
「異星病毒Alien virus」 是一款末日生存RPG遊戲,位於【漢克市】的秘密實驗室爆發了前所未見的病毒感染,由於市長隱匿疫情,導致了全球數十億人喪命。此病毒被聯合國命名為【漢克病毒Mutantvirus-17】,人類將面臨什麼危機呢?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不推薦 NPC、垃圾擋路,東西設計一堆但是根本沒意義,一樣都是稀有素材才能製作,那當然是挑好的作,誰吃飽太閒去做低階的 遊玩時間超過大約5小時之後就很卡,每次存檔都要很久,我目前要半分鐘,看到有人超過一分鐘的... 戰鬥設計也只有剛開始1小時內還算有趣,之後就爆走了,比如說可以在10多級的時候碰到小怪會放全體混亂的 ,而且中的機率無限接近100%,然後就是等滅團 想要打得輕鬆就是一直農素材,做好裝秒怪輾過去,武道家?還是待在家吧... 但是要農又搞一堆花樣來整人,做個採集工具要一堆素材,而且還會壞掉,壞了要修又要一堆素材.... 還能好幾次碰到那種,根本不夠修的狀況,比如這把修理要30個礦石、30根木頭,用到壞掉常常都挖不夠修 為啥?因為這遊戲很愛隨機,你在高等迷宮打怪或採集還是動不動出最低等素材 礦坑也是一樣,限制時間又限制次數...,沒了就再去存素材重開,到底是多怕玩家玩太爽阿
完成度相当之高的末日生存RPG,但受限于RM制作工具的限制,游戏操控体验不太顺畅,且无云存档也无法F12截图。末日剧情中规中矩;CTB战斗系统总体比较流畅,但前期略难,依靠技能与魔法的合理搭配、武器装备的制作与强化才是过关王道;农场、采矿、料理等系统对数值成长影响很大,但在如此体量的游戏下设定的过于繁琐,希望作者能平衡休闲与深度玩家的不同需求。 [h1]欢迎关注或加入鉴赏家:蛋蛋荐游团[/h1] [u]https://store.steampowered.com/curator/35596718/ [/u]
命中率真他媽低,有病
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
打怪升级慢的出奇~!!打怪升级慢的出奇~!!升级HP.MP全不补,大哥。。。我们是单机,不是网游。。没必要这么慢吧。出一次城跑地图也就算了,一个回城要300??
翻了一下評論發現存檔的問題尚未解決,目前存檔等待的確要滿長一段時間... 還發生存檔存一半遊戲當機的問題(還好習慣走一小段就存,沒有損失太多) 種田部份滿喜歡的,但是選項方面覺得不方便, 已種植的田地還能選擇種植很神秘,初期也看不出是否成熟,都得再按按看確認... 能收獲的作物也給種植、澆水的選項,選了再來說已經有作物、作物已成熟...個人感覺很多餘(´・ω・`) 種植前還必須確認一下背包裡有哪些種子,不然點了種植後所有種子都有... 變成要一直筆記有哪些,有幾個.........很繁瑣。 另外文本部份有錯字、標點符號錯誤等等...... 後面還有個算數學只給15秒,數字卻得用選的, 很多次都是差一個數字沒選來不及直接被送回去orz 除去這些,劇情很有趣,遊戲設計概念也不錯, 願意花時間去農,大概這樣... 然後破完雖然能選擇繼續遊玩,不過無法存檔,不曉得是什麼BUG...
以開放世界的RPG來說,感覺做的很好哈哈 如果多一些小的支線, 怪物攻城的環節減少波次,拉長或隨機更長的時間感覺更好 或是乾脆的多個難易度選項 簡單,普通,困難 這樣感覺能更多的吸引人 技能點部分希望高等級怪物能增加更多一點 減少一點刷怪時間 另外大部分技能亮度有點太亮了QQ 希望能調暗一點,不然真的有一點傷眼睛 或是給一些支線任務完成能增加技能點 迴圈任務也可以
讚讚,難得一見的開放式世界。自由度高,可以享受農材料逐步變強的快感。
玩了四個小時 畫面當機當了好幾次真的太誇張 以練等來說還算有趣 但是命中率是一個問題 還有畫面當機也是很大的問題 只能說命中率還能忍耐著打 但畫面當機可以說完全不能接受 尤其玩不到短短半小時直接當機兩次真的太過分 如果能退費一定會退
一小子就玩了好幾個小時,場景很精美,自由度高,遊戲中可以充分體驗收集和探索的樂趣。
挺好的,喜欢刷刷刷的可以来玩!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $567 | 28 | 96% | $0.99 | |
| — | 0 | — | — | |
| $395.5K | 829 | 91% | $19.99 | |
| $207.1K | 429 | 81% | $15.99 | |
| $170.8K | 345 | 86% | $15.99 | |
| $34.9K | 192 | 55% | $7.99 |
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| $4.9K | 85 | 55% | $2.99 | |
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| $4.9K | 172 | 83% | $1.99 | |
| $4.9K | 50 | 92% | $3.99 | |
| $4.9K | 170 | 68% | $1.55 | |
| $4.9K | 87 | 87% | $3.99 |