
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After over half a decade in development, Agent 64: Spies Never Die is finally seeing its full release. I remember seeing this game in its early stages and being very excited to watch it progress. Perfect Dark and GoldenEye are two of my favourite shooters of all time, so finally seeing an indie title try to emulate that style was incredibly appealing. There are far too many Boomer Shooter imitations out there – what we really need is a Bond Shooter or two! After all this time though, can the game live up to its very high expectations? I’m certainly excited to find out! Many thanks to the developer for the review code. THE NAME’S WALTER, JOHN WALTER Secret Agent John Walter may not be James Bond or Joanna Dark, but he’s got a job to do, and that job is to save the world from his arch-nemesis, Dominic Pulp. Alongside his daughter, Dana, he’ll find himself fighting through nightclubs, temples, skyscrapers, and much more. It’s a real globe-trotting adventure that stays mostly grounded, albeit with a few science fiction elements creeping in as the plot develops. Anyone who has played any of Rare’s shooters (or the TimeSplitters series, for that matter) should have a general idea of how the game plays. Across fourteen individually playable stages, you’re tasked with completing a series of objectives before you can exit the mission. There are no lives, checkpoints, or even health pick-ups, so failure or death means starting the mission all over again. It’s pretty punishing for gamers more acclimatised to modern conveniences, but the levels are just the right length to make replaying them feel like less of a hassle. Once you know what you have to do, where you have to go, and where enemies are positioned, losing 15 minutes of progress will probably only take a few minutes to recover (hopefully with more health). As with GoldenEye, the enemy AI is both intelligent and simultaneously rather dumb. They’ll run off to trigger alarms, stagger and clutch their limbs when shot, and roll in an attempt to avoid getting hit, but they’ll also call their mates and run to your position, making it easy to exploit their brashness as you funnel them into another room. And you’ll need to take advantage of that AI too, as the higher difficulties really push you to your limits. Enemies become far more accurate and aggressive, they deal obscene amounts of damage, and the additional objectives send you into areas of the map that were previously inaccessible. It’s a smart choice to block these areas off on the lower difficulties, as it prevents you from wandering around wondering where the hell you’re supposed to go. That can still happen on occasion, but the briefing screen provides enough clues to point you in the right direction. I also appreciate the variety of objectives on offer, even if the protection missions can be particularly punishing on the higher difficulties. In addition to the campaign, which can be played in single-player or co-operatively, the game also features a Challenge mode that pits you against bots in progressively more difficult pre-set scenarios, along with an Arena mode that acts as the game’s multiplayer. Here you can choose between the game’s main modes, maps, available weapons, number of bots, teams, and even gameplay modifiers. In the current era of gaming, where multiplayer customisation is often surprisingly limited, it feels incredibly refreshing, especially as it lets you save your presets if you find one that’s particularly fun. Better yet, the game’s core movement and mechanics genuinely capture the feel of those N64 shooters, making every match an absolute blast. It’s perfect for old-school gamers like me who just don’t gel with the modern era of multiplayer games. We’ve been waiting a long time for an indie game that truly captures the essence of Rare’s N64 shooters, and Agent 64: Spies Never Die pretty much hits all of those beats perfectly across both its single-player and multiplayer offerings. There’s just one problem that holds the game back for me, and it’s a big one: the absolutely abysmal campaign progression system. How it works is that the game is divided into four acts, each containing three or four stages. Completing a level on Agent difficulty earns you one Cypher Point, Special Agent earns you two, and the hardest difficulty, 64 Agent, grants you three. To access the next act, you need to accumulate a certain number of points. Unfortunately, the game decides to set the requirements so high that even completing every level on the medium difficulty isn’t enough to unlock the final act. As such, you’ll either need to complete stages on the hardest difficulty for extra points, or replay them and find the hidden mask to unlock the challenging stage challenge for another way to earn points. Both of which are pretty hard going and will require you to acquire a certain degree of mastery in the game, which makes playing the final act on Agent feel completely superfluous. By the time you’ve unlocked it, you’ll probably be good enough to consider yourself a pro, so what’s the point in playing on anything less than Hard? It’s a baffling decision that makes working through the story far more of a chore than it should be. The extra objectives on the harder difficulties and the unlockable cheats (gameplay modifiers that can be used in both single-player and multiplayer) should already be enough to encourage people to replay stages again and again. This system was good enough to make GoldenEye and Perfect Dark incredibly replayable, but here it made me enjoy the game less and not want to return, due to having to chisel my way through the story campaign at a snail’s pace. Is this enough to stop me recommending the game? Not really. But it does mean I recommend it with a degree of caution.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бред за такое просить 1к, цена ей 200р.
Loved it, but it needs more weapons and more enemy variety (simply reskins would do) to really be the perfect homage to GE/PD.
Excellent
Hope this company remakes multiple N64 classic with modern twist. I'd love to see them tackle a Winback, Zelda and WCW/nWo clone. You guys rock for this keep it up the game is 🔥🔥🔥. This is going to eat up hours of downtime with quick multiplayer matches on my steamdeck.
si has querido una verdarera secuela de goldeneye sin ovnis ni mierdas raras como perfect dark este juego es para ti es un juego que le hace honor a goldeneye y se siente como goldeneye 2 el juego es dificil desafiante como goldeneye y tiene casi replica de control de N64 motivo por el cual muchos se quejan de ese juego en el foro pidiendo que se parezca mas a clon de COD la pregunta quedara en el aire el desarrollador va ceder a la presion y agregar quicksaves checkpoint mira en pantalla y que incluya chupete y pañales con la compra del juego para que los lloriqueos de todos los fans de COD se calmen va ser firme a su vision y hacer caso omiso a los llantos? nolose pero los llantos estan ahi pueden entrar en el foro y oirlos si tienen auriculares puestos silencienlo a no ser que quieran quedar sordos
Recomendable
Wish it was longer and was a little more in depth but fun nun the less. played on the hardest difficulty and the AI seemed challenging enough and dont get the negative comments about it
Fantastic! A wonderful homage to Goldeneye on the N64. Agent 64 retains the feel and look of that classic while modernizing the controls and gameplay. Don't miss this one!
Anyone who loved GoldenEye will have a great time here and recognize plenty of familiar moments and references. How do I know that? I only played the first level of the N64 GoldenEye game, and even that is only since 2025, when I played it on my R36S. BUT: I played this game with my buddy Felix, who has been a dedicated GoldenEye fan since back in the day. So I got to experience the fan service through him. It was great seeing him recognize so many familiar moments throughout the game. We had read that the game takes around 2 to 3 hours on normal difficulty, so we decided to play it on Hard right away. In the end, it took us around 5 hours, and we played through the entire game in one sitting. Positive: Split screen co op! Of course, you can also play the game online in co op, but sitting down in front of the TV with a friend, having some junk food beforehand and a few beers while playing, and actually playing through a game together is something that happens far too rarely these days. It was simply a really cool experience and we had a lot of fun. The gunplay is also really good. It genuinely feels like an old school shooter, and I mean that in the best possible way. No overly complicated modern gameplay, just running around, shooting things and having fun. The Hard difficulty was sometimes a real challenge. We had to replay several levels multiple times and towards the end we really struggled with some of the enemies. But honestly, that made the whole co op experience even more fun. Negative: The biggest problem: The game does not feel like a full release. It feels more like Early Access. The game offers two different launch options: the regular EAC-enabled version and an Offline mode without EAC. For me, the EAC-enabled version suffered from severe stuttering during gameplay and was completely unplayable. Even in offline Splitscreen. The Offline mode without EAC worked fine. There are also some important settings missing from Splitscreen mode. For example, you cannot adjust the zoom sensitivity. It is way too sensitive and makes aiming unnecessarily difficult. On top of that, we encountered a graphics bug in almost every level, where the weapon would constantly twitch back and forth as if the gun itself was having an epileptic seizure. And then there are the bugged achievements. I reached the end of the game, but apparently I did not complete the individual acts? Yeah, sure... We also had two complete crashes. Once in the middle of a run where we were doing really well, and once during the final cutscene, right after the boss fight. The Arena mode also did not really convince me. The Deathmatch was okay for one round, but overall the mode simply does not offer enough variety or long term appeal for me to keep it permanently installed. Conclusion: I actually had a really good time with Agent 64. The Split screen co op in particular made for a great old school gaming evening, and the core gameplay works really well in my opinion. Without all the bugs, this would easily have been a 7/10 for me. But at this state I can only give it a somewhat generous: [h3]6/10 – Average[/h3] Decent and enjoyable. Not outstanding, but worth your time if you like the genre.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $14.4K | 64 | 73% | $9.99 | |
| $5.6K | 25 | 72% | $9.99 | |
| $347 | 5 | 80% | $2.99 | |
| $200 | 2 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1K | 1.4K | 94% | $14.99 | |
| $483.9K | 1.4K | 94% | $19.99 | |
| $484.2K | 1.2K | 88% | $15.29 | |
| $483.8K | 579 | 79% | $24.99 | |
| $483.6K | 1.6K | 82% | $11.99 | |
| $483.2K | 1.5K | 83% | $9.99 |