
This is a game where you can learn about chopsticks while challenging physics-based puzzles with handling chopsticks. Inspired by 'Getting Over It with Bennett Foddy'.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a game where you can learn about chopsticks while challenging physics-based puzzles with handling chopsticks.
Pick up and move food from plate to plate with chopsticks to solve puzzles.
The movement of chopsticks are accurately based on physics.
Various types of chopsticks are available in game.
There is no known correlation between performing well in the game and improving actual chopstick skills.
This game is inspired by the game below:
Getting Over It with Bennett Foddy
It is OK to stream/upload clips about review/playthrough of this game and you are free to monetize them.
However, I would appreciate it if you could follow the guideline below:
Please introduce URL to this store page with your clip or its description
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
어렸을때 젓가락질 잘 배우면 평생 욕은 안먹는다
쿠소류 일명 똥겜류 특유의 망가진 물리법칙과 황당하고 웃긴 레벨 디자인이 웃음을 유발합니다 다만 고정된 젓가락은 물체에 잘 인식하나 움직이는 젓가락은 대부분의 경우 움직이는 물체와 상호작용하지 않습니다 핸드 시뮬레이터가 이해하기 어렵고 난해한 조작감등으로 웃음과 재미를 주는것은 맞습니다만 조작해야할 젓가락과 움직여야하는 사물이 통과되서 상호작용하지 못하는건 불쾌한 수준의 버그라고 느껴지네요 음식을 그릇 위에 올리는게 아닌 바닥에 떨어트리고 목표지점까지 밀기만해도 미션이 완수되는 버그가 있습니다
All About Chopsticks is a small but strikingly distinctive indie puzzle game that commits entirely to its central idea: translating the simple, everyday act of using chopsticks into a surprisingly tense, physics-driven challenge. Rather than surround this premise with story, characters, or elaborate game systems, Achimphang Studio builds an experience where the chopsticks themselves are the entire point. From the opening moments, the game makes it clear that it wants players to engage directly with the awkwardness, delicacy, and precision of manipulating objects using a pair of thin sticks—a task that feels familiar in life but becomes unexpectedly nerve-wracking when transformed into a physics simulation. This clarity of purpose gives the game a distinctive identity, standing apart from more conventional puzzle titles by leaning into a concept that is both mundane and strangely compelling when stripped down to its fundamentals. The core gameplay revolves around using virtual chopsticks to pick up pieces of food, objects, or other small items and move them to designated locations. On paper, this sounds simple, but the game’s physics system ensures that every action carries weight. The chopsticks sway, slip, bounce, and react to every small adjustment, often behaving with an unruly realism that can be both amusing and maddening. Even a tiny misalignment can send an object tumbling or spinning out of control, requiring you to start your attempt over. This intentional clumsiness is the heart of the game: it transforms basic tasks into careful, methodical puzzles where success demands patience, fine motor control, and a willingness to fail repeatedly. But when you finally lift an item cleanly and set it down without mishap, the sense of relief and accomplishment is genuine. The game is structured around a series of discrete levels, each offering its own twist on the same central mechanic. Different items have different shapes, weights, and momentum, meaning that each level subtly changes how you need to approach the grab. The developer also includes multiple types of chopsticks, each with its own handling quirks, adding variety without departing from the game’s tight focus. The progression is clean and straightforward: complete a task, move to the next, and gradually build familiarity with the strange physics language of the chopsticks. There is no overarching plot or complex meta-structure; the game’s world is intentionally minimal, allowing its challenges to stand on their own. For players who enjoy tightly scoped, bite-sized puzzle experiences, this simplicity will feel refreshing. For others, the lack of broader framing may make the game feel closer to a physics experiment than a full-fledged title. What elevates the game is the way its difficulty emerges naturally from its core mechanic. There are no artificial complications layered onto the puzzles—no timers, hazards, dialogue, or gimmicks. Instead, the difficulty comes from mastering control over a system that is deceptively unpredictable. Players must learn to nudge the chopsticks just enough to grip an object without squeezing too tightly or too loosely. As levels progress, objects become more unwieldy or unstable, demanding even more precise handling. This creates a learning curve that feels organic: the more you play, the more fluent you become in the game’s physical logic. But the game also makes no secret of its potential to frustrate. A single slip near the end of a long attempt can be discouraging, and players who prefer smooth or forgiving controls may find the experience too finicky for comfort. Visually and sonically, All About Chopsticks embraces a minimalistic aesthetic. The environments are uncluttered, the objects simple, and the presentation clean. Nothing distracts from the chopsticks themselves, and the subdued sound design reinforces the focus on precision rather than spectacle. This modest presentation suits the game’s philosophy: it is not a showpiece but a small, self-contained challenge that values clarity over decoration. That also means that once the levels are cleared, the game’s longevity depends largely on whether players enjoy repeating challenges for the sake of personal improvement or experimentation with different chopsticks. Without deeper progression systems or alternate game modes, replay value is limited unless the core mechanic itself is compelling enough to revisit. Ultimately, All About Chopsticks succeeds by embracing exactly what it is—a compact, quirky physics-puzzle experience built entirely around one mechanic and executed with focus. It rewards patience, careful observation, and a willingness to find satisfaction in tiny, precise victories. It will resonate strongest with players who enjoy experimental indie projects, those who appreciate games that transform ordinary actions into intentional challenges, and those with the temperament to endure repeated failures on the path to mastery. For players seeking narrative depth, expansive content, or more elaborate puzzle structures, the game’s narrow design may feel austere. But for those who appreciate minimalism and the quiet thrill of mastering a stubborn, realistic physics system, All About Chopsticks offers a unique and memorable experience. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean*, Russian, Traditional Chinese, Spanish - Spain, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Vietnamese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내가봣을때이거 바이브코딩으로만듦 만들고보니까 버그가 개많은거임 근데 버그꼬라지를 보니까 어 나름 열받고재밋는데? 버그를컨셉으로드갈까? 해가지고나온게임이
토나와요
now i can eat instant noodles w/ chopsticks irl [b] [i] YEET [/i] [/b]
개발자님 얼굴 한 번 뵙고 싶습니다
이 게임? 별 거 없습니다. 그냥 젓가락질 하면 누구나 깰 수 있는 아주 쉬운 게임이니 여러분들도 사서 해보시길ㅎㅎ 고작 이런 게임에 화나시는 거 아니죠?ㅎㅎ 저도 했는데 설마 님들이 못하실까ㅎㅎ
대대손손 내려오는 젓가락질 방법. 저는 유민재 스승님에게 전수 받았습니다. 오랜 시간 연습을 거듭한 끝에, 결국 젓가락질을 깨우쳤습니다. 얼어붙은 건지 더럽게 딱딱한 김치, 미끌거리고 통통 튀는 고기, 플라스틱 재질의 만두조차도 두 젓가락 앞에선 한낱 음식에 불과하였습니다. 그렇습니다, 스승님. 저는 깨우치고 말았습니다. 이제는 죽어도 여한이 없습니다. 허나 정녕 마지막 소원이 있다면, 그것은 스승님의 젓가락질을 보는 겁니다. 스승님. 제게 알려주십시오. 정녕 아리따운 젓가락질이란 무엇인지, 부디 알려주십시오.
THIS GAME IS STUPID. IT IS HARD, AND I DONT LIKE THAT. I SHOULD BE ABLE TO PIERCE THROUGH THE PEAS OR BEANS. 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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