
Join Alfred in this 3D adventure game set onboard a scary alien mothership. In space no one can hear you s#!t yourself, thankfully.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Alfred, an ordinary man in an extraordinarily unfortunate situation.
After a close encounter that got a little too close for comfort, Alfred finds himself aboard a hostile alien mothership with one clear objective:
Escape. Stay alive. Avoid further... procedures.



Explore a dangerous alien spacecraft filled with strange technology and unfamiliar design
Solve bizarre, thought provoking puzzles built by minds that definitely aren’t human
Jump, crawl, and sprint through tight corridors, eerie chambers, and hazardous environments
Avoid whatever else might be roaming the ship
A mix of tension and humour, where things can go from unsettling to ridiculous very quickly
Trapped inside an alien vessel, Alfred must navigate a hostile but very real environment.
Doors open. Corridors lead somewhere. Machines do… something.
The problem is figuring out what, when, and why.
Progress comes from observation, experimentation, and the occasional leap of faith when something looks just safe enough to try.
Stay alert. Stay moving. And try not to panic.
No chosen one. No grand destiny.
Just Alfred…
A spaceship…
And a very strong desire to leave.
You’ve already avoided one probing.
Let’s keep that streak going.
Alfred’s Alien Abduction Adventure Proudly setting the standard as the world’s first quadruple-A experience.*
*The fourth “A” stands for “Absolutely unnecessary.”
Reviews
The game to me feels really good. For sure a good buy!!! The game feels fluid, controllers are fine and have not found one single bug. What I am loving the most is that the game does not hold your hand, you gotta figure stuff out by your-self!!! Sound is good and the same goes for graphics! It is not state of the art but feels pretty good how it is. The game storyline feels really mysterious, kind of a mix between Fire In The Sky and Skyline (the part the protagonist gets into the alien spaceship). I also see some Hans Ruedi Giger influence but not sure if it is intended, still it fits perfectly alongside those alien´s lights.
Starting with the demo, the game was “okay” — fun idea, decent atmosphere, but still rough around the edges. The dev listened to the community, though, and the full release is a noticeable step up. Better pacing, smoother gameplay, and updates that really improved the experience. There are some good puzzles, a couple of light jump scares (nothing extreme), and a weird, entertaining storyline that fits the whole alien‑abduction vibe. The atmosphere is solid, and the exploration keeps things interesting. Overall, it’s a great pick if you enjoy puzzle‑driven, exploration‑focused indie games and it’s nice to see a dev who actually listens and improves their work. Something to definitely add to your list.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
A superb effort here. I've been watching this game develop since I think last year. Has come along in leaps and bounds. Multiple puzzles to solve in order to try and escape from the clutches of the evil critters from the skies above us. Have invested 8 hours in this so far. Try to not jump when you're about to be accosted from behind. No matter how hard you try, you'll jump and possibly make an unintelligible yelp! Give it a shot... (finally completed this today!)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.7K | 1.4K | 91% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.8K | 384 | 93% | $2.99 | |
| $3.3K | 38 | 97% | $4.99 | |
| $2.3K | 61 | 84% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $865 | 52 | 56% | $0.99 | |
| $871 | 58 | 21% | $0.99 | |
| $871 | 58 | 86% | $0.99 | |
| $872 | 62 | 69% | $0.74 | |
| $872 | 65 | 71% | $0.49 | |
| $861 | 61 | 69% | $0.99 |