
Alkurai is a 4 player online co-op fantasy horror game. An infamous Alchemist has murdered the king and seized Alkurai's throne. It is up to you and your party to evade his horrid miscreations and restore the kingdom to what it once was.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played on the early access release date with a few friends, at this point there's the one level out but we had several hours of fun playing through it! Plays as a group survival puzzler, but can tell there's been a lot of forethought and mindfulness put into the world you play in. As far as quality goes, we encountered maybe one or two glitches while playing and they were entirely inconsequential. Loved the art style and the monster actually moves fairly naturally, something which other games fail at and can take you out of the immersion quite a bit (like how clunky Phas ghosts move). As far as early access goes, very well built. There's a bit of lore to start to uncover and even some fun collectibles to hunt down. I appreciated how the puzzles were also interconnected to a degree which drove us to continue visiting every part of the map multiple times instead of just finishing with an area and moving on. There's even a little surprise at the end if you complete it that I'm sure won't be there forever! Fun little early access easter egg. I'm definitely going to keep my eye out for future updates!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All in all, its a good pick-up, I'd say its worth the money. I'm definitely looking forward to more updates!
If you enjoy puzzle games this is definitely something for you and a few friends to play. I really enjoyed this game a lot, I would say a solid 8.5/10 I played with 1 other friend and it was definitely a fun game, I'm actually excited to play the new maps. Like I said, for puzzle solving lovers, definitely worth playing. :)
If you have played ANY co-op horror game before, you've played a better game than this. I have ZERO idea how people are giving this otherwise glowing reviews, even for an early access. Unless the entire game was overhauled, I don't see much potential here to be better than anything that already exists. The enemies are glitchy, AI is poor. You can easily loop or keep them stuck. The maps are pretty uninspired and just a ton of empty space. Immersive? Lol no. Characters have hardly any animation and what is there is very stiff. Lore? Maybe the smallest bit, really had no idea who we were or why we were doing anything other than "stop bad guy, chosen one" and had no idea who any of the side characters were besides to be a puzzle obstacle. The ending was kinda hilarious, that's about it.
Alkurai has an interesting questing system while roaming the first maps maze. Around every corner my buddy and I either got lost or found another quest to finish, but at a certain point we got the idea of what we were supposed todo. The monster that roams the first map being the maze didn't find us until we were at the last quest and it started to get more aggressive, so there weren't many jumpscares until that time. We ran into a glitch that was connected with the games mechanic of a dropped item that wasn't in the place it spawns where if the item isn't being held it'll respawn where you found it before. While this can be fun, we ran into the issue that the last heart we needed to burn "respawned" in its found place, but it wasn't there. So the final 30 or so minutes was us running around trying to find it, which was a bit annoying. But in the end Alkurai has an interesting story behind it and some fun cutscenes to watch. And the end of chapter one already shows what's to come for Chapter 2, so my buddy and I can't wait to play this again for the new chapters to come!
Played with 3 players was very fun only thing that was a little bit annoying was her camping the swamp but not much of an issue if you just kinda get good lol. overall really fun liked the map and textures used sound was okay and the story isn't bad, def fun to play with friends -love the random spawned mushrooms :)
[h1][b] Reseña de Alkurai[/b][/h1] [h2]Resumen del Juego[/h2] Alkurai es ese experimento de Acción/Aventura en primera persona con vibra de terror psicológico y fantasía oscura que llega en Acceso anticipado con la típica promesa implícita de “confía, algún día será épico”. La propuesta apunta a exploración atmosférica, rompecabezas y sustos con inspiración lovecraftiana/mitológica, como si alguien hubiera mezclado niebla, rituales medievales y un manual de “cómo incomodar al jugador”. La primera impresión es clara: quiere ser intenso y misterioso, pero también “casual” (sí, claro… casual como leer a Lovecraft antes de dormir). Además, presume cooperativo en línea y multijugador, lo cual suena genial hasta que recuerdas un detalle pequeñito: ahora mismo hay 0 jugadores. Excelente para jugar “solo” incluso cuando elegiste “cooperativo”. Innovador. [h2]Lo que invoca el Abismo vs. lo que te devuelve el Abismo[/h2] Lo Bueno: Atmosfera oscura y de terror psicológico : el enfoque “atmosférico” y de fantasía oscura está bien dirigido. Primera persona + exploración : encaja perfecto con rompecabezas y tensión, ideal para perderse (y sufrir) a gusto. Cooperativo en línea y multijugador : en papel, buena idea para un terror compartido. Logros de Steam (3) : pocos, pero al menos existen; el minimalismo también es una filosofía. Lo No Tan Bueno: Acceso anticipado : significa contenido en construcción y experiencia potencialmente irregular (la sorpresa no siempre es del monstruo). 0 jugadores actuales : el “cooperativo” se siente como un club exclusivo… sin miembros. Recomendaciones totales: N/A : difícil medir recepción; es como gritar al vacío y esperar reseñas de vuelta. Solo 3 logros : para quienes viven por completar todo, esto es un snack, no una comida. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Exploración/rompecabezas en primera persona: base sólida, pero “en proceso”.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Con lo disponible, no destaca; el reto parece más de diseño que de IA.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Acceso anticipado: se siente como capítulo piloto con ambición de saga.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Enfoque realista/atmosférico correcto, sin señales de romper mandíbulas.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Promete buena trama y alternativas, pero aún no se siente “cerrada”.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Fantasía oscura + terror psicológico: aquí es donde mejor vende su pecado.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplidores para apoyar el tono “mágico/oscuro”, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional para tensión; no parece el gancho principal.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No es un punto fuerte evidente con la info disponible.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No hay señales claras de variedad amplia; por ahora, estándar.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]En Acceso anticipado, lo prudente es esperar estabilidad “en evolución”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]El gancho debería ser el coop… pero con 0 jugadores, ajá.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.6[/b][/td][td]Buen concepto y atmósfera, pero falta músculo y comunidad.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Alkurai tiene la pinta de ese indie que quiere meterte en un cuento oscuro con rompecabezas, exploración y paranoia en primera persona. Y cuando se apoya en la ambientación, funciona: el tono lovecraftiano/mitológico y la fantasía oscura son su mejor carta, la que te dice “sí, aquí hay intención”. El problema es que Acceso anticipado + comunidad en cero hace que su lado multijugador/cooperativo sea casi una broma involuntaria. Y con recomendaciones en N/A, estás entrando más por fe que por consenso. ¿Se puede? Sí. ¿Es lo ideal? Solo si te gusta apoyar proyectos con potencial y toleras bordes ásperos. [h3]Recomendación de Compra (Esperar)[/h3] Puntuación Total: 5.6/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -66% Veredicto: [i]Prometedor, pero verde: vuelve cuando tenga más contenido y gente.[/i] Si te atrae la fantasía oscura, el terror psicológico y explorar en primera persona, puede valer como “apuesta” para ver crecer el proyecto. Pero si lo tuyo es un cooperativo vivo y una experiencia ya pulida, lo más sensato es esperar a que el abismo conteste… y que haya alguien más gritando contigo.
Had a great time playing this game with my friend. Loved the characters we met through the maze and finding objects was fun. We did however encounter a bug that allowed us to spawn unlimited amounts of hearts to burn at the fire, making the game rather easy to finish so please beware that you're purchasing an unfinished product with quite a few bugs. EDIT after having played chap 2: The second chapter is fun at first as well but I do much prefer the first one after having played through both. The mechanics get a lot simpler in the second chapter so once you figure them out it's an easy clear and the threat pretty much ceases to exist.
i GOT EATEN!
Really enjoyed the game. There were a few bugs in the game no big deal. I didn't think we would finish on first try so that was nice. Definitely going to make a vid out of this
Players by region
Where this game's players are, estimated from review languages.
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