
Co-operative multiplayer game and complete code base available for free.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сначала скачал игру только ради шапки в TF2, пока проходил две миссии мне зашёл визуал и геймплей, сейчас думаю не удалять игру и продолжить играть, игра прикольная
this games is SOO Fun one of the best game i play
inanılmaz oyun
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Languages: English
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩!!!直接战斗爽哈哈哈哈哈
love it
на пару вечерков идеально плюс и бесплатно так и ещё кооп
zenci gibi oyun
Awesome gameplay
(y)
Why Alien Swarm Is Forgettable Let's be honest. Most people didn't install Alien Swarm because they were excited to play Alien Swarm. They installed it because it gave a free TF2 hat. That's the game's entire legacy. Ask most TF2 players what they remember about Alien Swarm, and the answer is usually: "The game that gave me a hat." Not the missions. Not the characters. Not the gameplay. The hat. And honestly, that's completely deserved, because outside of that reward, Alien Swarm doesn't really do anything special. It's a top-down co-op shooter. That's it. There are countless games in that genre, and most of them are more memorable. Alien Swarm doesn't have an amazing story, it doesn't have iconic characters, it doesn't have revolutionary gameplay, and it certainly doesn't have enough content to keep most people interested for very long. Nothing about it stands out. The funniest part is how hard the game tried to push the whole "play with your friends" idea. The TF2 hat achievement was clearly designed to make players convince somebody else to install the game. Except people immediately started looking for ways to bypass that requirement because nobody actually wanted to play Alien Swarm. They wanted the hat. The game was just standing in the way. I'm leaving this here so you don't play this piece of ♥♥♥♥ with any of your friends: https://steamcommunity.com/sharedfiles/filedetails/?id=1981094150 So instead of creating a community, the entire conversation became: "How do I get the hat as fast as possible?" Not: "How do I get better at Alien Swarm?" Not: "What's the best strategy?" Not: "Who wants to play tonight?" Just: "How fast can I get the reward and uninstall this thing?" That says everything you need to know. People weren't interested in the game. They were interested in what the game was bribing them with. Alien Swarm became less of a game and more of a requirement. An obstacle. A chore you complete before collecting your cosmetic item. And that's the biggest problem. Alien Swarm feels less like a game people genuinely wanted to play and more like a promotional campaign that accidentally came bundled with a video game. You install it, get the achievement, claim the hat, and never think about it again. There are games that create communities. There are games that leave lasting memories. There are games people still talk about years later because they were genuinely fun. Alien Swarm isn't one of them. For most players, it exists for one reason and one reason only: a free TF2 cosmetic. The game's greatest achievement wasn't creating a fanbase. It was convincing people to tolerate it long enough to unlock a hat. That's not a legacy. That's a giveaway. Alien Swarm isn't memorable. It isn't unique. It isn't special. It's the gaming equivalent of a coupon. You redeem it once, get what you came for, and throw it away. It's a one-time trick. And it wasn't even a good one. It's just: "Play this game. Get a hat. Leave." And that's exactly what most people did.
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Where this game's players are, estimated from review languages.
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