimated from review languages.
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