
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome game. its amazing to see split screen support in 2026!
I have enjoyed it. Multiplayer Is fun. It adds features like CoOp, which is great. But if you are looking for goldeneye, then this game fails. It is close. But omitting features is inexcusable for a game that is supposed to recreate the feeling. And the multiplayer maps just do not cut it. They feel smaller and less impressive than goldeneye. Despite the spawn camping, me and my friends had a blast. Plenty of people joined. But everyone asked and tried to figure out how to crouch and corner peek. But we did have a blast, despite how sorely needed it all is. It has been 29 years. Why can't anyone get these things right. I cannot recommend it until they fix these issues. I will update the review soon. I will list the problems I have below. >No crouch. Basic feature. Please add. >No corner peak. Basic feature. Please add. >Needs better multiplayer maps. I don't think we should depend soley on the community for interesting maps. >I think auto aim should be up to the host of the match for all players. If you don't have it on, you get destroyed. >Enemies can crouch. Just reminds you that you can't crouch and makes you sad. Below are some minor suggestions >The main menu is a joke compared to goldeneye. Maybe have it revolve around his gamesystem and cartridge he plays at the first or something. Or copy the goldeneye document folders. >Instead of omitting core features, add some. Mines already work differently. So why not do something more than the bare minimum? Enemies can melee. Why not give us a weak melee to create space? I know we have the karate chop, but you can't switch fast enough. Yeah it is not in the original, the developers already have proven they don't care about it. If I wanted goldeneye, i can already play it. It has been 29 years. This should be a lot better. CoOp and 8 player versus with bots are the strongest features. But it just is a big let down overall. Hope they add what should be there already.
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes you actually swear you are playing Perfect Dark. Such a great tribute to a sorely missed era of shooter
特工64-间谍永生:再品黄金眼 个人给予这部作品 7.5/10 分,属于“推荐游玩”的范畴 +有趣的仿《007黄金眼》射击模式 +爽快的战斗体验 -较少的武器种类 -待提高的AI质量 -过于苛刻的关卡解锁模式(新补丁有修复) 这是一部明确致敬《007黄金眼》老游戏的FPS作品,玩家扮演特工穿梭在上世纪独有的谍战氛围关卡中杀敌。游戏的战斗体验优秀,关卡解锁方式首发时候问题很大,但后续补丁已修正。个人首发通关用时6小时,补丁后我估计大伙通关4小时就差不多了。 本作的一大特色是转镜头的方式和《007黄金眼》类似,枪不是完全跟着镜头移动,腰射时候弹道有辅助瞄准,让玩家体验腰射枪神的感觉。敌人中弹的反馈较好,玩家移动速度比《007黄金眼》快,更类似老《毁灭战士》,爽快感十足。 本作首发时候的关卡解锁有问题,导致玩家必须重复游玩多个关卡才能解锁新关卡,在我写测评的时候制作组已经通过补丁将其改善。本作的AI质量一般,玩家用非消音武器击杀敌人后,附近的敌人还是照旧巡逻,仿佛枪声不存在,队友AI也很傻只会一直送。本作枪械种类比较有限,很多关卡都没有新武器加入,导致玩家容易审美疲劳。 本作有丰富的多人模式,可以双人同屏闯关,也可以多人联机对战或做挑战任务。不过因为玩的人很少,黄金时间也只有2~3个服务器,还都是老外的高延迟服务器,想联机的玩家最好自带开黑伙伴。
This game is amazing, but where is disarming?
I played the game very briefly to test it out. Completed the first single player story mission on Agent difficulty (laughably easy, so I'll be playing on higher difficulties from here on out). The game is fun, but it doesn't quite nail the N64 Goldeneye feel that I think the dev was going for. The elements are there, but if you have experience with Goldeneye, the differences are clear. A big part of the Goldeneye experience for me was the enemy animations. You can tell that an attempt was made to copy that bit, but it doesn't feel right in this game. They're too fast. My gut tells me it's probably the modern framerate and my eyes are telling me that it doesn't match with what I remember. The visuals are also a bit off atmospherically so far, such as lack of distance "fog" that a lot of N64 games utilized to cover up draw distance limitations of the console. One more thing I noticed that I think might be a bug: Aim mode (holding still and manually aiming with the stick or mouse) is insanely sensitive. And to make matters worse, the slider to adjust sensitivity in the options doesn't seem to do anything. No matter how high or low the slider is set, the movement is exactly the same. Overall so far I give the game a B grade, or if you prefer the 10-point scale, around an 8/10. There is still a lot of game left to play, so I may come back and amend my review once I have more playtime under my belt.
Have had a lot of fun with this game so far, getting as far as finishing the main campaign on Special Agent (The second difficulty), and getting a few of the Contracts/other challenges done to boot. One note is that even on the easier difficulties, you can take way fewer hits than in the games that inspired it, though that's probably offset by the ability to control with keyboard and mouse. Either way, though, there's a lot on offer here--14 stages of main campaign, plus a separate challenges mode, both with Par times to beat to unlock stuff for each level. And then there are the contracts, basically going through levels (Or parts of levels) with alternate conditions to unlock even more things. If you weren't a huge fan of Goldeneye/Perfect Dark, I can't say how much you would enjoy this. But I was, so I enjoyed it a lot.
[h1] 成于经典 败于经典 [/h1] 线性射击游戏,评分7/10,里面有很明显的致敬007黄金眼的元素,就是那款1997年的老黄金眼,谍战味很重,音乐很经典,就我目前玩的前四关来说,虽然任务没有什么指引,但是地图还是很明显的线性流程,好好看任务基本上可以不走回头路,一路打过去,就是任务要按esc才能在菜单里看到,有时候要打完按esc看任务,感觉这点有点破坏沉浸感,不过总体来说并不影响。 然后是最重要的战斗流程,他的瞄准系统在老007黄金眼的基础上做了改进,左键默认腰射,很多武器,比如手枪,突击步枪和霰弹枪之类的左键腰射都会自瞄,而且还有散布,狙击步枪除外,右键会进入瞄准状态,他不会开镜,而是进行缩放,很复古的设计了,还故意做成老007黄金眼里面手柄瞄准的那种抹油感,瞄准手感很滑腻,不过游戏里涉及瞄准的好像也就是拿狙击步枪瞄准,还有拿枪射击锁扣之类的吗,而那个其实左键腰射也能打掉,游戏还是很鼓励左键腰射的,左键收益很高,还能自瞄,游戏里战斗流程还是蛮爽的,走几步就会有敌人,任务的谍战味也很浓,比如放置追踪器,骇入电脑之类的,敌人AI很弱,不知道这个能不能调,可能也是为了降低难度,因为那个左键腰射自瞄就注定这个游戏瞄准上限不会很高,所以敌人AI难度也不高,在我看来,和游戏难度平衡的很好。就是其他操作方式对黄金眼的致敬可能会劝退一批玩家。 说了那么多,喜欢复古射击游戏的,或者007粉丝可以无脑入,游戏完成度很高了,这个价格,就是原价买其实不是很亏,可以感受一下上世纪末谍战游戏的氛围。里面的音乐做的真的很好,钢琴和各种乐器很好的演奏出了那种紧张感,还有作为特工的主角的优雅,很好的复古游戏。
This game is really good. This reminds me of the N64 days. Enemies need a little tweaking but other than that this game is awesome!
I grew up with Golden Eye, and Perfect Dark. This... Wish I could like this, but it's neither of those games. It's a sad weak tribute to the first of those and learned no lessons from either. Gives no improvements. Made it to the third mission and was just bored. They didn't even give a crouch mechanic? Or else it's just not mapped where it would normally be? This is 2026. Even if you just had an AI generate this empty, boring world... I don't understand why there was no thought put into this game other than "Let's make it look exactly like the old games but give it none of their charm". This is 2026, make a nostalgia-bait game with less mechanics than the first?!? are you serious! Expensive for a crappy tech-demo if it can even be considered that.
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