
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although Airport CEO is a great management sim with lots of depth, I find it challenging to play as someone who is visually impaired. 1. While the menu is logically organized, the font is very small. I often have to take photos of the UI with my phone so that I can zoom in to see menus, icons and tooltips. 2. I find myself struggling with spacial orientation when placing objects, as it can be difficult to tell the direction items are facing. It would be helpful to have some textual cues or orientation hints for this. 3. There is inconsistency with colour contrast. The email section is especially hardest to navigate because of small black text on a bright white background. The rest of the sections and menus are more or less easier on the eyes, with the biggest problem being very small text. Overall I am enjoying the game, but I wish there were more visual accessibility options such as larger fonts or menu zoom to make the game more playable without having to rely on external tools.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 59K | 79% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 | |
| $7.4M | 15K | 94% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $614.4K | 407 | 60% | $39.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $6.6K | 19 | 68% | $9.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. It is a very good simulator and, while complicated and definitely a struggle to learn at first, is very satisfying to make a huge airport in. The modding community is fairly large, so that's a massive plus. The amount of different planes in vanilla is great, though mods add a lot more. There are some major problems though, the lag when the airport grows is pretty bad. I have a pretty good computer so it is unfortunately the optimization. Some of the achievements are VERY grindy, but I like the game enough I'm gonna try to get them all anyway Also, the devs are now done with the game, so unfortunately there will be no more updates. However, the game is in a decent state and since they are a fairly small team, the devs need the time to now work on a new game that also looks cool, though it's not a simulator. Overall, despite the performance issues and probably no chance the devs will fix it (unless hopefully they do a surprise patch after they release their next game) The game is still very fun and enjoyable to play for me.
It's a very good game. Very entertaining. You just sometimes need to google stuff cuz some mechanisms are quite confusing to a beginner.
The worst thing about this game is simply how much unrealised potential there is. At present, it's a pretty good game. Had work continued, it could have been an exceptional game. At present, it's a bit light on features, poorly optimised, but otherwise quite a bit of fun.
This is a really great game, I wish that it had developed further and didn't stop. because it's such a great management. While it has it's floors, it's probably one of the better games out there for tycoon, simulation games. More games need to be like this honestly. I hope some how the developers pick it back up because it's one of the few games I really enjoy
Can be a little clunky at times with the pathing, but otherwise is a very entertaining game! Really enjoy it.
На данный момент, спустя 10 часов, я набрался необходимого понимания без гайдов, как можно нормально начать на низкой сложности. P.S. ADDPLESE - добавьте, пожалуйста, какие-нибудь металлодетекторы на вход в сами здания терминалов. А то танцевать с бубнами в виде безопасной зоны (которая, по логике, нужна после этапа регистрации и при переходе в непосредственно зал ожидания - вообще не доставляет удовольствия, вся реалистичность сыпется из-за этого
cram 200 people into a box the size of a fridge before boarding simulator
Am Anfang macht es noch Spaß aber um so weiter man kommt um so mehr Fehlermeldungen tauchen auf die man nicht mehr weg bekommt. Der Hausmeister findet den weg zum Aufenthaltsraum nicht und das während er auf dem Sofa im Aufenthaltsraum sitzt. Bei der Erstellung von Terminal-Zonen kommt es leider zwischen den Zonen zu Lücken wo keiner hingeht und Sauber macht. Sobald die Zonen direkt nebeneinander liegen wird eine Zone draus. Man muss also eine Lücke lassen um mehrere Zonen zu erstellen. Es ist ja alles in Kästchen unterteilt. Wenn man mehrere Zonen hat entstehen dadurch eine menge Zwischenräume wo nicht Sauber gemacht wird und dann kommt immer eine Fehlermeldung weil es kein weg dorthin gibt. Es ist nicht gerade gut durchdacht mit den Zonen.
Hab das Spiel lange liegen lassen da die early access Phase sehr durchwachsen war, mit pathfinding Problemen und vor allem Gepäckschwierigkeiten. Jetzt Jahre später läuft es wahnsinnig stabil und hat durch eine grandiose modding community fast jede Fluggesellschaft zur Verfügung die es gibt oder mal gegeben hat, letzteres entfaltet seinen Charme vor allem wenn man das Vintage DLC hat. Absolut empfehlenswert und tatsächlich fertig entwickelt worden, unglaublich.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.