
Alveole is a minimalistic puzzle where the player must understand how to run and why does he do it?
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 73reviews | 81% | — | $1.1K |
| $1.49−70% | 60ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bitirdikten sonra ekrana bakıp müziği dinlemelik oyun
Ironically life.
달려라 달려 로보트야 날아라 날아 태권브이 정의로 뭉친 주먹 로보트 태권 용감하고 씩씩한 우리의 친구 두 팔을 곧게 앞으로 뻗어 적진을 향해 하늘 날으면 멋지다 신난다 태권브이 만만세 무적의 우리 친구 태권브이
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute short game where you try to get all your pictures. Clue is to jump and fail at obstacles at different rates and combinations. Definitely Recommended!!!
Simple and relaxing. It somehow leads you to self-reflect on your life.
本作与前两作相比去掉了常用的意识流暗示内容 以更加轻松禅意的角度弄了一个游玩时间不到四十分钟就可以结束的小游戏 以我个人观点来看在体验上是要强于前两作的 既pro,又宁静
我是谁?我在哪?我该做啥?
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☑ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☑ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Relaxing experience and self-reflecting playthrough
Alveole, developed by Emil Ismaylov and Denis Petrov and published by North Lab, is an unconventional puzzle experience that feels more like an interactive thought experiment than a traditional game. It strips gameplay down to a single repeating action and builds an entire experience around how players interpret and interact with that repetition. Rather than guiding you with clear objectives or instructions, it places you inside a confined, looping system and leaves you to uncover its rules through observation and experimentation. At a glance, the mechanics appear almost overly simple. You control a character running in a circular path, with the ability to jump over obstacles as they appear. This basic interaction forms the entirety of the gameplay, but the depth comes from how the game subtly alters the conditions of each loop. What initially feels like a straightforward timing exercise gradually reveals hidden layers, as players begin to notice patterns, variations, and responses to their actions. Progress is not tied to reflexes or precision alone, but to understanding how the system behaves and what it expects from you. Repetition is the defining element of the experience. Each loop is short, encouraging constant retries and experimentation. Over time, this repetition creates a rhythm that can feel almost meditative, drawing players into a cycle of trial and discovery. At the same time, it can also be disorienting, especially in the early stages when the game offers little indication of what constitutes progress. The lack of guidance is intentional, pushing players to question their assumptions and explore different approaches rather than relying on conventional problem-solving methods. The puzzle design does not follow a traditional structure. Instead of presenting clearly defined challenges, the game operates through subtle cause-and-effect relationships that must be uncovered. Different actions—or even intentional failures—can lead to different outcomes, resulting in multiple endings that reflect how the player has engaged with the system. These outcomes are often brief and abstract, leaving much of their meaning open to interpretation. This approach gives the game a more conceptual tone, where understanding the experience is as important as completing it. Visually, Alveole embraces minimalism to reinforce its focus on mechanics and atmosphere. The environment is sparse, with a limited color palette and a central structure that remains constant throughout the experience. This simplicity ensures that attention remains on the loop itself and the subtle changes within it. The character’s movement is smooth and continuous, contributing to the hypnotic quality of the repetition. Sound design complements this with understated, looping audio that enhances the sense of being trapped within a system that operates on its own logic. The brevity of the game is both a strength and a limitation. It can be completed relatively quickly, especially once its underlying mechanics are understood. This concise structure suits its experimental nature, allowing it to deliver its concept without unnecessary extension. However, it also means that there is little long-term engagement beyond exploring its variations and uncovering its different outcomes. Once the core idea has been fully grasped, there is limited incentive to revisit it. What ultimately defines Alveole is its commitment to abstraction. It does not aim to provide clear answers or a conventional sense of progression, instead offering an experience that invites interpretation and reflection. This makes it particularly appealing to players who enjoy experimental or thought-provoking designs, but it can also make it difficult to connect with for those who prefer more structured gameplay. In the end, Alveole stands out as a minimalist and conceptual piece that uses simple mechanics to explore ideas about repetition, perception, and player behavior. It is not designed to appeal to a broad audience, but for those willing to engage with its unconventional approach, it offers a unique and quietly intriguing experience that lingers beyond its short runtime. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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