
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Most likely between $32.9M and $93.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Constant fear and anxiety simulator coupled with a filthy and frustrating grain filter that devs thought would be cool and add to 80's vibe. All in all they kinda achieved that miserable and helpless feel that you get trying to survive by making another step without Alien encounter.
I don't feel like I'm playing the daughter of Ellen Ripley; it's more like being a chew-toy. God-mode Xenomorph isn't fun. Constantly reloading save games and being forced to redo tedium cut-scenes, scavaging, crafting, and mini-puzzles isn't fun. Yeah, that's what happens every time the alien catches you, and the alien always catches you. It's omnipotent, omnipresent, and invincible. That doesn't make it scary... it makes it boring. It's not frightening, it's just frustrating. Alien wasn't a movie about a protagonist getting killed over and over again, so why is that how the game works? I don't find it remotely believable that the person I'm inhabiting could make it through this adventure alive. The main character is supposed to survive, not be murdered and reloaded again and again... and again... and again... Xenomorphs aren't supposed to be indestructible, they're supposed to be tough. The crew of the Nostromo were on a ship half the size of one game level and they didn't spend the second half of the movie hiding in lockers. Don't give me a gun and make it pointless. Don't give me a motion tracker and make it useless. If everything alerts the thing you can't kill and have to avoid, you don't have a functioning game, you have me playing something else instead.
Aboslutly amazing game. Great story and graphics. On the right settings you can play it on low-end PCs with 40+ FPS
The only good "AI" in 2026.
do NOT ask me about sevastopol's safety procedures
my favourite game of all time. there will never be another horror game like this. i hope isolation 2 is just as incredible
[b]2 hours in and I already understand why this game is called Isolation.[/b] Because apparently my preferred strategy is isolating myself inside a locker and refusing to come out. This game is over a decade old and somehow still has better atmosphere than most modern horror games. Sevastopol feels disgusting, abandoned and completely unsafe. The lighting, retro-futuristic computers, alarms, vents and sound design make the whole station feel like it was ripped directly out of the original Alien. And then the Xenomorph shows up. This thing does not feel like a normal videogame enemy. You cannot memorize one patrol route and casually walk around it. It searches, reacts, disappears into vents, comes back when you think you're safe, and generally behaves like it has a personal problem with you. The motion tracker is especially evil. [b]BEEP.[/b] Okay. [b]BEEP BEEP.[/b] Maybe I should hide. [b]BEEPBEEPBEEPBEEPBEEP.[/b] Locker. Immediately. I also love that the game doesn't turn Amanda Ripley into some action hero mowing down aliens. You're underpowered, constantly scavenging, and most encounters are solved through hiding, distracting or running like your life insurance just expired. It's slow, stressful and absolutely not instant-gratification horror. That's exactly why it works. [h1]9/10 so far[/h1] [b]Beautiful atmosphere. Incredible AI. Fantastic Alien adaptation.[/b] [i]I have spent an unreasonable percentage of my playtime inside furniture.[/i]
I have a love-hate relationship with this game but I guess it's more of a hate... I love Aliens theme and everything about them and the game has a precise and beautiful graphic fidelity that matches the movies. Even the atmosphere of the indomitable Alien is absolutely great you can't hide from his adaptive AI even in the most musty room. But what really ruins the game in my opinion is a very stretched playing time which in certain passages really disrupts the atmosphere of the given moment because instead of one unexpected situation the game will often gives you several at once and instead of intuitively/fluent solving the mission/task you confusedly run around in the space station there and back again until you literally hard-work your way through the game...
A masterpiece. A love letter to the first Alien film. One of the greatest Alien games ever made. One of the greatest horror games of my time. IGNorant giving this a 5.9 is a crime against gaming.
Like many other people, I really wanted to like this game. And while there are some good moments, they are completely eaten away by some very bad choices. Graphics are great, but design is boring; white corridors with computers and lockers, over and over again. Half of deaths felt undeserved and random. The game has only one puzzle - go to the other side of the station, play a mini game to open the door, pull the switch, get back, don't get killed by Alien in the process... Now repeat 50 more times... Some games are known to have unsatisfying endings, but this one must be number one (spoiler: it just ends, goodbye). And, worst of all, this game seriously overstays its welcome. Needless to say I haven't touched the DLC. The reason people like this game is because of Xenomorph, and we all like Xenomorph. Let's face it, if it was some other entity, game wouldn't do nearly as well as it did.