
Alruna is a compact and high-density Metroidvania, with a focus on sequence-breaking and playing things out of order.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to a compact, tightly packed Metroidvania, where the Square Aspect Ratio and Single Screen Level Design allows every one of the 200+ rooms to slot into the larger puzzle-box of the world; where secrets, exploits and sequence-breaking are built into the very foundation of the game; and where the overarching story doesn’t care too much which path you happen to take through the game.

Play the bosses out of order, why don’t you? Spawn your own Climbing Vines and sneak past difficult puzzles. Find a fifth secret temple in the east. Skip picking up any weapon and get by using only special abilities. Is it possible? Who knows!
Alruna is a dryad in a dying world – a spirit of life in the land of the dead. The earth is sucked dry. There is only The Sprawl. Poor, bedraggled skele-men dot the Wasteland of the Necro-Industrialists and shuffle endlessly back and forth in a toiling mockery of life. But are they the real enemy? Or do the skeletons suffer just as much as the dryads under the domination of the Necro-Industrialists?
And salvation? Is it possible? Dead men yearn for Heaven. But the dead can only dig...

An overworld that connects all areas of the game.
Four large “temples”, each one with a powerful upgrade and a formidable boss.
Maybe a secret fifth temple? There are rumors…
A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!
Multiple endings, let’s call them the “combat ending” and the “exploration ending”.
Hidden mini-games, power-ups, shortcuts and secrets behind every wall.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 123reviews | 86% | — | $22.7K |
| $8.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud n hard
short, but good. snappy controls
Simple and short metroidvania that most fans of the genre will enjoy. Controls could be a little tighter, and I wish it would let you reload after beating it to get the rest of the stuff. 7/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love this game . this is my first 8 bit game i played on steam but movement is bit tank please fix it. most areas music are same with bit changes felt bit boring. story is fun and felt good.
A really fun MV that had me scratching my head at times. It took me a couple of restarts to get into it. I initially thought this looked and plaued like a highschool project, but the more you unlock the more it becomes great. The mechanics are really solid! I particularly like how healing and return home was a mechanic of the seeds that you needed to figure out. The writing is very cringe. I assume its deliberate?? But it kinda fits nymphs fighting mecha undead.
Excellent "metroidvania" that is light on story/guidance and really requires just playing around with exploration to find ways to continue. The short runtime (even to get the "true ending") makes this an easy recommendation.
A real Metroidvania. This game is really fun to play. I was invested the whole time. Some really clever puzzles too. However, being a 'platformy' game that requires a degree of precision, I'm sure you'll run into a bug or two. Still, great game in my opinion.
Хиден гем, хорошая игра с интересным исследованием секретов, однако я абсолютно случайно прошел игру на одну из концовок до того как я даже до финального босса дошел и набрал 100% на сейве, и теперь не могу зайти на этот сейв обратно, как не очень прикольно так делать...
As a metroidvania, this game does its job actually very good (bosses, shortcuts and new routes becoming accessible with skills acquired later on). It also offers enough quality of life support like fast travel and near-boss-checkpoints. Why a negative review then? Well, the gameplay did it for me. It is not constantly buggy, but in conjunction with some possibly weird design choices, at some point it became hard to tell. I do not want to fight the controls. (I should probably mention here that I played with a gamepad.) Maybe some retro-affine players prefer the close-quarter hardships the game gives as part of its design. Funnily enough, there appear to be some options to circumvent some of the trouble. But again, at some point I could not tell anymore if things were simply overlooked or intentionally possible. I finished the game nevertheless, so I do not think it is awful. Just leaving a bad taste that ruined some of the fun. Hint: Check for the ending save lock to avoid some late-game disappointment.
It's decent little metroidvania, but 'focus on sequence-breaking' is a very big exaggeration. While this is not a bad thing in itself, it is main marketing point of the title. So I want to take my shots at it: - game does not acknowledge sequence-breaking - Act itself mostly boils down to knowing where are the invisible walls you can slide into - Some of these are one-way - probably to disallow sequence-breaking that softlocks the game, lol. - Game is not designed around all of them: yes, you can skip the weapon. And likely even beat the game without it. Don't know why would you want to, as, again, there is neither an aknowledgement, nor any sort of meta message about it. - These "sequence breaks" are nothing more than somewhat hidden ability to choose the order of areas you will visit, which in itself is kind of a norm for the genre. Also, there are multiple ([spoiler]2[/spoiler]) endings. Completing one locks your save file, forcing you to either beat the game again or open youtube. I can't help but think that this was made so that players try this "sequence-break" mechanic, but... eh.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.1K | 49 | 90% | $11.99 | |
| $267.9K | 1.7K | 89% | $7.99 | |
| $228.7K | 1.1K | 86% | $9.99 | |
| $111.2K | 458 | 100% | $6.99 | |
| $4.4K | 74 | 95% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7K | 91 | 55% | $6.99 | |
| $22.7K | 239 | 97% | $4.99 | |
| $22.7K | 239 | 54% | $4.99 | |
| $22.7K | 53 | 94% | $17.99 | |
| $22.7K | 94 | 96% | $9.99 | |
| $22.7K | 131 | 89% | $4.99 |