
Players measure stamina with a never-ending stream of green creatures within the borders of a special military mission.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《异形回廊》 我在当年玩感觉很新鲜,以现在的眼光来看,还好,但是值得玩,通关后感觉就很一般了。作为这个工作室从AS系列踏出去的第一部作品,还算可以吧。如果想和《Kingdom Rush》比,有很大难度!
Great game, not the most orignal thing ever, more like the Devs took an established game mode and made a really good example of it. Well worth a play.
Not bad, its not great, but its not bad. I took my time playing it and finished it 100%. It did its job for a day.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tipo platas vs zombis pero esta ves atacas la base y le rompes el kulo a los aliens
Alien Hallway is a prime example of a game that neither engages nor impresses. Visually, it looks decent enough for an older indie title, but the core gameplay quickly devolves into an extremely repetitive and boring slog. On top of the dull gameplay, it suffers from a fair share of bugs and technical issues that make playing it more annoying than enjoyable. There is simply very little substance here, and the game does nothing to stand out. There are countless better and far more entertaining tower defense options out there. Alien Hallway is just too bland, buggy, and forgettable to be worth your time. Stick to classics like Plants vs. Zombies, Kingdom Rush, or Defense Grid instead.
y. Shockingly well balanced and engaging little gameplay loop, it's pretty simple but it's a treat when you're tired and just wanna shut down while and blow up aliens.
you know when i first started this game i was optimistic and i thought it was bad and you know i couldn't of been more absolutely right this game is the bane of my existence 4 times over and i have only lived once and this is the worst f#$$%&@! game in the series and I out of experience would totally recommend Alien Hallway Number 2 as the best f#$$%&@! game i have ever played and you just need to pirate it of some sketchy website because its amazing but im broke because i bought alien hallway number 1 and need to provide for my family who lives on vomit comet in this game and yeah like definitely recommend getting number 2 as its like 8% better than number 1 and i am a pro and i really enjoy playing. (let my family go please im hungry)
Ну, такое себе конечно. Как будто играю в браузерную игру. Сигматим че то прям такое себе сделали Поставлю игре 2 из 10
Alien Hallway is a science-fiction action strategy game developed and published by Sigma Team Inc. that takes a streamlined approach to the real-time strategy genre. Instead of focusing on elaborate base construction and resource gathering, the game places players in the middle of an intense military campaign against an overwhelming alien invasion. Set across a series of dangerous corridors and battlefields, the experience revolves around commanding squads of soldiers, managing reinforcements, and pushing forward through relentless waves of hostile creatures. The result is a fast-paced blend of tactical decision-making and arcade-style action that remains accessible while still providing enough challenge to keep players invested. One of the game's most distinctive qualities is its simplified approach to strategy. Alien Hallway strips away many of the complex systems commonly associated with RTS titles and replaces them with direct, action-oriented gameplay. Players spend most of their time deploying units, activating support abilities, and responding to ever-changing battlefield conditions. This design makes the game easy to learn, allowing newcomers to jump into combat quickly without becoming overwhelmed by complicated mechanics. At the same time, success still requires thoughtful planning, as reckless spending of resources or poor unit placement can quickly lead to defeat. The campaign steadily introduces new enemy types, military units, and tactical options that help maintain a sense of progression. Soldiers armed with different weapons fill unique combat roles, while support abilities such as airstrikes and explosives provide powerful solutions during critical moments. Deciding when to reinforce the front line, when to save resources, and when to unleash devastating special attacks creates a satisfying strategic rhythm. Battles often escalate into chaotic clashes featuring large numbers of enemies, giving players the feeling of commanding a desperate defense against overwhelming odds. A major strength of Alien Hallway is its pacing. Missions rarely allow players to become comfortable, constantly pushing them to adapt to new threats and maintain offensive momentum. The endless stream of alien attackers keeps tension high throughout the campaign, creating an addictive gameplay loop where each victory feels earned. The progression system further enhances this appeal by rewarding players with upgrades that improve troop effectiveness and unlock stronger tactical options. Watching a once-vulnerable army evolve into a powerful fighting force adds a rewarding sense of accomplishment. Visually, the game delivers exactly what its premise promises. Explosions, laser fire, and swarms of alien creatures dominate the battlefield, creating a constant spectacle of destruction. While the graphics are modest compared to modern strategy games, they remain functional and attractive enough to support the action. Unit designs are clear and easy to distinguish, while the variety of alien enemies helps prevent encounters from feeling too repetitive. The presentation emphasizes large-scale combat and keeps the focus firmly on the action unfolding on screen. The audio complements the gameplay effectively with energetic music and impactful sound effects. Weapon fire, explosions, and alien attacks provide satisfying feedback during combat, while the soundtrack helps maintain the intensity of each encounter. Although the audio design is not particularly groundbreaking, it successfully reinforces the atmosphere of a desperate military operation and contributes to the game's overall sense of urgency. Despite its entertaining combat system, Alien Hallway does have limitations. The core gameplay loop remains largely unchanged throughout the campaign, and some players may find the repetitive mission structure less engaging over long sessions. The simplified mechanics that make the game approachable also reduce the depth expected from more traditional strategy titles. Those seeking intricate economic systems, extensive customization, or large-scale strategic planning may find the experience somewhat shallow. However, players looking for immediate action and straightforward tactical gameplay will likely appreciate the game's focused design. Alien Hallway succeeds because it understands exactly what it wants to be. Rather than attempting to compete with larger and more complex strategy games, it offers a concentrated experience built around nonstop action, accessible controls, and satisfying progression. The combination of constant combat, meaningful upgrades, and intense alien encounters creates a game that remains entertaining from start to finish. It may not revolutionize the genre, but it delivers a polished and enjoyable experience that captures the excitement of commanding soldiers against impossible odds. Rating: 6/10
This game has been in my library for 12 years. I had played it before, but I had accidentally mistook another game for this one and bought this one first back then. The other game was actually Alien Shooter which is also made by this company, so you might see how I was confused. Nonetheless, today I actually sat down and beat this sucker, and it was actually good. The game becomes somewhat unbalanced towards the end, especially if you try for 5 star rating and end up farming a lot of gold (and thus upgrades as well) like I did. I found myself just deploying some gatherer units and waiting for 220 energy to just spam the map with snipers and heavy machine gunners, that combination alone let me beat the entire end-game with 3-4 star ratings. It's just a wall of bullets and the enemies just cannot get through. I did enjoy the fact that was a possibility rather than a rubber-band difficulty that scales with me and makes the end levels a grind, it was nice to just overpower the game completely by paying attention to the mechanics. That's actually how games should be in my opinion, though maybe a bit less obvious than in this one. All in all, if you enjoy a semi-casual experience and have 2-3 hours to spare, give this game a try!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.9K | 79 | 53% | $8.99 | |
| $16.9K | 80 | 72% | $9.99 | |
| $16.9K | 99 | 90% | $8.74 | |
| $16.9K | 61 | 66% | $8.99 | |
| $16.9K | 73 | 100% | $9.99 | |
| $16.9K | 61 | 51% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9K | 171 | 67% | $4.99 | |
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| $239 | 3 | 100% | $2.99 | |
| $516.3K | 901 | 82% | $15.99 | |
| $229.6K | 317 | 82% | $19.99 | |
| $166.4K | 676 | 84% | $9.99 |