
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished the game there. A lot of fun! If you enjoyed Perfect Dark or Goldeneye, you'll really like this. Pros: Gameplay is really fun, addicting to play like the previous 2 games. Every time I was just short of a time trial time, it made me want to go back in and get it again. Levels are quite distinct and fun to explore. Game has good size of content. Challenges, time trials, unlockables and co-op. Cons: It is short in its main story but that can be fully understood for just one developer. Not as many weapons as I had hoped. Still overall, amazing experience. So happy it released and lived up to my expectations. Absolutely recommend this!
awesome game. its amazing to see split screen support in 2026!
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game for fans of Goldeneye and Perfect Dark. Not as good as those games and to be honest a bit short for the price. A lot of fun still. Desperately needs steam workshop and level editor. Some of the later missions are a bit ordinary and one is terrible.
Very fun game. Highly recommended if you are tired of modern slop.
I played an early access beta of this game about a year or so ago and was concerned with it's state at that time. I took a chance on buying the game and found it to be vastly improved since that early demo. This game does a really good job at providing a Goldeneye/Perfect Dark experience. I definitely recommend this game.
TLDR: fun love letter to old school games, but has some frustrating gameplay choices (Cyphers) and lacks many quality of life features I was hoping for. Only get if its on sale. Agent 64: Spies Never Die is of course a love letter to games like Goldeneye and Perfect Dark, the former of which I played much of growing up. When I came across this game some time ago, I was very excited to see this style of game making a return. Now I've played through the game; 100%'d all the challenges, par times, achievements, and tried some of the multiplayer. The graphical style makes it feel like this game was pulled straight from the 90s, especially with the optional CRT Visuals in the options menu (which was a neat touch!). The weapons are fun to use, though some very much stand out more than others (the SMG feels horrible, even worse than the starting pistol, while the AR is the best gun in the game) The story was serviceable, if not a bit predictable, but I don't think that's why anyone is going to play this game. I enjoyed the difficulty changing the routes in a mission (in some instances) and funneling you into new or less traveled spaces, not to mention the added objectives doing the same (like its predecessors). The difficulty felt a bit inconsistent. The hardest level for me to par time was the third mission, quite early into the game. That is, until you learn a trick with explosives that makes finishing the level within the time limit much more manageable. That said, that was the only level where I felt like I had to really think outside the box to find clever new solutions to finishing objectives. Otherwise, all the difficulties mostly felt the same, with harder difficulties only adding more checkboxes and enemies being more dangerous. Now, something most reviews have already mentioned: the Cypher system. I, like others, think it is a mistake to lock story progression behind needing to rerun missions on harder difficulties or doing additional challenges. The harder difficulties/challenges will reward you with cyphers, which you spend to unlock the next missions. Admittedly, I personally did not find this to be an issue, as I was 100%ing the game anyway, and was fully completing every level and its associated collectible/challenge before moving on to the next one. That said, it does mess with the flow of the already forgettable story. The Challenges against bots were, similar to the story missions, a bit inconsistent with their difficulty. One of the hardest challenges for me was a 1v6 or so deathmatch against bots on the castle map. It was only the second tier of difficulty, but having to get 50-60 kills in 2 and a half minutes or so, became VERY frustrating when the bots would run away or be on a different floor from you. That touches on another pain point i had with the challenges. Perhaps it is part of the intended "challenge", but the maps for these modes were FAR too large. On some maps, there were multiple floors and pathways that stretched on room after room, and you could go that whole time trying to chase down an enemy or even find an enemy to begin with. When Perfect Dark came out, it built on Goldeneye and added some notable new quality of life features. From my admittedly short time playing Perfect Dark, two things immediately stuck out to me: reload animations and enhanced blood effects. Not to mention a weapon wheel and voice acting. When I played this game, I was hoping for a further evolution from Perfect Dark - to keep the game in the same vein as those old classics, but add upon them. However, I was disappointed to learn that not only were these improvements not included, in some cases, other former features were removed entirely. For example: no blood whatsoever (which even Goldeneye had), no weapon wheel, no voice acting, no reload animations, and even no crouch function. I didn't need ALL of those things to be included, but for the game to have none of them made it feel like a step back from those nearly 30 year old games. It became infuriating to swap through your armory of weapons (especially in challenges) only to not find what you're looking for in time, or worse, accidently go past it. And yes, you could use your number keys to select specific weapons - but the weapons would change which number they are bound to as you picked up more of them, which made it hardly better than scrolling through. It's a decently fun game for exactly the audience who misses this type of FPS, but it's difficult to recommend at full price because nostalgia alone doesn't compensate for its missing QoL features and uneven design. With some more content added, and with some of these QoL features added/readded/expanded upon, I could see myself saying this game is worth the price. But as it stands now, I would say only get this game if it's on a decent sale.
Offsetting the review that Moist Ducks made
Really cool and fun retro indie project. Feels nice and has a lot of replayability. A mod tool to allow people to hand craft levels would be the cherry on top if ever added. looking forward to trying the multiplayer a little.
fun AF on steam deck
This game is amazing, but where is disarming?
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