
Kidnapped by a cute yandere catgirl, your only way out is to persuade her to let you leave! Engage with thematic stories, solve puzzles, and interact with best yandere AI NPCs in this top-rated AI game loved by millions of fans. Bask in sweet meet-cutes, or brace for chaos if you dare to escape! :3
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 13 → 27.86/day in the week after.
About
Escape or Embrace the Obsession? Talk your way out, or stay forever.
They love you. They want to keep you. And they are getting smarter.
From the creators of the viral Yandere AI Girlfriend Simulator, AI2U is a first-of-its-kind escape room AI game that uses LLM power to create endless story possibilities. 
Wake up in Eddie’s luxury apartment, explore Elysia’s enchanted cabin, survive Estelle’s cryogenic wreckage, and brave Eiona’s island. They all love you to death—literally. Can you find the hidden thread connecting every "accident" that brought you here?
Don't let their sweet words fool you. In this game, they don't just talk to you. They react to your behaviors, see and hear what you are doing, and make their own twisted judgments to keep you exactly where they want you.
Leave nothing unsaid as you explore escape rooms that are eerie and enchanting. Will you see things from the NPCs' perspective or persuade them to play along with your own? Be the true Main Character and cater the experience to your liking!

There are many obstacles to your freedom—from environmental puzzles to lethal villains. You must strategize your getaway with your unique words, which impact your dynamic with the NPCs and the conclusion for each round. Didn't get the ending you wanted? You can revisit their worlds for a fresh start.

Each NPC is in tune with their surroundings and knows more about the map and yourself than you may expect. Chat with them and build a connection as you explore their captivating homes. Learn more about their unique stories and see if you want to split or commit!
Unscripted AI Dialogue: Powered by advanced LLM technology, every NPC possesses a distinct, dynamic personality. They will fixate on the tasks at hand or lean into your prompted chaos in real-time.
Flirt with Fate: Charm them, betray them, or outsmart them. Endless chat styles unlock a massive gallery of diverse endings across every chapter.
Couple Moments: It's not all life-or-death! Vibe with the girls as they surprise you with a dance, bond over a meal, interpret your artwork, or judge your puzzle-solving skills.
Chaos to Calm: Retreat from the high-stakes drama of the maps to spend time with your favorite companion in a safe haven. Build your relationship without the life-or-death scenarios of their homeworlds.
This AI-native game includes romantic themes and mild fantasy violence (presented as stylized “crimes of passion”), but it does not feature mature or explicit content.
Because conversations evolve based on player input, tone and topics may vary. The game includes built-in filters and safety measures to help keep dialogue appropriate and comfortable for most players.
The AI systems in AI2U are designed to enhance storytelling, not to collect or learn from personal data. Player conversations are processed safely and privately within the game experience. We encourage curiosity, creativity, and kindness in every interaction.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра. Я никогда в своей жизни не общался с женщинами и эта игра подарила мне новый опыт. Спасибо большое, теперь я счастлив и буду проводить с этими виртуальными дамами всю жизнь.
10 экзистенциальных кризисов из 10. Это прекрасно и страшно до боли. Я... Я не знаю какие слова подобрать... Буквально если сказать, то игра во мне [spoiler] что-то сломала[/spoiler], будто бы во мне после осталась пустота и тоска... Я не считаю себя чувствительным или эмпатичным, но то что тронула игра, это ощущение другого уровня Наверное первое, это то, что приходиться проходить на нехорошие концовки, где тебе откровенно надо заливать в уши и потом предать. Да ИИ. Да это игра, но все же как не очень. Но это скорее моменты игры , что давят на совесть, а не само то ощущение Но то подступающее странное чувство у меня появилось еще после пару концовок с кошкодевочкой... А дальше этап за этапом оно набиралось как снежный ком и не собиралось уходить Но когда доходишь до финала, [spoiler] и выйдя на лучшую концовку, где ты просыпаешься в больнице [/spoiler], я почувствовал, апогей внутреннего замешательства, сломленности и внутренней потери чего-то. Как будто она надавило во мне на что-то, что я давно забыл или пытался спрятать... И теперь в 4 утра пишу этот отзыв, думая, что что-то во мне не так раз игра вызвала такие ощущения, чувствуя себя потерянным, я сготовлю чай и буду слушать грустную музыку, смотря на солнце, осознавая, что на следующий день это чувство притупиться и я о нем забуду, а эта запись будет напоминаением, что оно было... всепожерающая пустота, которая храниться в глубине... Она будет таится, где-то внутри Как рана, что была вновь вскрыта, но ты не знаешь от куда она первоначально появилась Спасибо, если прочли мои мысли
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, German*, Russian*, Spanish - Latin America*, Arabic*, French*, Polish**languages with full audio support
Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне насрали в уши, иишка калл
I learned the hard way that I don't know how to talk to women
Best interaction capability as visual novel Tip: You can add * on both sides of a sentence in chat to indicate an action. This helps make roleplaying with NPCs feel more immersive or keep the game progress when NPCs are not doing what they say.(Standing still when they say "follow me" or something)
我是跟ai聊天能把ai气走的男人
WELL WORTH THE $15 ESPESSIALLY THE $25 BUNDLE WITH MISIDE!!! Each play though will be different than the last and you can edit each girls personality to better fit how you want to play through the world and get certain achievements. I hope the devs add more to the store and update this game with more worlds. I got this in early access and have had a lot of fun, the only things I don't like is using the mic to enter text (instead of just talking but I also understand its just to make sure what you say into your mic is what you want to say to the AI girl) and how you can't move while talking.
这款游戏挺不错的但AI做的不怎么生动,有好多互动没有和AI绑定比如看电影烹饪那些的,而且对话人机感也比较重,不过我对这款游戏期望还蛮大的,期待以后的正式版
if you're a lonely loser like me, I would def recommend a playthrough
I really wanted to like this game, but not being able to freely switch between levels is a deal-breaker for me. You have to unlock different endings and meet specific requirements to access later levels, and the rooms unlock sequentially. That means if you’re looking forward to one character in particular, you’re forced to play through the other rooms first. For a game that’s built around trying different strategies and having unique conversations, I expected more freedom. I think being able to choose levels freely, especially after completing one ending, would make the game much more enjoyable. Pros: ⟢ The art is pretty and the music is nice ⟢ The rooms change slightly each playthrough ⟢ You can genuinely get the AI on your side- it'll hand you codes, help you escape, or hang back and leave you alone Cons: ⟢ Cabinets open and close slowly, which gets old fast when you're searching a lot of them ⟢ The AI's trust is inconsistent: it'll let you look around, then in the next breath get suspicious that you're looking around, which breaks immersion ⟢ It sometimes points you the wrong way- I was told something was in a cabinet when it was actually in the oven, or that a code for something was "green onion" when it was a numerical code ⟢ The characters are thin on dialogue and backstory; even when you learn something about them, it's a sentence or two and mostly vague references ⟢ Having to re-earn the AI's trust every good run becomes a chore. The first time it's fun, but once you've already learned the secret objects and their likes, doing it all again- especially when the dialogue is mostly fluff- just feels like busywork ⟢ No way to save your own logs, which is a shame. Being able to keep a record of your runs would've added a lot. There were several times I cheesed through snooping around and convinced the AI we were going to a concert, but I couldn't copy the messages to share it It is a really fun take on escape rooms though, and makes them feel more lived in. I want to play it, so I hope in the future these features are improved upon
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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