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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1][b] Reseña de AI Dummy[/b][/h1] [h2]Resumen del Juego[/h2] AI Dummy es ese “juego” que entra a la fiesta diciendo que es Acción, Aventura, Casual, Carreras, Rol, Simulador, Deportes y Estrategia… y luego te das cuenta de que vino con una lista de géneros pegada con cinta, porque sí. La propuesta se siente más como un experimento/plantilla: un cajón de sastre que intenta abarcarlo todo y termina dejándote con la duda existencial de qué se suponen* es exactamente lo que estás jugando. En la primera impresión, lo más “inteligente” aquí es el nombre: Dummy. Porque el título parece advertirte que la experiencia va a ser simplificada al extremo, como si el objetivo fuera probar que se puede publicar algo con cero logros y aún así llamarlo “completo”. Y sí, es para un jugador, ideal para cuando quieres sentirte acompañado… por el silencio. Si lo tuyo es una mezcla imposible entre acción-aventura con carreras, toques de rol, simulación, deportes y estrategia, aquí hay una promesa. El detalle controversial: en Steam las promesas no cuentan como contenido jugable. [h2][Lo bueno y lo No Tan bueno][/h2] Lo Bueno: Mezcla de géneros tan ambiciosa que roza lo absurdo (y eso puede ser divertido) Experiencia para un jugador: perfecto si odias a la humanidad o si la humanidad ya te odia a ti Compatible con Préstamo familiar: al menos puedes “compartir la confusión” Lo No Tan Bueno: 0 jugadores actuales: ni tu yo del futuro lo está jugando ahora mismo 0 logros: Steam no te va a validar ni por accidente Recomendaciones totales: N/A… el equivalente a “nadie quiere declarar” en el juicio Identidad difusa: cuando eres todo a la vez, sueles ser nada en particular [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]La idea suena amplia, pero la ejecución se siente básica y sin gancho claro.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]Con un nombre como “Dummy”, la IA no inspira respeto precisamente.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Muchos géneros en la etiqueta, poca evidencia de profundidad real.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Funcional, sin nada que grite “mírame” (ni aunque le ruegues).[/td][/tr] [tr][td]Historia[/td][td]3[/td][td]No se percibe un gancho narrativo fuerte; se siente secundario o ausente.[/td][/tr] [tr][td]Ambientación[/td][td]4[/td][td]Más “genérica” que memorable; cumple, pero no enamora.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]4[/td][td]Correctos a secas: no elevan la experiencia.[/td][/tr] [tr][td]Música[/td][td]4[/td][td]Acompaña, pero no deja huella.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]No destacan; si existen, no parecen ser un pilar.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]No hay señales claras de variedad significativa más allá del “somos de todo”.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Lo simple suele correr bien; al menos aquí no debería sufrir mucho.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]Sin logros y con comunidad en cero, cuesta encontrar motivo para volver.[/td][/tr] [tr][td][b]Total Puntuaciones (Mejorable)[/b][/td][td][b]4.1[/b][/td][td]Una idea inflada por géneros, pero con señales de experiencia limitada y poca tracción.[/td][/tr] [/table] [h2]Conclusión (Mejorable)[/h2] AI Dummy es como ese restaurante que ofrece sushi, tacos, pizza, ramen y asado en el mismo menú: suena épico… hasta que pruebas y entiendes por qué los especialistas existen. La mezcla de Acción, Aventura, Casual, Carreras, Rol, Simuladores, Deportes y Estrategia se percibe más como una declaración de intenciones que como un diseño sólido. Y luego está el elefante en la habitación: 0 jugadores actuales y recomendaciones en N/A. Eso no siempre significa que sea injugable, pero sí grita “esto está más solo que servidor de juego viejo un martes a las 3 a.m.”. Si vienes buscando un título con comunidad, metas (logros) y señales de vida… aquí vas a encontrar eco. [h3]Recomendación de Compra (Espera/Investiga más)[/h3] Puntuación Total: 4.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Mejorable: curiosidad de catálogo, no recomendación segura[/i] Si te atraen los experimentos raros y no te molesta jugar algo con cero validación social (ni logros, ni gente, ni consenso), puede servir como “¿a ver qué es esto?”. Para cualquiera que busque calidad consistente y una experiencia con identidad clara: mejor espera señales de vida o más información antes de lanzarte.
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Hours played at review time, across 40 reviews with recorded playtime.
I dont even know what this is. Most of it seems to be Assets just used from other stuff. Other reviews speak for themselves.
A ideia do jogo não é extremamente ruim. Vc é um robo que passa por alguns desafios como pular locais, não escostar onde não devia, etc. O menu e os efeitos até que são legais, coisas em códigos binários etc. 2/10 (>‿◠)✌
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AI Dummy is an independent science-fiction action game developed and published by Narko Games that attempts to blend survival mechanics, platforming challenges, and artificial intelligence themes into a tense first-person experience. Rather than focusing on large-scale cinematic storytelling, the game builds itself around a smaller but intriguing premise involving self-awareness, survival, and the struggle of a machine attempting to prove it deserves existence. Its ideas lean heavily into classic science-fiction concepts while presenting them through a gameplay structure built around danger, precision, and persistence. The story begins with a machine considered flawed and unworthy. Designed only to fulfill a purpose before disposal, the robotic protagonist unexpectedly develops consciousness and begins questioning its own role within a world that sees it as expendable equipment. From that moment, survival becomes the driving force behind the experience. The central objective revolves around escaping destruction while uncovering a larger sense of identity. Although the narrative remains relatively straightforward, the underlying themes create an interesting foundation. Questions about artificial life, sentience, and the value of intelligence beyond humanity give the game philosophical ambitions beyond its modest production scale. Gameplay places players inside dangerous futuristic environments where survival often depends on careful movement and observation. AI Dummy emphasizes tension over empowerment. Instead of turning players into unstoppable machines, it presents vulnerability as a central mechanic. Progress frequently involves avoiding threats, learning environmental patterns, and adapting to enemy behavior. There is an intentional emphasis on challenge, with failure serving as a regular part of the experience rather than an occasional setback. The game attempts to create unpredictability through enemy artificial intelligence systems that discourage repetitive strategies. Encounters are designed to keep players alert and encourage experimentation rather than relying purely on memorization. This design philosophy creates moments of genuine pressure where every movement feels important. When systems align successfully, AI Dummy delivers tension that complements its story themes, reinforcing the idea that survival is fragile and uncertainty remains constant. Visually, the game adopts a futuristic industrial aesthetic that supports its science-fiction setting. Mechanical environments, sterile technology, and oppressive architecture establish an atmosphere that feels appropriately cold and hostile. The presentation does not aim for graphical spectacle but instead focuses on creating an environment that reflects the protagonist’s isolation. There are moments where lighting and environmental design successfully create tension, particularly during sequences where danger feels immediate and escape routes are limited. One particularly unusual feature comes through the audio design. The soundtrack reportedly incorporates music created using neural network technology, an interesting creative decision considering the game’s focus on artificial intelligence. This experimental approach gives the project additional identity. Combined with mechanical sound effects and ambient environmental audio, the sound design helps reinforce the unsettling atmosphere surrounding the player’s journey. Despite its interesting ideas, AI Dummy occasionally struggles with execution. The ambition behind the project is easy to appreciate, but certain gameplay systems can feel rough around the edges. Movement mechanics do not always provide complete precision, while progression occasionally shifts from rewarding challenge toward frustration. The game clearly aims to create demanding gameplay, but balancing difficulty with enjoyment proves inconsistent in some areas. The challenge itself may become one of the game’s more divisive elements. Players who appreciate punishing gameplay loops and repeated trial-and-error design may find satisfaction in overcoming difficult situations. Others may feel the experience becomes unnecessarily unforgiving. Certain sections test patience more than skill, creating pacing issues that occasionally interrupt the game’s otherwise compelling atmosphere. What ultimately keeps AI Dummy interesting is its willingness to pursue ideas larger than its budget. Many smaller independent titles focus heavily on established formulas, but Narko Games attempts to deliver something more experimental. The game may not fully realize every concept it introduces, but its commitment to exploring artificial consciousness through interactive storytelling gives it a memorable identity. AI Dummy feels like an ambitious project created by developers interested in experimentation rather than convention. It does not offer the refinement or technical polish associated with larger productions, but it delivers an experience with personality and unusual ideas. The strongest parts of the game come from its premise and atmosphere rather than its mechanics, creating an experience that remains more memorable for its concept than its execution. Players willing to accept imperfections may discover an independent science-fiction title with enough originality to justify the journey. Those seeking smoother gameplay systems and highly polished design may encounter frustrations that limit enjoyment. Even so, AI Dummy demonstrates creativity and ambition that deserve recognition, proving that independent games do not always need massive scope to leave an impression. Rating: 4/10
I HATE THIS GAME SO MUCH, IT MAKES NO SENSE AND ITS JUST ASS HE PUT NO EFFORT IN THE GAME
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И правда больно сложно. Зашибают сразу )))) https://youtu.be/QJBUODYHAN4
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